Want to build your own crazy dream-world perspective puzzles? Superliminal now has a level editor available in Beta.
Probably one of my absolute favourite Linux releases this year, Superliminal works on what you see and how you see it. It's all about perception as you move objects around to resize them against what you see, and also line up what you see in the environment to make new objects pop out. It's absolutely wonderful.
When it released on Steam and came with Linux support in November, they allowed the import of any 3D model with the Steam Workshop but that was a small step. Now you can create entire puzzles and levels.
Check out the level editor in action:
Direct Link
Looks like the Steam Workshop is filling up too with lots of objects and levels being created by the community. Given the unique gameplay mechanic, I can't wait to see what elaborate designs people can come up with.
But for me, after the last update, the -hwcursor launch parameter does not seem to work anymore.
Sounds nice, indeed.
But for me, after the last update, the -hwcursor launch parameter does not seem to work anymore.
If you've got sensitivity problems, there's a script by the porter in the respective Steam thread. He says Unity has changed behaviour without notice (and that it does so often)...
This update has now rolled out.Sounds nice, indeed.
But for me, after the last update, the -hwcursor launch parameter does not seem to work anymore.
If you've got sensitivity problems, there's a script by the porter in the respective Steam thread. He says Unity has changed behaviour without notice (and that it does so often)...
This update has now rolled out.Sounds nice, indeed.
But for me, after the last update, the -hwcursor launch parameter does not seem to work anymore.
If you've got sensitivity problems, there's a script by the porter in the respective Steam thread. He says Unity has changed behaviour without notice (and that it does so often)...
Just tried it and it works again
This game is superb. I absolutely battered through it in just 3 hours, but there's not a single bit of filler in there. Loved it. Hopefully this leads to more content via Workshop as I'm pretty sure there's room for some absolutely evil puzzles to play out!
You can get a few more hours out of it by going through the challenge mode. There you have to solve the puzzles in a minimum number of pickups and jumps. Some of those do require some extra thought.
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