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Promising a social deduction game like nothing you've ever played before, Space Betrayers has managed to grab my attention because it genuinely sounds quite good.

The setup sounds familiar in a way to other such deduction games, with plenty of betraying and backstabbing. Here you have just retrieved an ancient "Star Relic" from the hands of "the Swarm" and now you have to survive until you escape them all. Sounds like it could be fun.

No trailer is up just yet but they do have some good-looking shots of it (click images to enlarge):

Some of what to expect includes:

Play cards and abilities to survive and betray

  • Specialized skill decks to complement your role.

  • Try to get away by playing cards with ambiguous effects.

  • Play negative effects anonymously.

Use all tools at hand to succeed

  • Rule as the Joker and tap into the Wild deck to control the fate of your mates as you see fit.

  • Perform specialized actions through the ship facilities (Call for new elections, imprison players, control ships).

Team up to overcome challenges

  • Play your cards as either buffs or debuffs.

  • Use your skill cards to influence and control results.

Defend against the endless Swarm forces

  • Manage your resources to stay alive, measure risks and diminish your losses.

  • Maintain and repair your ships to keep fire from spreading.

  • Pilot ships and take down the Swarm forces with the help of your combat cards.

Choose your escape route

  • Be the Admiral and choose the jump destinations to lead the crew to victory (or not).

  • Overthrow suspicious players and take their title.

Unlike certain other games of the genre (hi Among Us), you will see full Linux support for Space Betrayers which they proudly state very clearly on their Patreon page and it's listed in the Steam system requirements too. If you want to see it release sooner rather than later, supporting their Patreon will go a long way.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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