PRIM is a point and click adventure game with some of the best art and most impressive demos I've seen for a while in the genre, and now you can help make the full game a reality.
Inspired by LucasArts, Tim Burton, Terry Pratchett and Greek mythology it follows Death's teenage daughter PRIM on a strange adventure through the Land of the Living. Now live on Kickstarter, project lead Jonas Christian Fisch is hoping to hit at least €17,500 by March 18 and it looks like the campaign is off to a good start. Linux support is fully planned and is already available in the short demo.
"At its core, PRIM is a story of a father learning to let go and a girl finding out who she really is. But it's also a thrilling adventure, full of magic and darkness. On her journey, Prim repeatedly has to switch between the Realm of the Dead and the Land of the Living, where she faces demons, real ones and ones within herself, while always being accompanied by her sidekick, an eye with spider legs."
See the Kickstarter pitch below:
Direct Link
Planned Features:
- Hand drawn HD artwork and traditional frame-by-frame animation
- Simple one-click interface
- 6-8 hours of varied gameplay
- Atmospheric orchestral soundtrack
- Control multiple characters
- In-game hint system, hot-spots and fast-travel
- Mini games, such as a deck-building card game
I'm genuinely excited for this one as I loved everything about the demo. Great voice over, wonderful art and some great animation to back it up too. All elements really come together so nicely, it's one you're going to need to watch over.
You can try it now too with a demo available on Steam and itch.io plus back it on Kickstarter.
Quoting: PublicNuisanceHopefully they fix the fullscreen issue on Linux by launch though.
Didn't meet such an issue...
Quoting: PublicNuisanceHopefully they fix the fullscreen issue on Linux by launch though.Had the same problem but worked around it by toggling windowed fullscreen in the WM.
Quoting: EikeQuoting: PublicNuisanceHopefully they fix the fullscreen issue on Linux by launch though.
Didn't meet such an issue...
From the Itch.io page:
"Dear Linux users,
Before being able to run the game, please open the config.ini file and set FULLSCREEN = no
In case you use a screen resolution which is lower than Full HD (1920x1080), please also add:
RESIZEABLE = yes
RESOLUTION = 1366x768 (please type in YOUR resolution here)"
I noticed the Steam version launched in windowed mode by default bypassing this.
Quoting: PublicNuisanceQuoting: EikeQuoting: PublicNuisanceHopefully they fix the fullscreen issue on Linux by launch though.
Didn't meet such an issue...
From the Itch.io page:
"Dear Linux users,
Before being able to run the game, please open the config.ini file and set FULLSCREEN = no
In case you use a screen resolution which is lower than Full HD (1920x1080), please also add:
RESIZEABLE = yes
RESOLUTION = 1366x768 (please type in YOUR resolution here)"
I noticed the Steam version launched in windowed mode by default bypassing this.
Yes, it's a Visionaire Studio engine bug. Mutropolis suffers from this on Linux and so does another game I helped test recently.
You can force the game into a borderless full screen window if your window manager has that option, but exclusive full screen mode does not work.
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