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Quake II RTX from Lightspeed Studios and NVIDIA continues expanding with a brand new update out now. It's not a huge one but it does continue to expand the Ray Tracing support for Vulkan.

In addition to already supporting NVIDIA's own VK_NV_ray_tracing extension and the more recent vendor neutral VK_KHR_ray_tracing_pipeline extension, they've now gone further to support Ray Tracing with the VK_KHR_ray_query extension API now too.

Here's what else is new:

Fixed issues:
  • Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
  • Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
  • Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
  • Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107
Misc Improvements:
  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
  • Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
  • Improved logging around SLI initialization.

You can play Quake II RTX on Steam. The first 3 levels are free but to play the rest with it you also need to buy the original Quake II.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Update, Vulkan | Apps: Quake II RTX
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

Lanz Apr 2, 2021
Can this work on AMD RDNA2 with Mesa 21.1?
Termy May 12, 2021
i just tried it (because my rdna2 came in today ^^) and had no luck
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