SPRAWL has me excited. A brand new upcoming hardcore first-person shooter, set in a huge cyberpunk megalopolis and it will be coming to Linux.
"SPRAWL is a hardcore retro FPS set in an endless cyberpunk megapolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within."
Appearing recently on Steam as a coming soon title with no release date set, check out the recent footage below:
Direct Link
Even though it's clearly a work in progress, it's another time where I feel like I absolutely need to play it. Love the merging of modern touches with a clearly retro inspired game. Looks like it's one to look forward to.
On Twitter, one of the developers confirmed it will be available for Linux "The plan currently is to release both for Windows and Linux. I'm a big fan of Linux and use it when I can! It's definitely something I want to make happen." - Hannah Crawford.
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megapolis. Here the streets are your playground. The dark alleys and dilapidated apartments are all surfaces compatible with your “icarus” cybernetic implant. This implant allows you to perform gravity defying acrobatic wall-running maneuvers. Your enemies, the militarized police of the sprawl, stand no chance. Not only that, but their blood fuels this same implant, vastly enhancing your reaction time. On command you can enter a state in which even bullets move at a snail's pace. A vast arsenal of weapons lie at your disposal, the armies of the corporate government are endless, but be warned...
the sprawl eventually consumes us all.
In a further tweet, Crawford also teased it already running on Linux (specifically Pop!_OS):
Was that a double-barrelled shotgun jump? About 7:20ish minutes.
Wait... what....Certainly looks like it :D
Was that a double-barrelled shotgun jump? About 7:20ish minutes.
This game seems to have influences from old-school id shooters, DOOM (2016), DOOM Eternal, and Source games (HL2 in particular). Could be one to watch closely.
Oof. Yes...
And after Valheim and Prodeus, another demonstration of how low resolution textures and less detailed models can still look amazing if you get the atmosphere right.
Wishlisted.
Edit: I also see that the dev screenshot is ultrawide. So that bodes well for proper ultrawide support!
Last edited by Ehvis on 18 May 2021 at 11:27 am UTC
This game seems to have influences from old-school id shooters, DOOM (2016), DOOM Eternal, and Source games (HL2 in particular). Could be one to watch closely.Chances are high I will buy and play this. But c'mon... How is this not a Ghostrunner-clone? Unless the developers started their work before that gameplay came out. I read that SPRAWL is inspired by other games like Mirror's Edge... And as it happens... Ghostrunner also took many elements from the Mirror's Edge games.
Last edited by Oet_ on 18 May 2021 at 5:20 pm UTC
This game seems to have influences from old-school id shooters, DOOM (2016), DOOM Eternal, and Source games (HL2 in particular). Could be one to watch closely.Changes are high I will buy and play this. But c'mon... How is this not a Ghostrunner-clone? Unless the developers started their work before that gameplay came out. I read that SPRAWL is inspired by other games like Mirror's Edge... And as it happens... Ghostrunner also took many elements from the Mirror's Edge games.
Given that GhostRunner only launched late last year, I'd be gobsmacked if there's any inspiration here. I get what you mean though, especially with the ghostly-voice-in-your-head narrative. Very similar.
Ghostrunner is more like a puzzle game though - one shot and you're dead. I like the approach here better, where you're allowed to cock up a fair bit and can keep strafe running, jumping and shooting to turn things around.
Also bullet-time. Love it!
Given that GhostRunner only launched late last year, I'd be gobsmacked if there's any inspiration here. I get what you mean though, especially with the ghostly-voice-in-your-head narrative. Very similar.My sound was turned off, so I did not even know about the ghostly-voice-in-your-head. I was more talking about the sword+cyberpunk+bullettime (in combination with Mirror's Edge running).
Anyway, don't get my wrong. I want SPRAWL to be a success. :)
Last edited by Oet_ on 18 May 2021 at 12:13 pm UTC
Right now the gameplay felt fast but the weapon animation felt like slowmotion compared to the speed he was moving.
Felt disconnected.
Wishlisted.
But just a good FPS with good movement would be pretty neat to play, FEAR and Mirror's Edge both are excellent at what they do, but a mix of the two, that's sound promising.
I'm interested, but I'll wait before buying it that they can confirm linux (at least getting us on track to help them)
Last edited by Cioranix on 18 May 2021 at 10:37 pm UTC
Looks good, but the weapon needs more swaying.
Right now the gameplay felt fast but the weapon animation felt like slowmotion compared to the speed he was moving.
Felt disconnected.
Looks intentional to me, like some homage to N64's Golden Eye or so.
... I see myself already running around in circles in this game, without knowing how to proceed without online help ...
Oooo, I'll be the same way if the map's complex. If it is then I hope they provide a mini-map or make each level fairly linear by limiting side-branching (like Half-Life) or use some sort of directional overlay in the HUD (like in Army of Two), or something.
It's gonna stay on my wishlist, sure, but I'll pause before plunking down mi dinero and look more closely at the final product before I buy it.
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