Into the Breach is a fantastic game that really hits the mark for turn-based strategy fans and now Mercury Game Studio are doing their own take on that style with Tyrant's Blessing.
Set on a fantasy island of Tyberia, the focus of the game is the tactical combat with you being able to choose from a roster of unique heroes to fight against some sort of undead army. You will need to use the environment to your advantage while you work out enemy weaknesses and eventually take down the enemy Tyrant.
Direct Link
Features:
- A roster of unique heroes with different abilities and synergies
- Recruitable heroes and pets: you can recruit more heroes and pets by rescue them on the battlefield
- Mass-based battle roster: the number of units you can teleport into combat is based on size
- Predictive-turn-based combat: your enemy’s intentions are displayed in advance of every
- turn. Plan your assault, counter their attacks, and bring them to ruin!
- Multiple different biomes –desert, forest, frozen wilderness and more– with their own obstacles, hazards, and opportunities
- Dark Blessing – any living unit who falls in battle becomes a conscript of the Dead Army, including your own heroes!
The developer has made it clear it will come to Linux too "The Tyrant’s Blessing code base is cross-platform, allowing us to release the game for Windows, Mac and Linux simultaneously on Steam."
It's currently crowdfunding on Kickstarter and it has until May 4 to hit £15,000. You can also follow it on Steam.
Liam, you play with fire don't you?
Check Knights and Zombies.
"The Tyrant’s Blessing code base is cross-platform, allowing us to release the game for Windows, Mac and Linux simultaneously on Steam."Emphasis mine. Now this is what you want to see in a Kickstarter promise; gives you some confidence the Linux release won't be months later or, like certain games recently reported on at GoL, abandoned because they hadn't figured out what they needed to do to make it happen.
Last edited by Purple Library Guy on 8 April 2021 at 4:27 pm UTC
From the game play video, shown above, I think I'd actually prefer this to "Into The Breach". I didn't like the fact that enemy units in Into The Breach dig up from underground, wherever on the map, and then you have static city buildings to defend. Not only does this game not seem to do that (or does it much more limited) but also I like the setting where you're fighting with a group of fantasy characters against fantasy monsters.
The enemies from Into The Breach comes up from one area/edge of the map, it's not like random (at least from my memory).
But I can see why you don't like to defend buildings.
To be honest, though, I don't really picture myself playing a "small game" like this on my full tower setup. Bring it to Switch.
Last edited by 14 on 10 April 2021 at 8:12 pm UTC
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