Developed on Linux with the excellent Godot Engine, we have the Sokoban like block-pushing puzzle game Roboggled. Note: key provided to our Steam Curator.
The gameplay in Roboggled is simple: you're a little tracked robotic vehicle in small confined levels, with a task of sending crates down a shoot. Imagine if you will that it's some sort of factory and you're part of the sorting to get everything to its destination through 60 levels of pushing objects around. It's pretty simple overall but charming enough with various environmental objects you need to work around including conveyor belts, lasers, mirrors and more.
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The levels quickly sprinkle in more mechanics, combining multiple together and it does quite well with such small spaces. Not a lot of difficulty here, so it would serve as a good introduction to the genre. Still, it would have been nice to perhaps have even a small set of more challenging puzzles to push through.
Roboggled won't take you long to get through, probably around 2 hours depending on how quickly you can piece together your movements. Luckily though, if you're a bit slow on the uptake like me, you can simply tap R to flash back a movement or restart the whole level really quickly. This makes it really simple to experiment and figure out each level in your own time without frustration.
Once you've finished the game there's the possibility to play more as it has a built in level editor so you can make your own, or play levels created by other players. Overall for the price of £1.69 it hits the mark. You can't really go wrong with it if you enjoy these types of puzzle games.
You can buy Roboggled on Steam.
Looks like it was partly inspired by Move or Die, but could be wrong there.
Will definitely try this. Not enough simple Sokoban games to play around with these days.
Looks like it was partly inspired by Move or Die, but could be wrong there.
To be honest I don't really know what inspired it. It was probably some elements from various JRPGs, Zelda and who knows what else throughout my childhood. I started working on a very similar game back in about 2007 or 2008 in Unity before they had version control available with the indie license. I ended up accidentally nuking the library folder which destroyed the whole project and I didn't want to put the effort into rebuilding everything.
Since I've been supporting the Godot engine, but only doing little experiments and tinkering here and there, I decided I should make a game in it to really get to know the engine. So, in my free time about 8-9 months ago I just started building the first game that came to mind, this one!
If you do get the chance to play it I hope you enjoy it!
Last edited by Natedawg on 12 February 2021 at 7:19 am UTC
Will give it a go. You like working with Godot engine then?
You like working with Godot engine then?
Yeah, definitely! There are definitely some rough edges after having used Unity for over a decade now, but there's just something about it, including it being open source, that just makes it feel fun to work with.
Death Squared looks pretty neat and on sale for super cheap! I'm going to give it a go!
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