Thanks to the power of open source, AMD's answer to NVIDIA's DLSS is spreading with FidelityFX Super Resolution (FSR) now available in the PlayStation 3 emulator RPCS3. Not only is it open source but it works across both NVIDIA and AMD GPUs, so the majority of people running RPCS3 will benefit from this addition.
Don't expect DLSS to come to RPCS3 either, as the team noted on Twitter how "We won't be adding DLSS. DLSS is a temporal solution that requires per-object motion vectors, which we do not have. FSR is a spatial solution, which is ideal for us.".
Want to try it out? RPCS3 offer up regular development builds because the whole project is in a constant state of development. For both Linux and Windows they offer up an easy download from the official page. Once you've got a build ready the option is available under Configuration -> GPU:
It's only available with Vulkan.
In other news, RPCS3 will work on the Steam Deck although performance might not be very good as the team confirmed on Twitter thanks to them already supporting Linux.
nVidia's DLSS only works with the RTX range because it uses tensor cores, will FSR work with any gpu?
From the article:
Not only is it open source but it works across both NVIDIA and AMD GPUsYes. Going back many generations it works.
Now that it is on the wild and exactly what developers asked, you can bet it will eclipse DLSS adoption in a couple years.
Last edited by LordDaveTheKind on 10 August 2021 at 12:32 pm UTC
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