Five years after the Kickstarter campaign and the System Shock remake from Nightdive Studios is starting to come together with new footage out now.
The Kickstarter managed to raise around $1,350,700 back in 2016, with Linux support being confirmed after they hit the $1.1 million stretch-goal. It's been a long road, with Nightdive at one point putting it on pause which has caused the development on it to be stretched out. Now though, it really does look like it's looking good. Take a look at the new footage below:
Direct Link
Sadly, they've been pretty quiet on what's going on with the Linux version. However, the official website still clearly has the Linux icon and their direct pre-orders using BackerKit still very clearly mention it too so hopefully they won't go back on it since they're still taking money for it.
Note that the original games and the enhanced are also listed as Windows only on Steam. Excepting System Shock 2 which also has Mac support. So I'm not expecting a Linux release unless it's made abundantly clear by them that they're working on it.
Quoting: MakiNote that the original games and the enhanced are also listed as Windows only on Steam. Excepting System Shock 2 which also has Mac support. So I'm not expecting a Linux release unless it's made abundantly clear by them that they're working on it.
System Shock 2 used to be officially supported, though it was just a Wine wrapper. It didn't matter though as game worked.
I tried launching and it didn't work, I didn't check why.
Combat still looks unsatisfying and tedious. Enemy AI? There doesn't seem to be any. The lighting is amazing, but it becomes overwhelming even after a few minutes. They didn't show cyberspace in this video, but that was even brighter and flashier. It's going to cause migraines and nausea.
I don't have a ton of hope left for this game. Fingers crossed...
I liked the puzzle part. That felt a lot like the original. I can't wait to see how they handle the rocket skates!!
Last edited by denyasis on 5 July 2021 at 10:16 pm UTC
I replayed SS1 several years ago. It's not that saturated, nor that dark (at least not on that level - engineering is pretty dark). I agree probably due to engine limitations at that time. That or I had the gamma up way too high in dosbox.
I feel the saturation is more a modern artistic direction, no?. Looking at the video reminded me of videos I've seen of games like CP2077. In the SSR video, I could barley make out the enemies.
Maybe I'm too picky. I'll admit I'm excited for the remake. I really like the whole Shock series, especially 1 and 2.
Last edited by denyasis on 8 July 2021 at 12:28 am UTC
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