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Valve has bundled together a bunch of upgrades from recent Beta versions of the Steam client and push out a new stable release of Steam for everyone.

On the Linux side it now offers "better diagnostics when Steam Play tools cannot be removed due to dependencies and improved the "overall robustness". Along with that, Valve also updated fossilize layer to be compatible with recent Proton Experimental releases.

For Remote Play, things get better for AMD GPU users as of this release too. It now uses VA-API 0.2 on Linux for optional hardware decode, as long as you have up to date 32-bit libva packages installed and ready. Valve also solved a potential streaming client crash when starting the stream.

Do you have a lot of games? Well, a possible crash for users with "around 25,000 or more games" has been solved. Yup, apparently people have that many games and I thought I was starting to push it a bit with 2,214 myself.

Other bug fixes include:

  • Fix a hitch for users with large libraries after clicking past the first page of the install wizard.
  • Fixed current step status being truncated in the Library while installing a game
  • Fixed a bug with not restoring missing symlinks when verifying integrity of game files

For the Steam Library, Achievements saw a small tweak to display progress in their hovers on the game details page if they are a progress tracking achievement.

Steam Input, the all-in-one solution for gamepad input with Steam now has new deadzone options. You can pick between no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Valve also increased the responsiveness of Action Set and Action Set Layer changes bound to button presses along with some bug fixes.

See the full changelog on Steam.

Article taken from GamingOnLinux.com.
Tags: Apps, Misc, Steam, Valve
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Purple Library Guy May 18, 2021
There are people who have more than 25,000 games. If they've been gaming for 25 years, that means they've been buying 1,000 games a year. Like, buying on average three games every day. How do you even imagine you could possibly potentially play 1,000 games a year? It's actually worse than that because I don't think Steam has existed for 25 years.
Meanwhile, assuming $20 per game that's $500,000. Probably more because I don't see how you can rack up that kind of numbers while carefully waiting for sales, you know?

So, rich morons?


Last edited by Purple Library Guy on 18 May 2021 at 5:34 pm UTC
Eike May 18, 2021
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Quoting: Purple Library GuyThere are people who have more than 25,000 games.

I wonder how many games on Steam are free to play (or really free)?
kold1981 May 18, 2021
25 000 .... do they count DLC? because if they do that could be people that got games like Rocksmith ... 1555 ...
Anza May 18, 2021
Quoting: Purple Library GuyThere are people who have more than 25,000 games. If they've been gaming for 25 years, that means they've been buying 1,000 games a year. Like, buying on average three games every day. How do you even imagine you could possibly potentially play 1,000 games a year? It's actually worse than that because I don't think Steam has existed for 25 years.
Meanwhile, assuming $20 per game that's $500,000. Probably more because I don't see how you can rack up that kind of numbers while carefully waiting for sales, you know?

So, rich morons?

I counted that if you subscribe to Humble Choice and get all the games each month, that's 144 games each year. There are also plenty of other bundles.

Bundles in general are good if you want to get as many games as you can. Of course there's a risk that bundles have game that you own already so you need to hook up with game collector like you that you can trust and trade some licenses. Earlier it was possible to trade gifts which would have made it easier.

As for sales, there's already five big sales on Steam each year and there's plenty of games on sale every time. Some of the games are dirt cheap. In order to get to the target number, you would still have to spend quite lot if you aim for 25000 games.

You can though recoup some costs by selling all kinds of items in the Steam marketplace. You can randomly get trading cards that you can again sell. Cheaper games that have trading cards make it somewhat more worthwhile.

Still, 25000 is quite insane, especially if you get that far more or less by accident.
RetroMonsterUK May 18, 2021
I think you people find, that users with 25,000 plus games in their libraries have added emulators and ROMs to their library.
Eike May 19, 2021
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Quoting: The_AquabatI have a friend who was in the top ten of people who own the most games, but this was like more 5 years ago, when there were like 8K games on steam.

Do you have an idea how much money he had spent on this?
Eike May 19, 2021
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Quoting: The_Aquabatanyway 25k it's pretty crazy, a few years ago it was easier to get into the top ten, now according to gamedb.online, only three persons in the world have more than 25k games https://globalsteam.online/players#games
so it's a rather really odd bug.

Number one: 24 000 games, 11 000 DLCs.
Played 220 hours last two weeks - that's 16 hours each and every day.
(If he sleeps 8 hours, I wonder if he's got time to take a shower.)
Hopfenmeister May 19, 2021
You know who has 25,000 games in their library? The steam support team.

Not so much of a mystery, after all.
axredneck May 19, 2021
QuoteWell, a possible crash for users with "around 25,000 or more games" has been solved.
Achievement unlocked: "Greeeeeeedy. Do you even have that much time?"
... and crash.


Last edited by axredneck on 19 May 2021 at 12:51 pm UTC
denyasis May 20, 2021
Quoting: Purple Library GuySo, rich morons?

I was thinking media. Like critics or a cooperate account for reviews.

I think that make sense for the number of games and hours played, especially if the account is used by multiple people.
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