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May the 4th be with you, if you're a Stadia Pro subscriber as you can now claim Star Wars Jedi: Fallen Order free. Yes, that's right. The Stadia team haven't even announced it, it's just there on the Stadia store ready to claim!

A pretty massive game to be giving away, although it wouldn't be the first since over time Stadia has given away a number of big titles with Stadia Pro.

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That means if you have Stadia Pro you can now claim and play all of these, as long as your subscription is active:

Ary and the Secret of Seasons
AVICII Invector
Crayta: Premium Edition
Cthulhu Saves Christmas
Everspace
Figment
Floor Kids
Gunsport
Hitman - Complete First Season
Hotline Miami 2: Wrong Number
Human: Fall Flat Stadia Edition
Journey to the Savage Planet: Employee of the Month Edition
Little Nightmares II
Orcs Must Die! 3
Pac-Man Mega Tunnel Battle
Pikuniku
PixelJunk Raiders
PlayerUnknown's Battlegrounds (PUBG)
Reigns
Republique
Resident Evil 7 Biohazard Gold Edition
SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated
Star Wars Jedi: Fallen Order
SteamWorld Dig
Submerged: Hidden Depths
Trine 4: The Nightmare Prince
Ys VIII: Lacrimosa of Dana

In other news, Stadia recently finally got a search bar and more UI changes planned.

Play Stadia on Linux on Stadia.com with a Chromium browser.

While this is going to probably win over a number of people, Stadia has also lost another high-profile staffer. John Justice, previously the Vice President and Head of Product at Stadia has left Google as confirmed to 9to5Google. Seems like Google has done some restructuring in other places too.

Article taken from GamingOnLinux.com.
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kuhpunkt May 5, 2021
A bunch of other people also left:

QuoteAmong the hires is Corey May, former head of creative services and publishing at Google Stadia, and former Stadia general manager Sebastien Puel, who is also a co-founder of Haven Studios.

https://www.gamesindustry.biz/articles/2021-05-05-six-additional-staff-leave-stadia-to-join-haven-studios
dubigrasu May 5, 2021
Quoting: MohandevirI'm just wondering what could be done with a Stadia build, whitout the api and some way to run it?
Maybe "we" could implement some kind of "Stadia-Runtime" that can be used in any distro.
Mohandevir May 5, 2021
Quoting: dubigrasu
Quoting: MohandevirI'm just wondering what could be done with a Stadia build, whitout the api and some way to run it?
Maybe "we" could implement some kind of "Stadia-Runtime" that can be used in any distro.

I have no doubt that the Linux community would find a way, but would Google ever consider this before pulling the plug? I was thinking about the other 98% (total guess) of Stadia users that know nothing about Linux. What would be in it for them?


Last edited by Mohandevir on 5 May 2021 at 8:18 pm UTC
dubigrasu May 5, 2021
Quoting: MohandevirI have no doubt that the Linux community would find a way, but would Google ever consider this before pulling the plug? I was thinking about the other 98% (total guess) of Stadia users that know nothing about Linux. What would be in it for them?
Ah yes, I forgot about that.
But hey, maybe it'll work under WSL too:)
Mohandevir May 5, 2021
Quoting: GuestAs far as I'm aware, the interfaces for Stadia aren't public knowledge, and are probably NDA'd by Google. So nobody can really create a Stadia runtime that way.

Even if SDL2 is used and some non-public branch provided, there's still likely a few things Stadia specific. A game wouldn't be binary compatible on a desktop.

Buzzkill!
dubigrasu May 5, 2021
Quoting: GuestAs far as I'm aware, the interfaces for Stadia aren't public knowledge, and are probably NDA'd by Google. So nobody can really create a Stadia runtime that way.

Even if SDL2 is used and some non-public branch provided, there's still likely a few things Stadia specific. A game wouldn't be binary compatible on a desktop.
Yeah, but that was just mentioned in the eventuality of Google stop caring about Stadia and shutting it down, then maybe they'll lift the NDA's and open the specs.
I really don't know, just throwing random thoughts in the air.
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