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Turns out Terraria for Stadia will still be a thing. After what looked like it would never happen due to Re-Logic co-creator having their Google account locked, Terraria is now going through certification to release for Stadia. It was part of a pattern of bad news for Google's fledgling cloud gaming service, following shortly after Google shut down their first-party Stadia studios and more recently a class action lawsuit so things really weren't looking good in the eyes of many.

Back to the subject though, Stadia users will no doubt be happy that Terraria is back on as the developer explained in one of their monthly roundup posts:

As you may have noticed, we had a ton of issues to kick off the year stemming from the locking-down of Redigit's entire Google account in early January. After a month of pushing (and with the immense support of our fans), Google finally reached out and was able to provide a lot of transparency around the situation and to restore access to all of our accounts. Due to the hard work the Stadia team has put in - as well as our partners at 505 Games - we have decided that we will allow the upcoming launch Terraria on Google Stadia to proceed. The Terraria Stadia build is based on the DR Studios 1.4.0.5 (latest) build, and is currently at Google for certification review.

It's really interesting to see that Google was actually being transparent about what happened, and the Stadia team putting in some hard work too. Perhaps there is a light at the end of the tunnel for Stadia, despite all the bad press it keeps getting from various publications. Google did only recently claim another 100 games are on the way, plus the announcement of PixelJunk Raiders being exclusive to Stadia. However…

A new report went out from Jason Schreier on Bloomberg that mentions how Google ended up spending tens of millions of dollars to bring in the likes of Red Dead Redemption 2 amongst other issues like missing initial sales targets by "hundreds of thousands". Wired also have a new piece up on the fall of the first-party Stadia studios which is an interesting read, and clearly a case of Google not understanding game development.

Article taken from GamingOnLinux.com.
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13 comments

no_information_here Feb 26, 2021
It's really interesting to see that Google was actually being transparent about what happened

Too bad you need to be a significant business partner with millions of fans to get any response. I no longer trust google with any kind of service.

Cool engineering, no follow-through, zero service.
elmapul Feb 27, 2021
i cant wait to see the stadia haters report this... oh wait, they wont, they pretend that stadia dont exists when its a good news, and pretend "its dead with this final nail in the cofin" when its bad news.

stadia has "died" more times than jesus and kuririn at this ṕoint
no_information_here Feb 27, 2021
i cant wait to see the stadia haters report this... oh wait, they wont, they pretend that stadia dont exists when its a good news, and pretend "its dead with this final nail in the cofin" when its bad news.

stadia has "died" more times than jesus and kuririn at this ṕoint
Well, enjoy your stadia while it lasts:

https://arstechnica.com/gaming/2021/02/report-stadia-undershot-to-the-tune-of-hundreds-of-thousands-of-users/

I am not a 'hater' - I am someone who used (past tense) a lot of different google services over several decades and actually have a working memory, and don't have stockholm syndrome.

The first comment on the Ars Technica article said it succinctly:

It's almost like if you cancel enough consumer-facing projects, consumers won't want to take a chance on your new projects.
elmapul Feb 27, 2021
i cant wait to see the stadia haters report this... oh wait, they wont, they pretend that stadia dont exists when its a good news, and pretend "its dead with this final nail in the cofin" when its bad news.

stadia has "died" more times than jesus and kuririn at this ṕoint
Well, enjoy your stadia while it lasts:

https://arstechnica.com/gaming/2021/02/report-stadia-undershot-to-the-tune-of-hundreds-of-thousands-of-users/

I am not a 'hater' - I am someone who used (past tense) a lot of different google services over several decades and actually have a working memory, and don't have stockholm syndrome.

The first comment on the Ars Technica article said it succinctly:

It's almost like if you cancel enough consumer-facing projects, consumers won't want to take a chance on your new projects.


yeah i got burned out by then a few times, orkut, googleplus, wave...
stadia isnt even avaliable on my country yet, so i cant decide if i gonna give it a try or not, but i care about being able to play on linux and more people being able to try linux or port their engines (and maybe even games) to linux, so i do care about its future.

i know that most people will not care on that aspect so they have no reason to rely on google, but think for an moment: how many of those discontinued google products were paid?
Cyril Feb 27, 2021
i know that most people will not care on that aspect so they have no reason to rely on google, but think for an moment: how many of those discontinued google products were paid?
Are you trying to say that it's not a big deal because it was free (of money)?
Because dude, all of that services (same as Facebook...) aren't free, you pay/paid with your data, don't forget their income is mostly ads...
I prefer to lose money than give away my data to any corporations, governments etc.
Dunc Feb 27, 2021
The first comment on the Ars Technica article said it succinctly:

It's almost like if you cancel enough consumer-facing projects, consumers won't want to take a chance on your new projects.
That's it right there. Even if I wanted to subscribe to a service which could remove any games I've bought at a moment's notice, and entirely if it were to close, I wouldn't subscribe to one run by a company with Google's record.

As with Microsoft, trust is easily broken but hard to earn. And I just don't trust 'em.
marcus Feb 27, 2021
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i know that most people will not care on that aspect so they have no reason to rely on google, but think for an moment: how many of those discontinued google products were paid?

Google Music was paid.
elmapul Feb 28, 2021
i know that most people will not care on that aspect so they have no reason to rely on google, but think for an moment: how many of those discontinued google products were paid?
Are you trying to say that it's not a big deal because it was free (of money)?
Because dude, all of that services (same as Facebook...) aren't free, you pay/paid with your data, don't forget their income is mostly ads...
I prefer to lose money than give away my data to any corporations, governments etc.


no, the reason why google discontinued those services was because the business model was to sell ads, but the lower user base means that puting ads on it were not as profitable as to put on facebook and collecting data on it werent any better due to the lack of users.
google discontinued those services because it was an waste of money of their investors to host an service that lose money and to advertisers to announce where no one would see or to data brokers to pay for such useless data.
they were thinking in their customers, the issue is that we werent their customers to begin with.

as they say: "if the service is free, you are the product being sold"
the main difference with stadia is that we are the ones paying something, we are the customers.


Last edited by elmapul on 28 February 2021 at 3:22 am UTC
elmapul Feb 28, 2021
i know that most people will not care on that aspect so they have no reason to rely on google, but think for an moment: how many of those discontinued google products were paid?

Google Music was paid.

you still can acess your musics, they just rebranded the service as youtube something.
TheSHEEEP Feb 28, 2021
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A new report went out from Jason Schreier on Bloomberg that mentions how Google ended up spending tens of millions of dollars to bring in the likes of Red Dead Redemption 2 amongst other issues like missing initial sales targets by "hundreds of thousands".
This really shows to me how clueless the people in charge of Stadia were/are.
Spending this amount of money for a port of the few high profile games Stadia had? That's just insanity.
EA, etc. really fleeced Google here - or rather, Google let itself be fleeced.
No pity from me.
14 Feb 28, 2021
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I'm not surprised to see this news at all, however I'm actually a little disappointed. How can you continue to work with a company that controls all your assets and is unreachable? I don't get it.
ElectricPrism Mar 1, 2021
I'm not surprised to see this news at all, however I'm actually a little disappointed. How can you continue to work with a company that controls all your assets and is unreachable? I don't get it.

As much as I agree, I think the difference boils down to which order each priority is numbered -- I think they [Re-Logic] (prioritize practicality over morality -- they probably REALLY wanted to give Google Stadia the finger for good, but already had a financial investment and didn't want to disappoint fans since they already announced intended support.

(Hopefully Re-Logic learned their lesson and as close to 0 of their infrastructure is hosted by Google)

On that note -- Google Stadia makes an EXCELLENT argument for why someone would want to purchase their games on GOG even before Steam -- an Always_On_Anything can ALWAYS go from BAD to WORSE. My trust in Steam is directly proportionate to Gabe Newells vitality -- what a chad legend, we need more like him.


Last edited by ElectricPrism on 1 March 2021 at 9:52 am UTC
As much as I agree, I think the difference boils down to which order each priority is numbered -- I think they [Re-Logic] (prioritize practicality over morality -- they probably REALLY wanted to give Google Stadia the finger for good, but already had a financial investment and didn't want to disappoint fans since they already announced intended support.

Yes, I don't blame Re-Logic for their decision. As you said, I am sure they had already put resources into the port.

It is a very good lesson to the rest of us, though.
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