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Polish studio Shockwork Games are working to bring us Nadir, an roguelike deckbuilder with artwork burning of infernal fire aimed at an adult audience due to the themes.

They actually say it's a "JRPG" mixed with a deckbuilder, although they're not situated in Japan, they're taking some elements from the popular genre. Taking inspiration from the likes of Dante's Divine Comedy and many more "extraordinary" works. In the game you "control powerful, yet extremely blemished teams of characters, each representing one of the deadly sins".

Check out the trailer:

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Planned Features:

  • Modding Support Devil’s in the detail and that’s why Nadir offers a built-in, extensive modding support for those who want to expand the world of Nadir and imprint their twisted fantasies onto every inch of the game.
  • Control your Sins. Every Sin has its own group of Avatars, shells that will bring its will to Nadir. As the avatars’ journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if they shall fall, the abyss will produce more fools to try.
  • Twist on a turn system. A Threat Counter shows how much time is left before the enemy turn starts. Each character’s skill subtracts from the Threat Counter, so choose your skills carefully at the right time.
  • Choose your own approach and tactics with different team compositions. There are ways to prolong the player’s turn by using special skills or performing a skill combo.
  • Challenging bosses. Each level of Nadir has its own Floor Guardian that you will have to defeat in order to go deeper into the city.

It's crowdfunding on Kickstarter, with a 30,000 goal they need to hit by May 29. You can also follow on Steam.

Article taken from GamingOnLinux.com.
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2 comments

inlinuxdude May 4, 2021
It's hard to take this seriously when the narrator misprounces the title of "Nadir" muliple times... :( (I mean its their game, so they can pronounce the mythical city in it how they'd like, but its obviously based on our word nadir, so it would be much less jarring if the narrator would just use a common pronunciation)


Last edited by inlinuxdude on 4 May 2021 at 12:39 pm UTC
devland May 5, 2021
It's hard to take this seriously when the narrator misprounces the title of "Nadir" muliple times... :( (I mean its their game, so they can pronounce the mythical city in it how they'd like, but its obviously based on our word nadir, so it would be much less jarring if the narrator would just use a common pronunciation)

It's a game. Taking it seriously isn't mandatory and if you do, you need to suspend your disbelief and get over minor details like this because you're, probably, part of a small group of people that think that way. Characters in games mispronounce things all the time while also being inconsistent. I've heard "Athel Loren" pronounced in a number of ways by characters in Warhammer 2, yet I'm not fazed about it. If anything, you can attribute it to the inevitable cultural differences that might exist between the fictional factions within the game. The same or something similar can be applied here.

Also, you don't know what the word is based on and assuming otherwise is baseless. I dodn't even know what "your word" refers to so it's not that common as you thought. The disambiguation on wikipedia has about a dozen entries.
https://en.wikipedia.org/wiki/Nadir_(disambiguation)


Last edited by devland on 5 May 2021 at 10:16 am UTC
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