This is it. The big one! NVIDIA has today released the NVIDIA 470.42.01 beta driver which brings in lots of fun new things and further improves their Linux support.
Firstly, as promised, they've now added an NVIDIA NGX build for use with Steam Play Proton and Wine. This means Windows games and applications can use DLSS when run through Proton and Wine, providing they have been updated to support the features of this new driver. You should at least be able to try out the Windows versions of DOOM Eternal, No Man's Sky and Wolfenstein: Youngblood with this new driver and Proton, as they use Vulkan. DirectX support for DLSS with Proton arrives "this Fall".
Support for the VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT from the VK_EXT_global_priority extension was added, finally giving Linux / NVIDIA users asynchronous reprojection in SteamVR. For Linux users, you need the Beta version of SteamVR which added support for this as of version SteamVR 1.18.2 - so Valve were quick to have it readied.
Are you using or wanting to use Wayland? Good news there too. There's now "initial" support for hardware accelerated OpenGL and Vulkan rendering on Xwayland. However, there's some really fresh packages needed for it and some caveats too. You need DRM KMS enabled, Xwayland should be built from the current Git code as of at least commit "c468d34c" otherwise "it will fall back to a suboptimal path for presentation resulting in degraded performance", libxcb needs to be version 1.13 or later, egl-wayland version 1.1.7 or later and if you're on GNOME you need to have kms-modifiers enabled.
What are the Xwayland limitations? Currently it doesn't support the nvidia-settings app, there's no accelerated video decoding with VDPAU, no SLI / Multi-GPU, there's no "Frame Lock and Genlock" and also no "Front-buffer rendering for GLX applications". Hopefully now it's out, NVIDIA can focus on hooking up everything missing.
On top of that the "direct capture" mode for NvFBC "no longer causes flipping to be disabled for applications being captured", NVIDIA say this means G-SYNC can now also be used simultaneously with NvFBC direct capture.
More PRIME improvements too as well! Support was added for PRIME Display Offload where both the display offload source and display offload sink are driven by the NVIDIA X Driver, plus support for PRIME Display Offload where the display offload source is AMDGPU.
New extension support including:
- VK_EXT_global_priority_query
- VK_EXT_provoking_vertex
- VK_EXT_extended_dynamic_state2
- VK_EXT_color_write_enable
- VK_EXT_vertex_input_dynamic_state
- VK_EXT_ycbcr_2plane_444_formats
- VK_NV_inherited_viewport_scissor
There's plenty more that's new including lots of bug fixes.
See the release page for more. For users on Arch Linux, TKG has updated their installer script.
Additionally, it was announced recently that Kepler-series GPUs being most of the 600/700 and some 800M would no longer see main driver updates after October 2021 and move to critical updates only.
QuoteOn top of that the "direct capture" mode for NvFBC "no longer causes flipping to be disabled for applications being captured", NVIDIA say this means G-SYNC can now also be used simultaneously with NvFBC direct capture.
FINALLY.
Quoting: CorbenI'm so looking forward to see which imact async reprojection has. Now I'm waiting for this driver to hit the ubuntu ppa.
Same. Too lazy to mess with the driver myself. I think my test case will be Talos Principle VR since that was a fairly unpleasant experience.
QuoteAdded gsp.bin firmware file which is used to offload the GPU initialization and management tasks on some GPUs.
I wonder if this will help or hurt reclocking with nouveau. Hopefully the former.
Quoting: CorbenI'm so looking forward to see which imact async reprojection has. Now I'm waiting for this driver to hit the ubuntu ppa.
Ask here for it:
https://launchpad.net/%7Egraphics-drivers/+contactuser
Lately it takes weeks, even months before new driver versions are released in this PPA. Even right now the latest version of 465 is still missing. Let's see if by showing them our interest they can hurry up a bit more.
Last edited by leillo1975 on 22 June 2021 at 3:43 pm UTC
Quoting: leillo1975Ask here for it:Right on, I've contacted Alberto Milone, hopefully he has time to add this driver rather sooner than later to the PPA.
https://launchpad.net/%7Egraphics-drivers/+contactuser
Lately it takes weeks, even months before new driver versions are released in this PPA. Even right now the latest version of 465 is still missing. Let's see if by showing them our interest they can hurry up a bit more.
Quoting: CorbenQuoting: leillo1975Ask here for it:Right on, I've contacted Alberto Milone, hopefully he has time to add this driver rather sooner than later to the PPA.
https://launchpad.net/%7Egraphics-drivers/+contactuser
Lately it takes weeks, even months before new driver versions are released in this PPA. Even right now the latest version of 465 is still missing. Let's see if by showing them our interest they can hurry up a bit more.
Thanks a lot!
Quoting: CorbenI mean this is a BETA driver, so keep that in mind...Quoting: leillo1975Ask here for it:Right on, I've contacted Alberto Milone, hopefully he has time to add this driver rather sooner than later to the PPA.
https://launchpad.net/%7Egraphics-drivers/+contactuser
Lately it takes weeks, even months before new driver versions are released in this PPA. Even right now the latest version of 465 is still missing. Let's see if by showing them our interest they can hurry up a bit more.
Edit: apparently the TKG install has stuff in the wrong place.
https://github.com/Frogging-Family/nvidia-all/issues/43#issuecomment-866177494
Last edited by Liam Dawe on 22 June 2021 at 6:01 pm UTC
QuoteYou should at least be able to try out the Windows versions of DOOM Eternal, No Man's Sky and Wolfenstein: Youngblood
FYI the DLSS/RTX upgrade for DOOM Eternal is not up yet, it's announced for June 29th.
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