Splitgate, the really fun FPS with portals is currently in an Open Beta on Steam (with full cross-platform play with consoles) and it continues to see high player numbers.
They've seen a lot of issues due to the demand, with the servers being repeatedly taken fully offline to upgrade their system to allow more people online at a time. Currently, it seems they're close to hitting the sweet spot with matchmaking queue times down nicely.
Even with all the issues, the game has proven to be a success with Splitgate repeatedly smashing through its own player records. Most recently they hit 67,724 players online and that's only counting Steam. This places Splitgate pretty firmly into the top games on Steam and at times even inside the top 10. Due to the popularity, the full free to play launch was delayed until later this month instead of the planned July 27.
Direct Link
Right now queue times are low and all modes Casual, Ranked and Custom Games are open.
There's also an upcoming $10,000 Invitational Tournament happening on August 13 from BoomTV, so there's clearly a big community building up around the game. Hopefully that will continue after it's released when the initial hype has been dealt with and their servers stay up.
Want to know how to check their server status? They have a dedicated Twitter Account you can follow, and their Discord Server has special channels setup to show the status and the estimated waiting time too.
The player base being so high (currently at least) gives me hope that this game will last longer than Ballistic Overkill in people's minds. The true test will be Halo Infinite. (Which hopefully will work under proton as well...)
I've been loving this game aside from some random UE4 crashes that I've experienced with the Native build. While I used to be able to play flawlessly with Proton I now get kicked for "Suspicious activity" after awhile. I hope that the crashes, the random mouse input-loss, and the issue with cursor mapping being above the buttons gets fixed asap as it's a definite downside to Native.
The player base being so high (currently at least) gives me hope that this game will last longer than Ballistic Overkill in people's minds. The true test will be Halo Infinite. (Which hopefully will work under proton as well...)
There's no need to use Proton; Splitgate has a Linux client. I use it, and it has worked fine, with no crashes.
Has a tribes feel to it and twitchy firefights of quake
The portals feel gimicky but definetly a clutch save ability
I know but it's a *worse* experience than via Proton which is what I'm saying. I played via proton to avoid the issues in the Native build.
It's never crashed for me under Proton. Native? Multiple times.
Take the following screenshots for example, note where my cursor is. This issue isn't present under proton, only native.
Play button ACTIVE:
Play button NOT ACTIVE:
I'm sure this has some effect on my aim as well.
Last edited by drlamb on 10 August 2021 at 12:00 am UTC
I know that there is a native client but steam automatically installed and launched it with proton. Was there dike opt-in u missed? 🤔Captain Haddock? Oh, that's awesome!
I know that there is a native client but steam automatically installed and launched it with proton. Was there dike opt-in u missed? 🤔Sometimes this happens. If you set it to the Steam Linux Runtime it resets it back to Linux native.
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