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Ethan Lee, the developer responsible for the XNA reimplementation FNA along with around 50 game ports to Linux and macOS has announced the sunsetting of future macOS ports with a big update to a bunch of existing games.

Don't know who Ethan Lee is? You've probably played plenty of games either directly ported by them or running on tech created / maintained by them including: Streets of Rage 4, Superliminal, FEZ, Transistor, Rogue Legacy, Salt and Sanctuary, Owlboy and loads more.

Writing on their IcculusFinger profile page, Lee wrote a few paragraphs about a little history before diving into the current state of Apple products mentioning "I've put it off for as long as I could, but after looking at Apple's trajectory vs. my own infrastructure for Mac support, it's looking like 2021 is the year that I have to say goodbye to the Mac as a primary target.".

The good news for Linux fans? According to Lee, "New games, however, will primarily be Linux (and Windows, if applicable) only.". It also seems quite interesting that console releases have been opening up the gates for Linux ports according to Lee too. This is also backwards to what we often see with Linux support removed (hi Rocket League), so it feels a little odd.

As for existing ports? Lee went ahead and updated over 30 currently live with the latest tech for both macOS and Linux, so you should see the games ported all continue running smoothly in future.

Hopefully Ethan Lee will have many more Linux ports planned for 2021 and beyond.

I also found the bit about drivers interesting, with how users and developers can grab a RenderDoc capture and post it to the Linux Mesa driver issue tracker when encountering a driver problem and sometimes get a response and a fix in the same day - shows how awesome open source can be, compared with Apple "reporting bugs to Apple when you're not rich is like pulling teeth with boxing gloves".

On top of all that? The latest releases of FNA, FNA3D and FAudio are out now.

Article taken from GamingOnLinux.com.
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25 comments
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Eike Jan 4, 2021
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I just wondered yesterday, reading about Apple's new ARM processor: What will Steam be doing?
pb Jan 4, 2021
I just wondered yesterday, reading about Apple's new ARM processor: What will Steam be doing?

It will be interesting to watch what many companies will be doing... like Adobe for example...
3zekiel Jan 4, 2021
I just wondered yesterday, reading about Apple's new ARM processor: What will Steam be doing?

It will be interesting to watch what many companies will be doing... like Adobe for example...

As far as I understood, Adobe support is coming, albeit a bit late. Generally speaking Audio/Image and Video world will most likely continue supporting apple, unless they get trampled in the professional world. They have a lot of leverage there.

For Steam, honestly, I never understood why even bother to port games to MacOS. Mac is already not such a big market, but the number of Macs that can actually game is probably multiple times smaller than Linux gaming market. Macbooks are KO, mac mini is KO, so it leaves you with a bunch of iMacs and Mac Pros users I guess ? I mean, what's the point ? Of course, now that vulkan support (through moltenVK) exists, and since it is posix, it might still make some sense to support both Linux and MacOS, but MacOS as a primary port platform makes no real sense to me.
Btw, if anything, with Valve not giving any effort on Proton/Steam play on Mac, I think we kinda have our answer: they won't shut down the remaining lights right away, but I think they have already disengaged mostly. As long as there are people buying games there, they will probably keep it alive, but I would not expect anything more.


Last edited by 3zekiel on 4 January 2021 at 1:18 pm UTC
Linas Jan 4, 2021
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Apple has been alienating game developers for a while now. You can use Vulkan on Windows, Linux, Android, but have to use Metal on Apple devices. Then you also have to get expensive dedicated hardware, sign developer agreements, and jump through other hoops for the privilege of being allowed on their platform.

You either go all-in with Apple, or you really have to carefully consider if it is worth it? Even though Apple still has a cult following in the developer community, I think they are hugely overestimating just how far are people willing to follow them.

In the end, if Apple doesn't care about gaming, why should game devs care about Apple?
Kohrias Jan 4, 2021
That sounds like good news. A developer worth supporting, definitely.
slaapliedje Jan 4, 2021
Wonder if he's considered porting / releasing on the AtariVCS? Most of those games would run wonderfully on the system, and would probably sell quite well right now as the system is starved for some games! And porting efforts would consist of literally just getting it on the store...
Nanobang Jan 4, 2021
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... reporting bugs to Apple when you're not rich is like pulling teeth with boxing gloves.

LOL! What a great simile!
DrMcCoy Jan 4, 2021
That's sad. While I personally don't use macOS and sometimes macOS vs Linux is pushed into some kind of rivalry, I'm one of these "radical portability" types. I want more portability, not less.

I mean, I can understand flibit's position here, one person holding down the fort on their own is hard.

I'll even attempt to build Apple Silicon binaries and support that hardware as well if it seems like it's easy to do without first-hand testing (admittedly a bit lofty to attempt, but considering I'll probably have to support Aarch64 on Linux/Windows soon anyway it doesn't seem crazy).

This is great, though. Supporting more architectures is always a noble goal.

It will also help find some bugs in the code that are hidden by x86 idiosyncrasies, including reordering constraints and memory alignment. Though probably not immediately on current Apple Silicon machines, since they're still able to run x86 binaries through Rosetta 2. I fully expect Apple to remove that feature in the near future, though, this is what they did with the first Rosetta too back then.
3zekiel Jan 4, 2021
That's sad. While I personally don't use macOS and sometimes macOS vs Linux is pushed into some kind of rivalry, I'm one of these "radical portability" types. I want more portability, not less.

I mean, I can understand flibit's position here, one person holding down the fort on their own is hard.

I'll even attempt to build Apple Silicon binaries and support that hardware as well if it seems like it's easy to do without first-hand testing (admittedly a bit lofty to attempt, but considering I'll probably have to support Aarch64 on Linux/Windows soon anyway it doesn't seem crazy).

This is great, though. Supporting more architectures is always a noble goal.

It will also help find some bugs in the code that are hidden by x86 idiosyncrasies, including reordering constraints and memory alignment. Though probably not immediately on current Apple Silicon machines, since they're still able to run x86 binaries through Rosetta 2. I fully expect Apple to remove that feature in the near future, though, this is what they did with the first Rosetta too back then.

Having portable code is indeed quite cool, same for multi arch. But you also need to balance gain vs cost. Supporting windows + Linux + I think Switch for this case (I seem to remember he also works on Switch stuff) is already plenty enough.

For MacOS, I do think it should be done if it does not cost much, but I think the issue is overall Apple is a burden. The part about bug report only for riches is a good example. It's always the same in the end, gain vs cost. Being multi plat will help stability up to a certain point, but it's a diminishing return. You find lot of nasty bugs by adding a platform, much less with the 3rd one, and then less and less. If you have console + windows + Linux, MacOS will not add much more. ARM porting maybe, but likely not much either. Alignment and co should be managed by the compiler unless you go quite low level, at which point your code is likely arch specific.
chrisq Jan 4, 2021
"they"? Isn't ethan Lee a single person?
a0kami Jan 4, 2021
For Steam, honestly, I never understood why even bother to port games to MacOS. Mac is already not such a big market, but the number of Macs that can actually game is probably multiple times smaller than Linux gaming market. Macbooks are KO, mac mini is KO, so it leaves you with a bunch of iMacs and Mac Pros users I guess ? I mean, what's the point ? Of course, now that vulkan support (through moltenVK) exists, and since it is posix, it might still make some sense to support both Linux and MacOS, but MacOS as a primary port platform makes no real sense to me.

Seems Apple focuses on mobile-ish games. XCode is such a pain to code real c++ on, mostly made for swift and objective-c.
Also that's what Feral seems to lean into: iOS versions of Grid Autosport, XCom 2, Total Wars and so on.
(If AAA games gets adapted to run on iPhones/iPad I can definitely see them coming to arm desktops, but that's massive work.)

So no, macbooks and macminis are not KO, they just need slightly worse graphics and render pipeline sleeve tricks.
flesk Jan 4, 2021
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"they"? Isn't ethan Lee a single person?

Singular "they" is a very common and gender neutral way to refer to a person:

https://en.m.wikipedia.org/wiki/Singular_they
Liam Dawe Jan 4, 2021
"they"? Isn't ethan Lee a single person?

Singular "they" is a very common and gender neutral way to refer to a person:

https://en.m.wikipedia.org/wiki/Singular_they
Yup, and I'm British and I write using that way often because it's what's normal to me. I have, however, adjusted a few bits to hopefully make it even clearer.
3zekiel Jan 4, 2021
So no, macbooks and macminis are not KO, they just need slightly worse graphics and render pipeline sleeve tricks.

Hmm true that they are not completely KO, but I mean, for many games you will have to give up a fair bit of quality to get them to run anywhere near a "pleasant" experience. Now of course, with a whole lot of optimisation and crazy tricks it's probably achievable, but worth it ... It is a bigger question. Macs represent around 2-3% of Steam gaming market, so in term of optimization cost vs return, computation will most likely not turn very positive. Apple Silicon does not get any more graphical power either according to few benchmarks I found. And as long as it is all integrated, it is unlikely to fight with gaming laptops, and even less with desktop obviously. Will have to see how the lineup evolves for iMacs in particular.

For the iOS/iPad part, it's true I did not think about that. But in the same way, it will require quite a few sacrifices. Honestly, at that point, better just bite the bullet and go cloud gaming. Porting older AAA why not, but newer ones will most likely look scary. Now, maybe you can something like DLSS using included NN cores though. But no idea if that's anywhere near powerful enough, Nvidia sure packs a lot of those for DLSS.
Maybe also if iPad and Apple Silicon macbooks share the same CPU/same OS, it will be more worth it, but how many tablet users are ready to pay AAA price for tablet gaming, considering the lack of good "gaming interface" (integrated joystick etc) is still a good question. iPad pros do have keyboard and mice, but at a very very prenium, really not mainstream price, and clearly not at a gaming competitive price I think (that's a multiple Switch or a good gaming laptop you can buy at this price point.)

Of course, time will tell, and might prove me wrong, but for now I would still not bet a lot on MacOS/iPad AAA gaming (eSport titles that run on a potato why not). And Valve actions show they don't seem to either - and Apple clearly did not make friends with Epic games situations, which certainly won't help.
sarmad Jan 4, 2021
Interesting that they favored Linux despite having smaller market. Is this related to Apple's ARM switch? Or could it be related to Linux actually having bigger market when you include Stadia?
DrMcCoy Jan 5, 2021
No. "it" is used for things; it's generally considered dehumanizing to use it for people unrequested.

There's one exception: some people do claim "it" for themselves, so when you know that about them, it's fine. Follows the common courtesy of using the name and pronoun people ask you to use for them.
aristorias Jan 5, 2021
With Rosetta2 they also can run x86 albeit one would assume that's slow. But probably still good enough for certain games.
Eike Jan 5, 2021
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Wasn't "it" the neutral one?

"It" is for things (and most animals, I guess), while "they" is for persons with either unknown gender or where it doesn't matter.

I've got a question too, though. Please take it as what it is - purely an interest in the language and its current usage ("they" for persons wasn't a thing when I learned English in school...). I'm not aware of any gender "unusualities" (trans, demi/diverse gender or whatever) of Ethan Lee and think they're male. If that's right, how "usual" is it to use singular they/them in such a case? What would be the wild guess of native speakers which percentage of people would use these words in such a case?
Purple Library Guy Jan 5, 2021
Wasn't "it" the neutral one?

"It" is for things (and most animals, I guess), while "they" is for persons with either unknown gender or where it doesn't matter.

I've got a question too, though. Please take it as what it is - purely an interest in the language and its current usage ("they" for persons wasn't a thing when I learned English in school...). I'm not aware of any gender "unusualities" (trans, demi/diverse gender or whatever) of Ethan Lee and think they're male. If that's right, how "usual" is it to use singular they/them in such a case? What would be the wild guess of native speakers which percentage of people would use these words in such a case?
Seems to be a dialect thing, and rapidly changing at that. Up until recently I'd say it was quite uncommon in North America, but may have been more common fairly far in the past, and has recently fast become more common again.
Liam seems to be saying it's more common in British English; Liam's British and I'm not, and I have no reason to disbelieve it.
3zekiel Jan 5, 2021
Wasn't "it" the neutral one?

"It" is for things (and most animals, I guess), while "they" is for persons with either unknown gender or where it doesn't matter.

I've got a question too, though. Please take it as what it is - purely an interest in the language and its current usage ("they" for persons wasn't a thing when I learned English in school...). I'm not aware of any gender "unusualities" (trans, demi/diverse gender or whatever) of Ethan Lee and think they're male. If that's right, how "usual" is it to use singular they/them in such a case? What would be the wild guess of native speakers which percentage of people would use these words in such a case?
Seems to be a dialect thing, and rapidly changing at that. Up until recently I'd say it was quite uncommon in North America, but may have been more common fairly far in the past, and has recently fast become more common again.
Liam seems to be saying it's more common in British English; Liam's British and I'm not, and I have no reason to disbelieve it.

On the fun side, in French we use something similar for gender neutrality with "ils/eux" which is equivalent to they/them. But now there are some discussions since originally, it is the masculine version of the pronoun. Long time ago it seems we would use the masculine or feminine depending to either who was speaking or the gender of the first noun in a compound subject.
Now we have multiple new usages being discussed either write stuff like il(s)/elle(s), and put all possible suffixes at the end of each nouns. Or (in my opinion) prettier ones like "iel" which would be the gender neutral noun and actually sounds "good" as French.
It is interesting how languages evolve, and seemingly in similar directions. Maybe the discussion of not invisibilizing women (which led to these discussions in French) will also make English change further after. Wait and See I guess.

As for my two cents, I did ear a lot my colleagues (Canadian/UK) use the they/them as gender neutral too, so I thought it was pretty standard.


Last edited by 3zekiel on 5 January 2021 at 6:34 pm UTC
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