Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Unity Technologies who work on the Unity game engine have announced that they have acquired the networking library MLAPI, along with the creator joining Unity.

In the post Unity's Brandi House mentioned how they're trying to expand the Unity ecosystem with a "first-party multiplayer networking solution for GameObjects that is easy to set up and extend, scales to meet the needs of high-performance titles, and is seamlessly integrated into the Unity ecosystem" and after considering many they ultimately decided to pull in MLAPI along with its creator, Albin Corén.

The good news is that it remains open source and will be developed in the open as expected, and they will not be changing the license which is currently as MIT. So now we have another open source solution for networking, fully backed by a big company - nice.

Unity said they will be expanding it in these areas, in addition to working on documentation and samples:

  • Remote procedure calls (RPCs): Currently MLAPI has two RPC systems, “convenience RPCs” and “performance RPCs.” The convenience RPCs incur a performance overhead that performance RPCs address, but they are not straightforward to use. We are investigating options to replace both with a system that is performant, is easy to use, and has clean usage patterns.
  • Snapshot generation: MLAPI’s current design poses challenges for incorporating features like delta compression or client-side prediction. To overcome this roadblock, we’re working on separating snapshot generation from packet-sending systems.
  • Network relevance model: Sending the right data to each player enables developers to minimize their bandwidth costs and maximize players gameplay experiences. We’ll change MLAPI so new methods can be used to increase performance, lower the likelihood of cheating, and lower operating costs by lowering the amount of data sent. 

See the announcement here and find the code on GitHub.

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
7 comments

Purple Library Guy Dec 4, 2020
Gotta say it feels weird to me to see someone say they "acquired" something that's open source. I know what they mean, but my instincts yell "It's open source, it belongs to everyone!"
Eike Dec 4, 2020
View PC info
  • Supporter Plus
Gotta say it feels weird to me to see someone say they "acquired" something that's open source. I know what they mean, but my instincts yell "It's open source, it belongs to everyone!"

I actually wasn't sure. Does it mean they hired the (main) developer?
Liam Dawe Dec 4, 2020
Gotta say it feels weird to me to see someone say they "acquired" something that's open source. I know what they mean, but my instincts yell "It's open source, it belongs to everyone!"

I actually wasn't sure. Does it mean they hired the (main) developer?
Hired yes and the GitHub has moved under Unity's umbrella.
Eike Dec 5, 2020
View PC info
  • Supporter Plus
Apologies, thought that was a given from "or authors", but perhaps "all contributors" would have been more appropriate.

I'm sorry, didn't read thoroughly enough. I'll delete my nonsense. :)
TheRiddick Dec 6, 2020
Community lead and developed projects and apps that have been handed over to the community for maintenance are an entirely different kettle of fish. If a company came in and took that sort of project it would create a shitstorm, I can see maybe microsoft or apple doing that...
Purple Library Guy Dec 6, 2020
Gotta say it feels weird to me to see someone say they "acquired" something that's open source. I know what they mean, but my instincts yell "It's open source, it belongs to everyone!"

It's freely available to everyone, but it belongs to the author. The distinction means that while a particular license applies to any releases, the author (or rather if all authors/contributors agree) can at their discretion transfer ownership (with all that entails) and/or change the license.
Wouldn't be able to stop people from forking from the pre-license-change version.
devland Dec 7, 2020
Gotta say it feels weird to me to see someone say they "acquired" something that's open source. I know what they mean, but my instincts yell "It's open source, it belongs to everyone!"

The press release doesn't mention anything about any "acquisition". I suspect Liam just took the liberty to add some click-bait to the title. :)

The press release reads as below.
We’re thrilled to share that the OSS multiplayer networking framework MLAPI is joining the Unity family, along with its creator, Albin Corén.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.