Now that the big stable Wine 6.0 release is out for the Windows compatibility layer, work begins again on another year of pulling in major new features with Wine 6.1 out now.
For newer readers and Linux users here's a refresher - Wine is a compatibility layer built for operating systems like Linux, macOS and BSD. The idea is to allow other platforms to run games and applications only built and supported for Windows. It's also part of what makes up Steam Play Proton. Once a year or so, all the development is bundled into a stable release.
This is a fresh development release which includes these highlights:
- Arabic text shaping.
- More WinRT support in WIDL.
- VKD3D version 1.2 is used for Direct3D 12.
- Support for Rosetta's memory layout on M1 Macs.
- Support for Thumb-2 mode on ARM.
- Various bug fixes.
They also noted 37 bug fixes including problems solved for the likes of: Banished, The Witcher 3, Sniper Elite V2, Batman: Arkham Origins, The Sims 3, Battle.net, Rollercoaster Tycoon 3 and others.
See the release announcement here.
Quoting: axredneckQuoting: scaineHow do you install Mono, such that these launchers (like Elite:Dangerous) pick it up and run it, instead of .Net? I can't find any guides. Is it as simple as installing the entire Mono stack from your package manager?Wine usually installs Mono automatically.
Well, sure, I have seen that in the two games I use Lutris for. I take it that's script-specific then on Lutris? And doesn't install automatically on Proton, despite Proton being a tailored wine version?
As I say, I'm interested for things like Elite:Dangerous. Right now, its launcher runs dot47 and fails if it doesn't find it. So how do I tell it to use Mono instead, now that Mono is apparently evolved to the point that you don't need dot47?
Quoting: scaineAnd doesn't install automatically on Proton, despite Proton being a tailored wine version?It looks like Proton installs Mono: https://github.com/ValveSoftware/Proton/issues/18#issuecomment-484887026
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