Kathy Rain: Director's Cut is the upcoming expanded and improved enhancement over the original that launched in 2016 and the developer has confirmed Linux support too.
"Set in the 90's, Kathy Rain tells the story of a strong-willed journalism major who must come to terms with her troubled past as she investigates the mysterious death of her recently departed grandfather. Armed with her motorcycle, a pack of cigs, and a notepad, Kathy delves into a local mystery surrounding her hometown that will take her on a harrowing journey of emotional and personal turmoil."
Check out the announcement teaser trailer:
Direct Link
Speaking about the announcement, Clifftop Games mentioned this was created from the ground-up in a modern up-to-date game engine so it's not simply a patch disguised as a new edition (it's using Unity). It's going to be quite big too, with lots of new features and improvements. The original was quite highly rated too!
What to expect from this:
- Extended storyline with a prolonged ending, hundreds of lines of additional dialogue, and multiple new areas to explore.
- Several new major puzzle chains along with many small additions and tweaks of existing puzzles.
- Enlarged game environments to fill up the entire screen without any black bars on the sides.
- Countless visual improvements, such as more character animations, better lighting/shadows and extra weather effects.
- Streamlined mouse controls with an intuitive single click interface.
- Controller support done right. Lean back in your chair and take smooth direct control of Kathy, with no messy cursor getting in the way.
- Expanded and remixed soundtrack by the original composer, Daniel Kobylarz.
- Five brand new motorcycle designs to unlock and customize the Katmobile with.
No exact date yet but we do also know there should be a discount if you owned the original.
You can wishlist / follow Kathy Rain: Director's Cut on Steam.
Quoting: Purple Library GuyI know it's ridiculous, but I find myself thinking "I'd be more interested if she wasn't a smoker."
It seems you are taking passive smoking threat too close to heart.
QuoteNo exact date yet but we do also know there should be a discount if you owned the original.
The link in this text in the article doesn't seem to work?
Quoting: chelobakaNo, it's mainly just that I find smoking yucky. I remember kissing a heavy smoker once . . . it was awful.Quoting: Purple Library GuyI know it's ridiculous, but I find myself thinking "I'd be more interested if she wasn't a smoker."
It seems you are taking passive smoking threat too close to heart.
I'm also not wild about the whole "product placement" thing, even if it's not cancer sticks.
exploded near the end in a metaphysical nosense .
Quoting: Purple Library GuyI'm also not wild about the whole "product placement" thing, even if it's not cancer sticks.
This is not product placement. It's just someone with a (very) bad habit. It's not like they're showing you she's smoking the great whatever cigarettes...
Quoting: EikeMaybe. Probably not, even. But we have no real way of knowing. And the issue for modern cigarette companies is not competition with each other, it's fighting off attempts to make the whole product irrelevant, so brand isn't so much the point. If I were a cig manufacturer, I'd pay for that placement--they're right in the game description, part of the character's self-definition, part of what "makes her cool" . . . it's gold.Quoting: Purple Library GuyI'm also not wild about the whole "product placement" thing, even if it's not cancer sticks.
This is not product placement. It's just someone with a (very) bad habit. It's not like they're showing you she's smoking the great whatever cigarettes...
Quoting: Purple Library GuyMaybe. Probably not, even. But we have no real way of knowing. And the issue for modern cigarette companies is not competition with each other, it's fighting off attempts to make the whole product irrelevant, so brand isn't so much the point. If I were a cig manufacturer, I'd pay for that placement--they're right in the game description, part of the character's self-definition, part of what "makes her cool" . . . it's gold.
Ok, I get what you mean. Marketing for the whole product. I absolutely cannot believe though this could be the case in a game with such a small target audience. It's not worth any hazzle.
(And if you're into point and click and are fine with longish dialogues, you're really missing something.)
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