Nepos Games have announced the next big update for their isometric Pharaoh-like city-bulder Nebuchadnezzar.
After launching with Linux support back in February, it seems a lot of people really loved the style but there wasn't enough substance to it. Thankfully the first update addressed some of the issues adding in big freeplay maps, new difficulty modes and a tax/wages mechanic too. Now they've teased the 1.2 update with no current release date which will bring in Fire, Crime and Diseases to add a little more challenge to it.
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Once they mention a release date for this exciting version 1.2 we will let you know. Seems they're managing to turn it around, with the most recent user reviews on Steam being "Very Positive". Going over some of the user reviews, it seems it lacking a good challenge is what has put a number of players off so perhaps these new systems coming in will bring more players back.
With the recent updates, this game is slowly but surely becoming a worthy successor of Pharaoh's and the likes. Still a few key features missing though, but I will definitely buy it once they get them done :)
Finally !
With the recent updates, this game is slowly but surely becoming a worthy successor of Pharaoh's and the likes. Still a few key features missing though, but I will definitely buy it once they get them done :)
As someone who never played such a game what sets it apart from others like The settlers or Anno or something like that?
The main difference being that houses "evolve" depending on which of their needs are met, those needs becoming more and more demanding by the time. Very primitive houses only require water, then pottery, then food, then beer, then luxury goods and so on...
The layout of a neighborhood is of paramount importance, since you have to carefully make sure that houses are not too far away from services, work, but not too close to "ugly" buildings that have an impact on the prestige of the surrounding area.
Last edited by ssj17vegeta on 6 May 2021 at 1:14 pm UTC
It's a really cool idea. I hope the devs here keep up the good work.
From my plays of Zeus, to me, it almost felt puzzle-like as creating a good layout is the main challenge to be solved.
It's a really cool idea. I hope the devs here keep up the good work.
The puzzle mechanic was massive in Emperor where you needed to balance the feng-sui, as well as meet needs, for housing to evolve. It was rather tedious at times!
I want bigger map!
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