Get ready for some of the best retro-FPS action you've played in some time, as Wolfenstein: Blade of Agony the high-quality shooter in the spirit of the classics is out now. Today's release bring on the third and final chapter of the story, along with various enhancements to the first two parts.
Direct Link
What it offers up:
- 30 playable and unique levels in 3 different chapters (plus secret maps)
- Orchestra-quality game music
- Voice acting and ambient soundscapes
- Available in 10 different languages (en, de, es, ru, pt, it, tr, fr, cz, pl)
- A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
- Devastating armaments from the battlefields of WWII
- Interactive NPCs that support the twisted plot's progress and help you understand the game
- Improved enemy AI for more dynamic and challenging fights
- Beautiful special effects (weather, elements, explosions, etc.)
- Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
- Much, much more!
"The team was working hard to create an experience that is dedicated to all those oldschool gamers born in the 80's and 90's; not only when it comes to the visuals and gameplay but also for the easter-egg and reference hunt, for the retro feeling the nostalgia and the attention to detail. There is so much to discover for you, and we really hope that you enjoy what has cost us a lot of sweat, nerves and life time. May it be as fun to play for you as it was for us all to create it!" — Blade of Agony team.
Thanks to it using the GZDoom game engine, it works beautifully on Linux. To run it, simply run GZDoom with the boa.ipk3 file. You can use your favourite launcher, or this launch command from terminal:
gzdoom -iwad /path-to-file/boa.ipk3
A Snap and Flatpak also exist to perhaps make it easier, with them both hopefully up to date soon.
See more on the official site.
Quoting: dpanterWhich features are we talking here? Compared to 4.5.0.
Thread is at https://github.com/Realm667/WolfenDoom/issues/499 . Nothing major.
Is not lag or anything, is just like ice under my feet.
Quoting: dubigrasuthe floating movement styleIt bothered me too at first, thought there was something not working right but I guess it's meant to be like this since nothing I changed had any effect on it.
Also had to tweak horizontal and vertical mouse sensitivity, vertical was too slow. Using 3440x1440.
Quoting: dubigrasuAnything that can be done to eliminate the floating movement style? The game seems to work just fine, but I feel like I'm skating, every time I take just a small step for example, I'm sliding an extra meter. Feels particularly nauseating especially when I'm strafing, like I'm loosing my balance or something.That's DOOM movement for you. It was always floaty and since BOA runs on top of GZDoom without having altered the movement, that's what you get. It works just fine after you get used to it.
Is not lag or anything, is just like ice under my feet.
I imagined that is the "correct" behavior, but I hoped there are some tweaks or patches around to workaround it.
I did found a patch for Doom that looks to be what I want, but not sure if it still works or is applicable for this game.
https://forum.zdoom.org/viewtopic.php?f=105&t=35761
Quoting: SamsaiThat's DOOM movement for you.To me it's not Doom or GZDoom itself, ran up some other wads and they run super smooth. For some reason this one struggles to run great with Ambient Occlusion enabled and feels a bit mushy, as if vsync and mouse smoothing are always enabled regardless of settings.
Quoting: Avehicle7887Playing through the game from Chapter 1, awesome game so far however I encountered a heavy static noise on Chapter 1 Map 2 (Exodus), anyone else got the same issue?
EDIT:
I've compiled the latest build from github and removed all gzdoom configuration, sound issue persists with this game.
You may need to make sure you're running a recent version of libopenal, as per https://github.com/Realm667/WolfenDoom/issues/590.
Quoting: mcphailQuoting: Avehicle7887Playing through the game from Chapter 1, awesome game so far however I encountered a heavy static noise on Chapter 1 Map 2 (Exodus), anyone else got the same issue?
EDIT:
I've compiled the latest build from github and removed all gzdoom configuration, sound issue persists with this game.
You may need to make sure you're running a recent version of libopenal, as per https://github.com/Realm667/WolfenDoom/issues/590.
I came across that very same thread this morning and solved the issue by upgrading the library too.
Thanks for the link :)
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