We've seen plenty of gamepacks and mods for various things running on GZDoom and some are pretty awesome but the upcoming Selaco looks like it's going to be one of the absolute best. To think that GZDoom started off its early life as the somewhat simple ZDoom, another source port of the old Doom engine that eventually added more advanced features over time and now it's spawned a massive community of people making entire games with it.
Selaco may not have a real release date yet but that doesn't stop us being excited about it because it looks awesome. Inspired by the F.E.A.R game series while still mixing in traditional retro-FPS elements from the likes of Quake and Doom but still having plenty of modern features. The developers say "Selaco is a fully fleshed out world full of character, action, and mystery".
Check out their brand new footage below that appeared during Realms Deep 2021:
Direct Link
At release it's planned to have a lengthy single-player story campaign, with the world being quite interactive. Bullets will "react properly with any materials or objects you hit" and so you can expect plenty of destructive action scenes. The AI is what makes it exciting though, with so many first-person shooters having (let's face it) pretty boring AI even now. Altered Orbit Studios say having a "proper AI" was a big goal, with enemies fully aware of each other and work together to try and take you down. They won't sit still, they will find cover and try to break you out of cover if you sit for too long.
You can follow Selaco on Steam.
The result is that PC prices are going back up to where they were in the 1980's, and nobody can afford that. The result is games that cost $100 million dollars to develop, and that is simply not something that can continue. The computer market in general is crap right for reasons that we're all aware of. AMD and Nvidia have both basically announced that there are no more sub-$300 GPUs - the gaming tier is now $350-500.
So how do you solve both problems? You go back to basics. You use a proven, well optimized, low resource engine that can run on a potato, and to make your game visually enticing you have to get creative with the art style. You have to draw players with actual gameplay instead of how realistic the particle effects are.
Selaco seems to be checking all of these boxes:
1)Beautiful art style.
2)Is that a synthwave soundtrack? It sounds like a synthwave soundtrack.
3)The AI squad seems to be behaving similar to FEAR, and that's always a good game to be compared to.
4)The world is fleshed out and alive, with all kinds of buttons to push, stuff all over the walls, intercom chatter, etc.
It looks like this is going to be a very expensive game to make by indie standards, but the money is not being wasted on trying to chase photorealism in the game engine which most people will have to dial down to get playable frame rates, instead it's being put into the game itself. I honestly am looking forward to buying this.
Quoting: whizseQuoting: DeadCodeThe poor can have lots of cores. I got a Ryzen 2700 for my gaming box for for $150. I've seen Ryzen 1700's for a $120 on ebay. So the poor are not limited in cores.Wait, even the poor have eight cores now? What does that make me? Destitute? *cries in quadcore*
Shhh, we call ourselves "Steam Deck Owners" now. And if anybody asks, we have got the 512GB model.
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