Three months since their last devlog, 314 Arts have shown off some more footage on Projekt Z, their upcoming first-person co-op game set during the second world war on a mysterious island full of zombies.
Inspired by the Left 4 Dead series, it's going to offer a rather different and far more brutal take on it. There's going to be multiple different game modes, along with a special hub area you build up as you progress through the game. You also have different characters with various abilities, along with plenty of realism sprinkles in like weapon malfunctions and a minimal HUD.
With the latest devlog they show off one of the modes: wave-based survival. They mentioned it's a good way to get plenty of gun-play testing to make sure it feels good. This mode sounds very much like the early Zombies mode in Call of Duty. Overall though Projekt Z is really shaping up to look good.
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At release it will be free to play and they have yet to reveal their monetization model but they say it will be "fair to both sides" and they want to show other developers how it can be done.
No release date is being mentioned but Linux support is planned.
Another concern is if the game flops financially, it will be impossible to play again unless the developer make available community servers, a improbable prospect.
Anyway, I wish them good luck. Is a crowded market out there, and succeeding in it is not easy. But if this game gets to be the new Fortnight or PU:BG, certainly will be nice to have it available natively on Linux, although I can also see they adopting a anti-cheat plugin unavailable on Linux, once cheaters arrive in quantity, as they always do.
Quoting: M@GOidThe developer appears to have received criticism about the game being free-to-play. And I am one that would prefer it to be pay once. Free to play means you have to use their servers, so lag will be a concern to people away from big centers, even countries. Also, you can forget community generated mods, something that was essential to their inspiration, L4D, to be so successful.
Another concern is if the game flops financially, it will be impossible to play again unless the developer make available community servers, a improbable prospect.
Anyway, I wish them good luck. Is a crowded market out there, and succeeding in it is not easy. But if this game gets to be the new Fortnight or PU:BG, certainly will be nice to have it available natively on Linux, although I can also see they adopting a anti-cheat plugin unavailable on Linux, once cheaters arrive in quantity, as they always do.
+1 for community hosted servers
Most of the developers of multiplayer games still overlook a factor that's essential in every multiplayer game: The server browser
I realized that most of the success multiplayer games have a server browser that can tell:
-How many servers are activated at the time
-How many people are currently playing in the specific server
-Who are the players inside
A server browser with these kind of information, instead of a generic "search for games", usually make people play those games for a long time, because they always know how "alive" the game is.
Last edited by Userwithaname on 16 February 2021 at 12:33 am UTC
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