Amnesia: Rebirth the latest entry in the Amnesia series from Frictional Games receives a mode that lets you experience the game with a little less threat. Much like they did with SOMA, this mode is for people who want to play through and focus more on the story and puzzles than needing spare pants handing for scary bits.
"The game still has its very serious theme and sometimes unnerving ambiance, but the new mode feels a lot more like an Indiana Jones type of adventure in places where it would otherwise be more of a horror experience," explains Fredrik Olsson, Creative Lead on Amnesia: Rebirth.
What to actually expect from it: the removal of life-threatening monster encounters, plus certain sounds and visuals involved in the main character's fear levels were also cut out. Your environment is also lit up a bit more so there's less worrying overall. On top of that, Adventure Mode includes a number of bonus puzzles "that add up to the experience of a true Lovecraftian mystery adventure novel".
Check out their full video about it below:
Direct Link
"We believe that anyone who loves a good story-driven adventure game will be stoked about this new mode. Not everyone is into horror and we don’t want that to block people from experiencing Tasi’s story," comments Fredrik. "We did something very similar when we released the Safe mode for SOMA. It was extremely well received and opened up the game to a much broader audience, something we hope will happen with Rebirth as well."
I still believe it is one of the best games of 2020 and Frictional did a great job on it over all, once the launch issues got fixed up nicely.
You can buy Amnesia: Rebirth from GOG and Steam.
If you missed it, Frictional also open sourced Amnesia: The Dark Descent and Amnesia: A Machine for Pigs. Read more on that news here. Continuing to be a developer well worth your time and support.
Quoting: Luke_NukemHonestly I wish the Nu-Dooms had mode slike this too. Endless arena combat with waves is tiring.It's only endless if you die... and you know what the solution to THAT is
Though I do agree that a few of them felt like they were really dragging it out.
For Amnesia, I really don't get the need for it, though.
The light sources are ample unless you light every single torch on your way, dying is inconsequential (I died a bunch and wasn't locked out of any ending), ...
Anyway, for this kind of game, I don't have a problem with story modes existing.
Quoting: Guest*Me who survived Alien: Isolation (on Nightmare!), Outlast 1&2, Call of Chtulhu and more*Soma was really the best for me, man, what a story.
Ah, a child mode! o.o
I survived alien isolation, much fun, really!
Outlast, too much anxiety, stress and i hate to make things with too much hurry.
Call of Chtulhu: do you suggest it?
And finally, i gave up on the observer, not splatter, but man, it toke me soo bad.
Being in theme, i can suggest you Omen exitio, if you like Lovecraft, a nice and relaxing way to enjoy a good thrilling story.
Quoting: kokoko3kOutlast, too much anxiety, stress and i hate to make things with too much hurry.
I played through Outlast, but gave up on Whistleblower due to the same reasons.
Quoting: kokoko3kAnd finally, i gave up on the observer, not splatter, but man, it toke me soo bad.
I don't understand what you're saying?
Last edited by peta77 on 31 March 2021 at 1:00 pm UTC
Quoting: GuestI don’t enjoy horror/scares so I thought I’d get the game now, but the reviews on GOG are saying you’re constantly being interrupted by cutscenes or such.
The cutscenes are fine in my humble opinion. I avoided most of the written lore sooner or later though. It was more interruption of atmosphere than building atmosphere.
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