Godot Engine is definitely going places and the more we hear about this free and open source game engine the more we love it. The team now has another member hired to work on rendering.
Being free and open source means that developments aren't suddenly going to see a monthly bill increase to use it, or royalties suddenly increasing or anything of the sorts - as Godot has none of that. Entirely free to use, plus with the source open developers can help improve it.
Joan Fons is the latest hire, who is now a full-time Godot Engine developer! Fons started contributing three years ago at university, then consulting with a company called Prehensile Tales and now they're contributing big time to Godot with features like the new CPU lightmapper, which will be landing with the 3.2.4 release. Fons showed off an example of the difference it can make and said it "should make lightmaps a viable option for 3.2"
Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Click to enlarge:
Going forward Fons' work will go into Godot's 3D rendering to push Godot 4.0 with Vulkan support across the finish line with the first task being to integrate an occlusion culling system into the new Vulkan renderer which can "give big performance improvements in a variety of scenes" with a current prototype being promising.
See the announcement here.
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I'm also learning how to use Unity Engine.
See more from me