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AMD came out of the gates swinging wildly at Computex 2021 with new chips, new tech and lots more new including: AMD 3D chiplet technology, AMD Ryzen 5000 G-Series desktop APUs, next-gen gaming laptops with their new AMD Radeon 6000M Series Mobile Graphics and their DLSS competitor in FidelityFX Super Resolution.

There's quite a lot to unpack here and we're still going through it, so we will update the article if we missed anything vital. The big one is no doubt the FidelityFX Super Resolution, an open source spatial upscaling technology that can be compared with NVIDIA DLSS (which is coming to Proton!). Being open source is quite exciting though! Although not yet, AMD said "in due course" it will be under the GPUOpen branch and under the MIT license.

With the FidelityFX Super Resolution tech AMD are betting big, with it clearly firing shots at NVIDIA with it being fully cross-platform across DirectX 11 & 12, Vulkan, and even NVIDIA GPUs too. AMD say when it's released "FSR can be ported onto multiple platforms without restriction.".

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AMD continue pushing the boundaries of their processor tech, with the introduction of AMD 3D chiplet technology. What could be a real breakthrough in packaging technology combines AMD's innovative chiplet architecture with 3D stacking they claim "provides over 200 times the interconnect density of 2D chiplets and more than 15 times the density compared to existing 3D packaging solutions" which they've been collaborating on with TSMC. They showed it in a real-world application too as they did this 3D bonding with a 5000 Series processor prototype. AMD claim they're going to begin production with these 3D chiplets by the end of this year.

We're finally seeing AMD bring their next-generation APUs to the desktop for system builders too with the AMD Ryzen 5000 G-Series desktop APUs. They've split them between consumer models and business models, here's the consumer models that we care about (click to enlarge each image):

The AMD Ryzen 5000 G-Series desktop APUs will be available "later this year".

On top of that AMD also announced the new AMD Radeon 6000M Series Mobile Graphics, based on RDNA2 they say it gives "up to 1.5x" higher performance or "up to 43 percent" lower power at the same performance as the RDNA architecture. It also brings over their AMD Infinity Cache and Ray Tracing to next-gen laptops.

Model

Compute Units & Ray Accelerators

GDDR6

Game Clock9 (MHz)

Memory Interface

Infinity Cache

AMD Radeon RX 6800M

 

40

12 GB

2300Mhz

@ 145W

192-bit

96 MB

AMD Radeon RX 6700M

 

36

10 GB

2300Mhz

@ 135W

160-bit

80 MB

AMD Radeon RX 6600M

 

28

8 GB

2177Mhz

@ 100W

128-bit

 

32 MB

"At Computex, we highlighted the growing adoption of our high-performance computing and graphics technologies as AMD continues setting the pace of innovation for the industry," said Dr. Su. "With the launches of our new Ryzen and Radeon processors and the first wave of AMD Advantage notebooks, we continue expanding the ecosystem of leadership AMD products and technologies for gamers and enthusiasts. The next frontier of innovation in our industry is taking chip design into the third dimension. Our first application of 3D chiplet technology at Computex demonstrates our commitment to continue pushing the envelope in high-performance computing to significantly enhance user experiences. We are proud of the deep partnerships we have cultivated across the ecosystem to power the products and services that are essential to our daily lives."

If you want to catch the whole thing, you can watch it in the below video:

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32 comments
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dpanter Jun 1, 2021
DLSS is an important killer feature! Well, it just got killed.
sub Jun 1, 2021
AMD fan here. Yet, IMHO it turned out as expected.
You can't match DLSS without an AI/ML approach.
And it unfortunately shows in these videos.
The parts with FSR simply don't look as good.

This doesn't mean it's not good for anything.
In particular, as it is available across manufacturers
and a large variety of GPU models.

But it did not kill DLSS imho.

Nvidia has two game changers for gaming platforms on their side.
ARM (see Apple's M1 performance and efficiency) and DLSS.

In the long run it might get much harder again for AMD
when it comes to gaming and consoles.
Good for AMD that the current gen platforms have just been released.
I'm 100 % sure, were they still in the concept phase,
it would've been an instant design win for Nvidia.
CatKiller Jun 1, 2021
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Quoting: The_AquabatI don't get it why not on ALL polaris cards? after all a RX 480 is the same architecture as a RX 580. I suppose if they release the code this has great chances of being backported to older gpus.
Well, Joshua Ashton has just implemented Vulkan ray tracing on cards that don't have the hardware for it, so who can say?

Get itch. Scratch itch.

Ah, Liam's got an article up about that, now.


Last edited by CatKiller on 1 June 2021 at 10:44 am UTC
Shmerl Jun 1, 2021
I think for an anti-feature, it's good enough to end DLSS. Because it works everywhere and will also get better over time. The other side of it - it's general purpose. While AI/ML is more limited to specific use cases. So it is better in some cases and worse in others. Everything is a trade off.


Last edited by Shmerl on 1 June 2021 at 4:21 pm UTC
Mar2ck Jun 1, 2021
Quoting: subNvidia has two game changers for gaming platforms on their side.
ARM (see Apple's M1 performance and efficiency) and DLSS.

DLSS sure but I don't see how ARM is going to help them with PC gaming performance
doomwarriorx Jun 1, 2021
Quoting: subNvidia has two game changers for gaming platforms on their side.
ARM (see Apple's M1 performance and efficiency) and DLSS.

Don't get it. Why would a game console developer NOW pick Nvidia? because they own ARM? Why they haven't picked an ARM earlier? Mali was always an option or Tegra with or without Nvidia owning the "specification" comapny. With a licence everbody can design an ARM. If Nvidia changes this they can throw away ARM again everybody will switch to RISC V.

DLSS but could be the same as raytracing. If some vendor asks I have no doubt any gpu manufacturer will deliver no matter if AMD, Qualcomm, Apple or Intel.
sub Jun 1, 2021
Quoting: doomwarriorx
Quoting: subNvidia has two game changers for gaming platforms on their side.
ARM (see Apple's M1 performance and efficiency) and DLSS.

Don't get it. Why would a game console developer NOW pick Nvidia? because they own ARM? Why they haven't picked an ARM earlier? Mali was always an option or Tegra with or without Nvidia owning the "specification" comapny. With a licence everbody can design an ARM. If Nvidia changes this they can throw away ARM again everybody will switch to RISC V.

DLSS but could be the same as raytracing. If some vendor asks I have no doubt any gpu manufacturer will deliver no matter if AMD, Qualcomm, Apple or Intel.

As for ARM. Indeed, they could've licensed it before.
But the point is, that with implementations like M1 more than competitive horse power is now available at high efficiency.

More important DLSS looks like a real game changer to me.
I think you're wrong thinking this is easy to copy by competitors.
Nvidia has a aggregated a lot of know how in their software department plus they have silicons out, that provide hardware acceleration for AI operations (Tensor Cores).
Also I don't know if and how much of the DLSS stuff is patented - I guess it's a lot.

Stuff like upscaling is actually an ideal category for AI/DL,
that cannot simply be matched with a classical scaling and filtering algorithm.
It shows. FSR doesn't look that good in comparison. Plus it's slower.

There are ingame videos from games with DLSS upscaled from 1080p to 2160p running almost twice as fast and looking absolutely credible like they were rendered in the higher resolution.

I bet AMD wanted to go the same way but could not (lacking hardware support and probably patenting).

Rumor has it Nintendo will update their Switch (Switch Pro) to a version leveraging DLSS.
It's clever. Exactly what I would Nintendo expecting to do.
And you can get it from just one vendor: Nvidia.
Same like the AMD situation with the current (and previous) SONY and Microsoft consoles.
M@GOid Jun 1, 2021
I believe FSR will do to DLSS the same thing Freesync did to G-Sync. It will become the industry standard and eventually Nvidia will be forced to officially support it too.

It will be "good enough" in up-scaling the image and most people will not see the differences, like MP3 and FLAC. The difference is there, but most gamers will not care.
Shmerl Jun 1, 2021
I think DLSS is also a kind of a trade off idea. It's sold as some kind of improvement but in fact it also reduces quality in general like any upscaling does. I'd personally prefer lower resolution with higher quality to higher resolution with lower one. So I don't see a big appeal in upscaling just to put a checkmark that "I have higher resolution". GPUs are improving without upscaling tricks anyway, so what's the rush? For higher resolution there will be more powerful GPUs.


Last edited by Shmerl on 1 June 2021 at 8:04 pm UTC
Calinou Jun 1, 2021
It will be interesting to see how FSR fares in situations where DLSS (and temporal AA methods) struggle. According to the GPUOpen announcement, FSR is said not to require motion vectors, but maybe it requires the scene to have been antialiased with a temporal method beforehand to look good (which means it needs motion vectors indirectly).


Last edited by Calinou on 1 June 2021 at 9:40 pm UTC
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