The new Linux port of Metro Exodus sadly came with a rough launch but for AMD GPU owners it's set to get more playable, with a fix in the Mesa RADV driver now merged. I've been following this quite closely, first posting about it on Twitter yesterday after being told about it.
What's the issue then? Well, this Vulkan port caused a lot of RAM to be eaten from a leak, it got real hungry really fast. A bug report was made with Mesa on April 16, and as of April 19 the fix was merged in - a pretty amazing turn around and shows again the power of open source drivers for solving issues.
Since it's merged it will for sure be in the Mesa 21.2 release, and should also be backported to the next stable update to the current Mesa drivers - hopefully the upcoming Mesa 21.1 release too which would be ideal.
For NVIDIA users, making sure your drivers are up to date is a good idea. My own NVIDIA system seemed more stable with Metro Exodus on the latest 465.24.02 release. There's still crashes in the desert area, but after plenty of research this appears to be very common on even Windows. Adjusting graphical settings down to medium for a bit gets around the areas to cause the crashes.
Quoting: EikeQuoting: AnorelsanHello I just bought this game and have an instant crash on startup, not even showing anything. I know that my system is old (ryzen 1800x, r290, 32GB RAM), but do you know if it runs on mesa 20 or i must update to mesa 21 to run it? It works under wayland?
ed: digging into steam forums seems that it can run under mesa 20 (with the memory leak) and wayland, but no luck. Maybe will be my first refund. :(
Did you try from terminal? I was shown a library missing, some libibus or something.
I have libibus instaled, no errors from the terminal. An error logged on dmesg:
1416.623833] MetroExodus[6449]: segfault at 0 ip 0000000000000000 sp 00007ffff2ece758 error 14 in MetroExodus[400000+8000]
[ 1416.623839] Code: Unable to access opcode bytes at RIP 0xffffffffffffffd6.
On the steam forums someone says that maybe is for an unsuported cpu. It seems strange to me, I have a Ryzen 1800X, a little old but that old? I will dig a little more. I want to play it, enjoyed the first and second, but possibly will be in the future when I change my pc.
Last edited by Anorelsan on 26 June 2021 at 9:51 pm UTC
Quoting: AnorelsanOn the steam forums someone says that maybe is for an unsuported cpu. It seems strange to me, I have a Ryzen 1800X, a little old but that old? I will dig a little more. I want to play it, enjoyed the first and second, but possibly will be in the future when I change my pc.
I answered over there (as Zyro). I think playing around with kernel (downgrade?) or mesa version (upgrade?) should be able to solve it.
Quoting: EikeQuoting: AnorelsanOn the steam forums someone says that maybe is for an unsuported cpu. It seems strange to me, I have a Ryzen 1800X, a little old but that old? I will dig a little more. I want to play it, enjoyed the first and second, but possibly will be in the future when I change my pc.
I answered over there (as Zyro). I think playing around with kernel (downgrade?) or mesa version (upgrade?) should be able to solve it.
Thank you Eike! I use Debian unstable but right now is frozen. I will build mesa from code or wait until frozen is over that it will be soon. When I test it I will report here :)
Quoting: LanzThe crashes persist in the desert area for me on a Radeon 6800 XT as of June 28 2021.
What versions of the kernel and Mesa?
Last edited by Swanny on 29 June 2021 at 3:13 pm UTC
Quoting: CFWhitmanQuoting: LanzThe crashes persist in the desert area for me on a Radeon 6800 XT as of June 28 2021.
What versions of the kernel and Mesa?
Kernel 5.12.14-arch1-1
Mesa 21.1.3-1
Quoting: LanzQuoting: CFWhitmanQuoting: LanzThe crashes persist in the desert area for me on a Radeon 6800 XT as of June 28 2021.
What versions of the kernel and Mesa?
Kernel 5.12.14-arch1-1
Mesa 21.1.3-1
Yes, those versions should be good. This seems most likely the issue Swanny mentioned above that is present on both the Linux and Windows versions of the game. You end up having to reduce the detail because the game can't handle it rather than because your hardware/graphics stack can't handle it.
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