Want to revisit the classic GTA III and Vice City? You should take a look at re3 and reVC which not only provide the source code, they also upgrade the experience for both. Available on GitHub in a combine repository split across different branches for GTA III and Vice City, it has been tested by the team working across different systems including Linux.
Just like other game engine reimplementations, they do require the original data files so it needs a small amount of work to get each going. Considering the age of both though, the re3 and reVC projects are now probably the best way to play each of them on a PC.
Originally started in 2018, it seems the COVID-19 pandemic gave them a bunch of time to get it finished and out the door. They also mentioned their intention to work on the Liberty City Stories game which they've started in a reLCS project.
Amazing work from a dedicating community, which should enable these games to continue living on. They sit in a legal grey area though depending on what country you're in, as this type of reverse engineering is usually frowned upon, especially by the rights holders like Rockstar. The actual project has no license attached to it.
Check it out on GitHub.
https://github.com/GTAmodding/re3/issues/1086
with revc now stay testing revc with around 28 models replaced (dwheels used - imgtool)
more xbox maps + ps2 water
!link
back to re3 now testing around 13 models in re3 and skin model work
!link
!link
Another challenge, of course, is to muster enough energy to get up & pick the GTA CDs from the shelf, copy the contents, etc.
It'd be nice if we could use it straight from Steam as a compatibility layer (like Proton).
I think OpenMW can be used this way for Morrowind, IF i'm not mistaken (which I might be)
Not to say it'd be great to have one for San Andreas. The Steam version is pretty buggy unfortunately, so a new engine would be most welcome and probably even better than the retail version.
Brings back memories of trying to play San Andreas at roughly 15fps on my sub-par PC back in 2006.
I'm kinda curious what the 'RE' stands for. It's probably something obvious, but all I can think of is 'Resident Evil'...
Rockstar Engine?
I haven't tested them yet, but they are both available as Luxtorpeda packages: https://luxtorpeda-dev.github.io/packages.htmlYup, that way I played through GTA3 on Steam just a week or two ago!
I'm kinda curious what the 'RE' stands for. It's probably something obvious, but all I can think of is 'Resident Evil'...
Rockstar Engine?
I believe it's "reverse engineered".
I haven't tested them yet, but they are both available as Luxtorpeda packages: https://luxtorpeda-dev.github.io/packages.htmlYup, that way I played through GTA3 on Steam just a week or two ago!
So it's 100% completable on this engine? How about VC? I've never played either, but I have them on Steam, might as well try...
I'm kinda curious what the 'RE' stands for. It's probably something obvious, but all I can think of is 'Resident Evil'...Maybe RenderWare Engine?
List of RenderWare games
It'd be nice if we could use it straight from Steam as a compatibility layer (like Proton).
I think OpenMW can be used this way for Morrowind, IF i'm not mistaken (which I might be)
https://www.reddit.com/r/linux_gaming/comments/ljw5br/gta_iii_gta_vice_city_and_bloods_native_linux/
Yup, GTA3 is! Not sure about the Vice City though. I think it won't hurt to try!I haven't tested them yet, but they are both available as Luxtorpeda packages: https://luxtorpeda-dev.github.io/packages.htmlYup, that way I played through GTA3 on Steam just a week or two ago!
So it's 100% completable on this engine? How about VC? I've never played either, but I have them on Steam, might as well try...
Now add raytracing and it will be even better.
Are they planning to do that? I've seen some pretty nice experiments on youtube, using a different reverse-engineered engine or mod or hack (can't really tell what it is):
https://www.youtube.com/watch?v=fPnw78wJYgc
Adds a pretty nice mood to GTA3, I think. The VC examples aren't as good.
This is the 'engine' in question. It's (partly?) built on Vulkan, so a Linux version could be a possibility:
https://github.com/petrgeorgievsky/gtaRenderHook
Are they planning to do that?I don't know I just find that raytracing in older games is a great use case.
last night build fix keyboard buttons (space bar and esc) and this morning are fixed mp3 support files
Re3 + Mods
!link
https://www.youtube.com/watch?v=E4GsPbGby20
ReVC + Mods
!link
https://www.youtube.com/watch?v=2ZqNdv3DPSc
Last edited by mrdeathjr on 19 February 2021 at 2:29 pm UTC
https://github.com/github/dmca/blob/master/2021/02/2021-02-19-take-two.md
boycott rockstar
Last edited by mrdeathjr on 20 February 2021 at 1:52 am UTC
See more from me