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Stadia to see more than 100 games through 2021

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Despite the rising amount of people believing Stadia won't be around for long, we're into another year and Google have announced that more than 100 games will release for Stadia through 2021.

After a pretty rough time with Terraria cancelled and bridges burned, along with Stadia shutting down first-party game development which left a lot of Stadia users worried they definitely needed to put out some good news. In a fresh community post, the Stadia team officially announced "more than 100 games that will be added to the Stadia store for our players in 2021".

Here's more of what they just recently confirmed:

Shantae: Half-Genie Hero Ultimate Edition (Feb. 23)

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Shantae: Risky's Revenge - Director's Cut (Feb. 23)

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It came from space and ate our brains (Mar. 2)

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FIFA 21 (Mar. 17)

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Kaze and the Wild Masks (Mar. 26)

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Judgment (Apr. 23)

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Killer Queen Black

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Street Power Football

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Hellpoint

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The Stadia team also reiterated that plenty more are also confirmed and have been announced previously like Far Cry 6, Riders Republic and Hello Engineer.

You can play on Stadia.com with a Chrome based browser.

Article taken from GamingOnLinux.com.
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rustybroomhandle Feb 13, 2021
Mirv. Learn to read.

I never declared proton "the way forward for Linux gaming". I said it removes a barrier to entry for new users.

I also said that Valve would probably present it as a solution to developers once it's in a complete enough state. I have no feelings about this either way.

At no point in this did I say devs should just support Proton.

You are trying to put words in my mouth and you are coming off as the worst kind of troll. Not worth speaking to. Chill pill my ass.
denyasis Feb 13, 2021
While I'm not interested in Stadia myself, I must admit it has some very interesting possibilities.

One that's really interesting to me is the potential to use low powered devices. Gaming is still a luxury and bing able to play a game nice game without dropping A LOT of money on a computer seems to potentially bring high end gaming to a lot of people that couldn't afford it otherwise.

Although to be honest, the subscription fee and cost of a fast enough internet connection to run stadia still place this in the luxury tier, much like all the fancy VR stuff.

That said, if it maintains some success and with the gradual increase in internet speeds worldwide, it had the potential to reach a lot of people (hopefully with a lower subscription fee). It could gain traction in a lot of places where the traditional game market doesn't even bother looking.

I wonder if it's "ahead of it's time" so to speak
Mezron Feb 14, 2021
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Hellpoint is an EXCELLENT game. My wife and I love that game. We have the GOG version and it's still a great game to dive into with some co-op action. We not tried the PVP portion, yet.
denyasis Feb 14, 2021
Glad you like it. Do you think it would be ok for a more casual gamer? We're not exactly action gamers by any stretch in my household.
elmapul Feb 14, 2021
this is not good news at all..
i mean, sure they had to say that but, as someone who is following a lot of youtube channels that talk about stadia, here is how the discourse changed:
first they confirmed that they have 450 games being developed by thirdy parties+ thenselves for stadia.
then, they announced that they have over 400 games for 2021 and 2022, they already are finished with their 2021 plans and are focusing on 2022...

then they shutdown the studio and go silent, wich created an negativity storm...
then they run out of the silence (wich is a good thing) and announce that they will have more than 100 games for this year.

so... if they planned 400~450 games, but only can confirm 100 for this year, either those other 300 are set for the next year, or canceled, contracts to make game for this year are unlikely to be canceled, but they didnt confirmed anything about the others 300...i understand that most people dont know about then, its just that this got me worried.

anyway, as for this games, i have mixed feelings
Shantae is an game that i was already looking for, i wanted to play for a long time, but now i'm inclined to wait a little more until stadia launch on brazil so i can finally play it, i cant decide if i purchase it on stadia or steam, cloud gaming has the potential to be the ultimate drm, wich is a bad thing, but this game already have an version for other consoles so its unlikely to disappear, not to mention that this type of drm runs server side not clident side, so at least i know there arent any malicious code runing on my machine.

as for the other games...
Kaze and the Wild Masks, i was looking to play too, since the first announcment of the game, Judgment seems to be yakuza releated (same studio or something like that) so i will definitely check it out

i dont like football, but i played some games on consoles before they went hyper focused on futeball fans intead of gamers who just happen to like football,i couldnt care less about fifa except that i want stadia to have games like this because they are nescessary to make it become an mainstream platform and get acess to even more games, Street Power Football on the other hand, looks like fifa street wich i had a chance to play, enjoyed it but the manuevers where ridiculous hard to do, i had trouble playing the freaking tutorial of it, wich is a good thing in my book (i like challenges) but i guess the learning curve was a bit bullshit... i dont if this game will be as hard as fifa street, but its good to see that this genre is back to the market, i might try it, the main issue is the art direction that dont appeal to me.

as for the others, cant remember gotta watch the trailers again.

another thing to consider is that 100 games look like a lot, but when you divide it by the number of months that an year have.
less than 10 games per month, it may look like a lot if you dont have much time to play and take more than an month to get tired of 10 games, but it isnt if you take into account that not all those games will be interesting for most people


Last edited by elmapul on 14 February 2021 at 1:09 am UTC
elmapul Feb 14, 2021
Quoting: dubigrasuIt is indeed disheartening and frustrating to know that numerous games have Linux builds and we just can not have them, but I think that blaming Stadia is misdirected.

People connected the dots and thought that: Stadia Linux releases > Linux desktop releases. And when that didn't happened they felt betrayed, they felt like a promise was broken.
Well, Stadia took no obligation to release Linux desktop games, there was no promise of that and the disappointed people have only themselves to blame for their own wishful thinking.

Also, why blame specifically Stadia for Linux builds not reaching the Linux desktop?
What Stadia did was opened the path to Linux builds for publishers/developers, and now these publishers/developers have the tools and know how to do a Linux build. And when they still choose not to release for the Linux desktop, is it Stadia preventing them to do so? No, is the same publisher/developer motivation as always (true or just perceived): Linux desktop market share, distro fragmentation, anti cheat etc.
However, the one motive that they no longer can't invoke now is "we don't know how". Is at least one motive less, and this might come in handy someday for us.

what frustrate me the most is not this games not having an native version for linux.
it is that linux marketshare isnt growing (aside from some statistics shinenigans).
stadia never promissed to increase our marketshare or to make those games work on linux destkop, but at least i had hopes that without the issue of lack of games we could have a chance.
then proton+stadia came, geforce now came to linux and nothing changed, not to mention that people who only play on consoles never cared about linux and those people are migrating to pc games nowadays.
not only that but stadia is strugling wich means that we will see tons of cloud gaming services like shadowpc etc using windows, and developers will have even less reasons to care about linux.
at least if our marketshare grew we could have hopes that those games would become avaliable offline to us too, but nope, and stadia isnt helping much, it cant help even itself much less chromeOS/linux.

and for those who had any hope in atari vcs, it relased, looks like an promissing product for those looking for an cheap pc, the main issue is that people will just install windows on it and call it a day.

and god, windows have better android emulators than linux...
i hate to say that but there is no hope.

another thing to consider is that those companies will not port the games for free, unless we have an minimum install base, they will only care about us if an company like google start to dump money into linux porting, and i dont see any company doing it.


Last edited by elmapul on 14 February 2021 at 2:38 am UTC
elmapul Feb 14, 2021
Quoting: KithopDesktop Linux? Oh, that bug only applies to people running... say Manjaro, who have this specific nVidia driver and kernel version. When the moon is full. On Sundays only. But damn if the people affected aren't going to complain, refund, etc. and tarnish your game's reputation for being buggy.

there is an phrase that says:
when the service is free, its because you are the product.
companies like canonical dont charge from end users, so they have no real incentive to make sure an OS update dont break stuff, sure a few people may migrate to another distro but the headeach will be on then, not on canonical, or those same users may complain to the game dev, wich will then pay for canonical support to make sure they can quickly figure out what alterations broke the game and fix it asap.

literally ,the more users an distro has the more the company can charge others to fix things like that.

this is why i hate fragmentation for the sake of fragmentation, if we had a thing like w3c for linux standardizations we could fix it, but no, we have snaps, flatpaks, appimages, all wanting to be the one-size-fits-all package manager, and none of then is supported by all distros, because *reasons*.

sure i can use an distro mantained by the comunity instead of an corporation, but come on...



Quoting: KithopIt's better than it was, even 5-10 years ago, sure, but 'Linux' as a platform is way more complicated and fragmented than even Windows is, let alone a standardized, console-like environment, regardless if it's Stadia, or say, PS4/5 (BSD + OpenGL and Vulkan)

i'm kinda tired of this discourse because its being used as an "licence to be incompetent", sure somethings are horrible, but hey, its much better than it was 5-10 years ago!
yeah, its strange that 10 years ago, when i started using linux, people pretended that those same issues that were fixed didnt existe, but now its different, i'm sure that this time linux is ready for the masses and people who just want their computer to work like me. sigh*
its better now because it was horrible before, so its quite easy to improve because geting worse was quite hard...
now i want to know, how many years until those things are fixed if ever...
iiari Feb 14, 2021
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My $0.02 on "HOW THINGS ARE NOW:"

  • Stadia (and streaming in general) can work quite well, and are brilliant for Chromebooks, which is their best use case currently. In the pandemic, my young kids are all about Chromebooks, and Stadia and steaming are really the only way to game on them, and that experience is actually and suprisingly a completely satisfying one (with the limitation of what's there).

  • Sadly, I'm not sure Google is the company to be the standard bearer here for all the reasons we are seeing. They seem to have concluded there won't be a "Netflix" of gaming, but that they're better off selling the tech to every gaming company/publisher who wants to be their own game streamer. I think that trend, though, will go just as well as each one having their own store...

  • I never suspected in a million years we'd get a single desktop title from Stadia, but that it would help mature some of the back-end tech and Vulkan (which it kind of is doing, actually, which is good for us).

  • Desktop Linux at this point is for hobbyists, enthusiasts, and a smattering for enterprise. Absent some as yet undeveloped killer feature, it's not going to break through to the masses.

  • Gaming on Linux, though, helps keep all those passionate desktop Linux people engaged in the platform and using it in a mainstreamed fashion, which is super-important for the Linux ecosystem.

  • The great gaming masses only care about the games and could care less about the platform. They go where the cool games are and just want it to be as few clicks as possible. This is why Linux won't succeed in this crowd and which is why Valve, as the fewest clicks to play all of your stuff, continues to succeed.

  • I'm thrilled Proton exists and happy Valve has sunk the hundreds of thousands (millions?) of dollars into it, but I still have absolutely zero idea why they're doing it, and it seems to make less sense as the years tick away and they don't obviously do anything, well, obvious with it...


So, in summary, gaming on Linux is really just for people like us here, on GamingOnLinux. Linux, and its gaming, has always done best and will continue to do so for us hobbyists, tinkerers, enthusiastics, control freaks, modders, and passionate users who have always been Linux's core and always will continue to be. And that's fine in my view. Those who must have AAA titles on day 1 really should be on Windows, and that's OK, because that's where basically the entire market is.

I continue to believe that AAA on Linux in the distant future will mean having access on our platform to the XBox, Sony, Valve, Stadia, and other streaming services down the line. That's where our fight will be....


Last edited by iiari on 14 February 2021 at 6:40 am UTC
elmapul Feb 14, 2021
Quoting: CFWhitmanThey usually offer support for Ubuntu LTS, and nothing else.
linux has problems of compatibility with itself (eg: an program from ubuntu 14 lts may not work on ubuntu 16 lts or program made for ubuntu may not work on a different distros relased at the same year)

i had a lot of complaints that android was not compatible with linux desktop, but when you look at the fragmentation of linux desktop, you realize that linux-desktop dont have support for linux-desktop so we cant expect anyone else to have, distros should try to support android apps because they are standardized as an java application, flash aplication or pwa application are, not the android who should try to suport linux desktop.
in order to support an standard you need an standard to begin with.
i'm not saying everydistro should use gnome, but we need to take this problem more serious.


Quoting: CFWhitman"and the lame excuses they'll use to justify lack of support for a less popular platform. "


google is paying capcom 10 millions of dollars to port RE7 and 8 to stadia, do you think google would want to see linux users buying it on steam instead when he did paid for the port?
google dont want that, capcom knows that they dont, so unless canonical or someone is willing to open their pockets, or linux marketshare start to grown quite fast, those companies will not move an finger.
we may be a few customers, but we are customers with few options to play those games other than stadia, so if an company port their games to stadia and just happens to relase the same game on linux and google misses those sales for us, they may be less likely to pay for future ports in the future.
its the same reason why valve is counting on the stadia growth creating an side effect of linux growth and counting on proton instead of paying companies to port their games.

Quoting: GuestGNU/Linux stands for open, choice, the user being in control. Accessible to everyone.
except that we have less choice when it comes to tools and games to play, wich is an shame...


Quoting: CFWhitmanAnother thing I've seen mentioned is the reliability of old games continuing to work on newer versions of Linux depending on which service distributes the games. Some have pointed out that they've seen a higher percentage of games continue working on GOG and Itch.io than on Steam. However, I haven't had any of my Steam titles quit working for Linux yet, with the exception of Supraland, which isn't old and which never worked as well natively as through Proton to begin with. On the other hand, I've had old Humble Bundle Linux titles quit working on newer distributions. What I'm wondering is how much this phenomenon is related to the service, and how much it's related to a particular game.
wich is another reason why i'm disapointed with the system and i doubt it will be solved even if we increase our marketshare (i explained why in another comment), its geting to the point of diminishing returns.

i have to have an proprietary video card driver, with tons of blobs for firmwares of things like the motherboard etc, to have less options of games and softwares, that run with an worse performance wich forces me to pay more for the hardware...
just so i can have an layer of free software at the operating system level...

///
off topic
///
i did messed up during the quote section, sorry if i atributed a comment from someone to an different person during the edit


Last edited by elmapul on 14 February 2021 at 6:49 am UTC
rustybroomhandle Feb 14, 2021
Quoting: GuestChill out dude/dudette.

You are still being useless troll.

I will quote myself also:

Quoting: rustybroomhandle"When Proton does get marketed to developers it will be in the form of a feature complete build target. ie "Here, support this, ktnx"

Quoting: rustybroomhandleI also said that Valve would probably present it as a solution to developers once it's in a complete enough state. I have no feelings about this either way.

These two quotes of mine say the same thing. You literally made 0 argument and have not answered my question asking how Microsoft takes control away from a Linux user that plays Windows games using Proton.

I'm not speaking to you any more. I'd have more meaningful discussion with an infected boil.
Rooster Feb 14, 2021
Quoting: GuestI'll reiterate: "Proton" is not the way forward for GNU/Linux games.

C'mon mirv, I take you on in this discussion instead.

Just like you, I want more native Linux games. Now how do we get more native Linux games? 2 ways:
1. If it's profitable enough for the developer to support Linux
2. If doing a native Linux version requires very little additional work

1
So how can it be more profitable for devs to support Linux? If more gamers use Linux. How will more gamers use Linux? If there are more Linux games. But wait.. Isn't that a dependency circle? Yes it is. So aside from more native games, how will more gamers adapt Linux for gaming? Through tools that allow them to run a game on Linux that isn't natively supported. In comes Stadia. But what about those many many people who don't have a really fast internet connection? Out goes Stadia. In comes Wine/Proton. So there you go. Along with Stadia and other streaming services, not only is Proton a way forward for GNU/Linux, it is the only way forward.

Now why would those people switch to Linux to use a Windows compatibility layer on it, if they can just keep using Windows? Good question. And there is only one real answer: They don't like Windows. If this condition isn't met, there is no real reason for them to switch to Linux. However, if this condition is met, Wine is the necessary step to get them started on Linux (aside from people who have a fast internet connection and can use streaming services).

2
How can doing native Linux version be made easier for game developers? Better Linux support for game engines and third party tools.

- For proprietary engines and tools, what would make them have better Linux support? If supporting Linux was more profitable. What will make supporting Linux more profitable? If more people use Linux. Sow we back to point 1.

- For free open source non profit engines and tools, that's a different story. That's why I always say people who really want to support gaming on Linux should donate to Godot instead of buying countless native games, most of which they never even play.
Liam Dawe Feb 14, 2021
Quoting: rustybroomhandle
Quoting: GuestChill out dude/dudette.

You are still being useless troll.

I will quote myself also:

Quoting: rustybroomhandle"When Proton does get marketed to developers it will be in the form of a feature complete build target. ie "Here, support this, ktnx"

Quoting: rustybroomhandleI also said that Valve would probably present it as a solution to developers once it's in a complete enough state. I have no feelings about this either way.

These two quotes of mine say the same thing. You literally made 0 argument and have not answered my question asking how Microsoft takes control away from a Linux user that plays Windows games using Proton.

I'm not speaking to you any more. I'd have more meaningful discussion with an infected boil.
Please calm down, no need for name calling. I believe mirv is simply trying to expand on what I said, about targetting Proton simply being Windows. The point is: Microsoft control everything about it, because Proton is basically copying and following Windows so Microsoft have the ultimate control over what it does and where it goes.


Last edited by Liam Dawe on 14 February 2021 at 10:14 am UTC
Rooster Feb 14, 2021
Quoting: Liam DaweI believe mirv is simply trying to expand on what I said, about targetting Protom simply being Windows. The point is: Microsoft control everything about it, because Proton is basically copying and following Windows so Microsoft have the ultimate control over what it does and where it goes.

I think what both of you are trying to say is that Proton/Wine is tied to Windows. That way it's more clear, 100% true and not blown out of proportion.

Targeting Proton =/= targeting Windows. Targeting Proton = targeting Windows, while making sure it works on Linux through Wine. Which correct me if I'm wrong, but no developer ever did so far. Yes there was that No Man's Sky patch which makes the game run better on Proton, but that was done only after they got complains from Linux gamers. They initial answer was: That's a Valve thing. Then they probably figured out it is not that much hassle to fix it, so they did it. Very different from actually targeting Proton.
Rooster Feb 14, 2021
Quoting: GuestNot officially, but there are a small few of their devs who will fix wine issues and add them into the patches.

Again, that's not the same as actually targeting Proton. Targeting Proton would be if the dev officialy made it clear that they intent for the game to work through Proton.

And don't worry you are not being a pedantic a-hole I'm actually glad you mentioned it, as I didn't know about it. I just don't see how it is different from the example I mentioned with No Man's Sky.
Rooster Feb 14, 2021
Quoting: RoosterTargeting Proton =/= targeting Windows. Targeting Proton = targeting Windows, while making sure it works on Linux through Wine. Which correct me if I'm wrong, but no developer ever did so far.

Actually I will correct myself. Targeting Proton, which is basically just Wine, so targeting Wine, was done in the past. For example for Witcher 2, where the developer included the compatibility layer with the game for Linux. Which if you think about it, is the only sensible way for developer to target Wine (Proton).

Still very different from just targeting Windows.
Liam Dawe Feb 14, 2021
Quoting: Rooster
Quoting: GuestNot officially, but there are a small few of their devs who will fix wine issues and add them into the patches.

Again, that's not the same as actually targeting Proton. Targeting Proton would be if the dev officialy made it clear that they intent for the game to work through Proton.

And don't worry you are not being a pedantic a-hole I'm actually glad you mentioned it, as I didn't know about it. I just don't see how it is different from the example I mentioned with No Man's Sky.
Yeah, Blizzard just threw a bone a few times to Linux players over the years and not much else. Targetting Proton would mean having Linux machines setup, with regular testing and if something breaks to not roll it out - and who is really going to do that?
Rooster Feb 14, 2021
Quoting: Liam Dawe
Quoting: Rooster
Quoting: GuestNot officially, but there are a small few of their devs who will fix wine issues and add them into the patches.

Again, that's not the same as actually targeting Proton. Targeting Proton would be if the dev officialy made it clear that they intent for the game to work through Proton.

And don't worry you are not being a pedantic a-hole I'm actually glad you mentioned it, as I didn't know about it. I just don't see how it is different from the example I mentioned with No Man's Sky.
Yeah, Blizzard just threw a bone a few times to Linux players over the years and not much else. Targetting Proton would mean having Linux machines setup, with regular testing and if something breaks to not roll it out - and who is really going to do that?

Yep, I agree, no one.
I don't think targeting Proton should ever be a thing, I was simply arguing that targeting Proton =/= targeting Windows.
tuubi Feb 14, 2021
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Quoting: RoosterTargeting Proton, which is basically just Wine, so targeting Wine, was done in the past. For example for Witcher 2, where the developer included the compatibility layer with the game for Linux.
Just a quick correction: Virtual Programming used their own wrapper called eON to port the game to Linux. Not Wine.
Rooster Feb 14, 2021
Quoting: Guest1. Definitely agree, profit would drive developer (or maybe that should be publisher, but I think we all mean the same thing under "developer" as an umbrella term). I would say less about more gamers using GNU/Linux though, rather more people using (desktop) GNU/Linux. Subtle perhaps, but as I see it the gaming will come from the latter as opposed to driving it, so there's no real dependency circle (as I see it).

Well.. I myself am a Linux user first and gamer second. I used the word "gamers" (a word I don't like btw) to specifically refer to people for whom being able to game on the platform is much more important for switching over. Of course gaming is not the actual driver, otherwise switching wouldn't make sense for them. But it is something that prevents them from switching, that's where the dependency cycle comes from.

Quoting: GuestThat kinda makes wine more useful for those already using GNU/Linux, not as a tool for adoption in the first place.

Why not both?

Quoting: Guest1.1) if wine+dxvk (and dxvk was the trigger behind the recent surge in wine usage, and Valve's interest) was such the way forward, why are Google not using it to power games through Stadia?

Wine+dxvk is a way forward for Linux adoption, but a step back for Linux native development. For now. Once we reach like 5% market share on Steam, I will be the first to tell people that they should only buy native games. However right now, wine+dxvk is the "necessary evil" to get there.

Quoting: Guest1.2) what about the legal status behind wine, and even dxvk? Nobody has really wanted to answer that, nobody really wants to face it, but you can be sure Microsoft will jump in should they consider it useful to retain users.

When Microsoft jumps in and renders wine/dxvk useless through legal or other ways, it would make the need of native Linux version much bigger with now even more Linux users/gamers who adopted Linux in the meantime so.. Yay?


Last edited by Rooster on 14 February 2021 at 11:33 am UTC
whatever Feb 14, 2021
I won't spend a dime on this dumpster fire of a service, or any other Google service in general, ever.

Imagine giving a considerable amount of money to Google to play the triple-a-game-du-jour and lose access to it when your gmail account gets blocked for whatever unexplicable reason, or Stadia just ceases to exist.

No thanks.
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