The Wine compatibility layer is closing in on a big new release, with the second Release Candidate now available for testing on Wine 6.0.
Since they're attempting to fix up major and annoying issues for the 6.0 release, no big new features are being pulled in. Instead, they use this time just for bug fixing. With that in mind this release notes a total of 40 bugs marked off the very long list, some newly fixed and some fixed a while ago that got fresh testing.
Bugs fixed include issues solved for: Sacred Gold Edition, Bethesda Launcher, Commandos 2 - HD Remaster, LEGO Rock Raiders, Resident Evil Revelations 2, Battle.net App, Sid Meier's Civilization III and the list goes on.
Find the release notes here.
Going by how it usually runs, we're likely to see the final Wine 6.0 release in mid to late January 2021.
Taking a moment to appreciate how far Wine has come allowing so many Windows-only applications and games to run, it is pretty amazing. Lots of people working on it now too, with plenty of them being paid to do it. Enabling people to get what they want done and played on Linux without needing Windows, it's a nice thought.
Quoting: CybolicAt this rate, doesn't Wine actually have better general Windows compatibilities now than Win7/8 did when they came out?
Not sure ; for me, the only (very few) games and application that were not compatible with win7 were using anti-copy software such as Starforce (which, unless I missed something, do not work under Wine either, since they rely on a special driver being installed).
Still, this does not remove Wine's merit to allow compatibility with so many games
Quoting: furaxhornyxQuoting: CybolicAt this rate, doesn't Wine actually have better general Windows compatibilities now than Win7/8 did when they came out?
Not sure ; for me, the only (very few) games and application that were not compatible with win7 were using anti-copy software such as Starforce (which, unless I missed something, do not work under Wine either, since they rely on a special driver being installed).
Still, this does not remove Wine's merit to allow compatibility with so many games
Remember that you can use no CD patches for those cases. AFAIK, most Starforce games have one... or at least a patched disk imagen.
Quoting: JuliusDoes anyone know how this relates to the new (?) "Proton experimental" version that showed up in the Steam beta client?That build is to try and reduce the cpu over head of wine https://twitter.com/Plagman2/status/1336777378517794817?s=20
It also has a fix for cyberpunk 2077 in it https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-743924842
Quoting: x_wingQuoting: furaxhornyxQuoting: CybolicAt this rate, doesn't Wine actually have better general Windows compatibilities now than Win7/8 did when they came out?
Not sure ; for me, the only (very few) games and application that were not compatible with win7 were using anti-copy software such as Starforce (which, unless I missed something, do not work under Wine either, since they rely on a special driver being installed).
Still, this does not remove Wine's merit to allow compatibility with so many games
Remember that you can use no CD patches for those cases. AFAIK, most Starforce games have one... or at least a patched disk imagen.
I know ; still, it didn't work for me
Quoting: furaxhornyxI know ; still, it didn't work for me
Which game is giving you problems?
Quoting: x_wingQuoting: furaxhornyxI know ; still, it didn't work for me
Which game is giving you problems?
From the top of my head: Micromachines v4 and Arturia Storm Electro (which is not a game, but an old music software).
Micromachines is currently installed on a pc running Vista 32 bits, which is the most recent windows version on which the game will work.
Don't worry though, it's not as if I couldn't live without those, I was just replying to:
Quoting: CybolicAt this rate, doesn't Wine actually have better general Windows compatibilities now than Win7/8 did when they came out?
and in my tests fix wmv cinematics from wrc rally titles
without forget fix crash in bloodrayne 1 terminal cut (in before versions crash at begins, possible cinematic issue)
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