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Feral Interactive have turned from porter to a full game developer here with the announcement of Total War: ROME REMASTERED, bringing over one of the few Total War titles we didn't already have. This is not some minor revamp either, Feral Interactive went back and upgraded all parts of the game for a full release across Linux, macOS and Windows.

Originally created by Creative Assembly in partnership with SEGA Europe, this brings a lot of fun sounding enhancements to a very popular game along with Linux and macOS support.

"Working to remaster a classic such as Rome has been an exhilarating challenge: a bit like re-cutting the crown jewels" says David Stephen, Managing Director of Feral Interactive. "We are delighted with the result and hope that fans of this fantastic franchise will be too."

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  • Improved Visuals: Total War: ROME REMASTERED ushers the classic strategy title into the modern gaming era with full 4K visuals, native support for ultra-high-definition resolution and overhauled environment, battlefield, and character models.
  • New Gameplay Content: Wage war across new fronts with 16 previously unplayable factions to play on top of the original 22, and send the new Merchant agents on missions to establish lucrative trade networks across the map, buy out rival Merchants, and assert your empire’s economic power. 
  • Modern Features: Players can exercise more control than ever with new features such as a tactical map during battles, plus heat maps and icon overlays in campaign mode. Existing mechanics have also been improved, including an overhauled diplomacy system, wider camera zoom levels throughout the game, and camera rotation on the campaign map.
  • Improved Help Systems: A swathe of improved support has been added, including a redesigned tutorial, a new in-game Wiki, expansive advice and tooltips, and improved accessibility for colour blind players.
  • Cross-platform Multiplayer: Players can enjoy cross-platform multiplayer between Windows, macOS and Linux, a first for the Total War franchise.
  • Complete Content: Total War: ROME REMASTERED includes the Barbarian Invasion and Alexander expansions in glorious new detail, and players will also gain access to the original ROME: Total War Collection (Windows only).

"What better excuse than the 20th year of Total War to revisit a grand master?" says Rob Bartholomew, Chief Product Officer at Creative Assembly, "The original release of Rome marks a special time for us as our first major break-out title; it's amazing to get the opportunity to Remaster it with our friends at Feral."

The original Rome: Total War - Collection has been delisted from Steam now too, so that all focus goes into the new cross-platform enhanced version. Additionally, this remaster will also have modding support that will be available from launch.

It releases on April 29 and is now available to pre-order for £24.99 / $29.99 / €29.99 from Steam or directly from Feral Interactive via the Feral Store.

Article taken from GamingOnLinux.com.
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a0kami Mar 26, 2021
Quoting: slaapliedje
Quoting: aokamiI worked on the main menu for this.
Awesome, so if it's terrible we know who to blame! I mean far be it for people to praise it when it's awesome though! Kidding man, that's great. Maybe you can let us know how it was working on getting some cross-platform menus created :)

I've chosen to sail a different ship for personal reasons a few months back, besides any dev currently at Feral has a strict "don't talk to press" agreement (like most studios I guess).
Also the game is not yet released so not sure what is still under NDA (they tried yo avoid a second "Grid" crisis, keeping this one under the hood for years).
Not to mention I was actually surprised to see a live-action trailer rather than gameplay so I definitely won't spoil anything.

What I think I can say at this point would be, it's using the same 20 years old engine as a base but there's a whole new front end renderer (dx8 was getting old-ish kinda) which allows for Feral cross platform magic to take place. Though it does not look the same at all (and doesn't play the same either).
UI is still done via the original engine menu abstraction but most component classes were rewritten to add features and lift limitations (and bug crushing, like, a lot.)

Anyway, I definitely didn't work on the most exciting parts and I won't say more until it is released but give some love to the colleagues and friends who put tears and blood (and extra hours) into this.
Covid was a challenge in itself, like everyone else, made things more complicated and obviously delayed projects.
But if you're based in southwest London or plan to, don't hate macos too much and you're fresh out of Uni with CS background give it a try, they're always looking for new people.


EDIT: oh I know they'll be stressfully reading these lines on monday morning, hi G., I. and D.
I hope I'm not getting into trouble.


Last edited by a0kami on 26 March 2021 at 9:48 pm UTC
a0kami Mar 26, 2021
Quoting: BielFPs
QuoteCross-platform Multiplayer: Players can enjoy cross-platform multiplayer between Windows, macOS and Linux
I wonder if the recent improvements with wine and proton helped them to finally make a cross-platform game port

Nothing to do with wine or proton, Feral tech is nowhere near those.
Wine hooks syacalls at runtime, whereas Feral has compile-time approach solution (for max perfs :D).
These even are cursed words tearing the market apart at Feral (more compatibility, less demand for native ports).

Though usually it has to do with network architecture, NAT etc.. Rome is P2P via a very well known publisher's "network" api.
a0kami Mar 26, 2021
Quoting: denyasisRemaster? Like the game from 2005? I think that's the last one I "played", and by that I mostly played the Rome: Total Realism conversation. I wonder if those old mods would still work. Prolly not with the visuals, but the data... There's hope.

One thing I really liked was how your "generals" could gain traits, bonuses, and penalties based on thier performance or training you send them too. I really liked that feature, it made your leaders seen more real. I wish other 4x games did that.


Original Rome mods likely won't be compatible, both visuals AND data. Though you might still get a surprise, people at Feral are smart and talented.
a0kami Mar 26, 2021
Quoting: PhlebiacAspyr started doing this (remasters, publishing) shortly before they all but disappeared. :(
Let's hope Feral survives better than they did.

When you port a game, you usually own/share the rights of the IP for that platform.
A remaster is usually free cash, you get the rights and you have already have an engine/gameplay base and art is done. Just polish it a bit and you're set.

Yet sometimes people are perfectionists, it takes years and it cost you way more than excepted, but you'll guys will judge the outcome in a month or so.

But yeah you're right on that part, Feral took a turn in what they plan next, let's hope it ends up better for them.
a0kami Mar 26, 2021
Quoting: Schattenspiegel
QuoteCross-platform Multiplayer: Players can enjoy cross-platform multiplayer between Windows, macOS and Linux, a first for the Total War franchise.
I know I have repeatedly asked for this feature for the franchise and the effort is appreciated, but if I remember correctly Rome does not have a multiplayer campaign...
Still - one of the few remasters that actually peeked my interest!

I can neither confirm or deny this information.
Yet campaign is a huge mess, we'd have had way more chance at it if the remaster was made from scratch.
a0kami Mar 26, 2021
Quoting: GuestI wonder if the Windows release will use Vulkan under the hood. Guess it depends on how extensively the original code base was modified. Suppose we'll find out in just over a month.

I can't get into specifics.
But you guys will notice that's actually the first ever windows release from Feral and it was quite the hurdle.
While it could have technically been possible, the new front end renderer is based on dx11 so it's likely what will be used on windows.
denyasis Mar 26, 2021
Thanks for all the info and tid bits. I think people don't often realize how much work goes into this. I certainly don't.
x_wing Mar 26, 2021
Quoting: aokami
Quoting: slaapliedje
Quoting: aokamiI worked on the main menu for this.
Awesome, so if it's terrible we know who to blame! I mean far be it for people to praise it when it's awesome though! Kidding man, that's great. Maybe you can let us know how it was working on getting some cross-platform menus created :)

I've chosen to sail a different ship for personal reasons a few months back, besides any dev currently at Feral has a strict "don't talk to press" agreement (like most studios I guess).
Also the game is not yet released so not sure what is still under NDA (they tried yo avoid a second "Grid" crisis, keeping this one under the hood for years).
Not to mention I was actually surprised to see a live-action trailer rather than gameplay so I definitely won't spoil anything.

What I think I can say at this point would be, it's using the same 20 years old engine as a base but there's a whole new front end renderer (dx8 was getting old-ish kinda) which allows for Feral cross platform magic to take place. Though it does not look the same at all (and doesn't play the same either).
UI is still done via the original engine menu abstraction but most component classes were rewritten to add features and lift limitations (and bug crushing, like, a lot.)

Anyway, I definitely didn't work on the most exciting parts and I won't say more until it is released but give some love to the colleagues and friends who put tears and blood (and extra hours) into this.
Covid was a challenge in itself, like everyone else, made things more complicated and obviously delayed projects.
But if you're based in southwest London or plan to, don't hate macos too much and you're fresh out of Uni with CS background give it a try, they're always looking for new people.


EDIT: oh I know they'll be stressfully reading these lines on monday morning, hi G., I. and D.
I hope I'm not getting into trouble.

A PM will probably spit some espresso over their laptop after reading this on Monday XD

Ok, enough cháchara. Time to get my credit card and buy this game.


Last edited by x_wing on 26 March 2021 at 10:30 pm UTC
BielFPs Mar 27, 2021
Quoting: aokamiNothing to do with wine or proton, Feral tech is nowhere near those.
Wine hooks syacalls at runtime, whereas Feral has compile-time approach solution (for max perfs :D).
Yes Samsai explained that for me in another post, I only though about that because isn't uncommon that game companies using embbed wrapers to make "native" linux versions. Even Valves does this with their old source games.

Quoting: aokamiThese even are cursed words tearing the market apart at Feral (more compatibility, less demand for native ports).
That's why I think Feral should consider become a game developer company, there's an underrated market flying under the radar of the big companies, and Feral could use their knowledge of supporting multi platform and maybe some investment in indie developers to make a good day-one cross platform title.
lukas333 Apr 10, 2021
I would rather have a new TW game
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