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Another biweekly development release of the Windows compatibility layer Wine is out now with Wine 6.16.

For newer readers and Linux users here's a refresher - Wine is a compatibility layer built for operating systems like Linux, macOS and BSD. The idea is to allow other platforms to run games and applications only built and supported for Windows. It's also part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

What's new in Wine 6.16 includes:

  • Initial version of a HID-based joystick backend.
  • Improved high-DPI theming support.
  • More preparation work for the GDI syscall interface.
  • Better CodeView support in WineDump.

This time around 36 bugs were noted as being solved. Usual here applies: some bugs were fixed previously, some only recently. Bugs fixed include issues sorted out for: NVIDIA D3D SDK 10 fixes, Hitman, Dangerous Water, TemTem, Star Citizen, EverQuest and more.

Also if you missed it CodeWeavers who sponsor Wine development are looking for new Wine coders.

Article taken from GamingOnLinux.com.
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7 comments

redneckdrow Aug 28, 2021
Not to whine, but no puns? That's unbarrelable!

Yes, I probably deserve a cask-et for that one. Feel free to tell me to cork it!
Keyrock Aug 28, 2021
Not to whine, but no puns? That's unbarrelable!

Yes, I probably deserve a cask-et for that one. Feel free to tell me to cork it!
No need for sour grapes, Liam can't come up with a vintage pun every time.
peta77 Aug 28, 2021
Initial version of a HID-based joystick backend.

So this means what? Is my Thrustmaster Pendular Rudder Pedals finally recognized in Wine games? If so, when will it show up in Proton? Any info on that?
If not... well, hopefully I'll be able to seriously use helicopters in Arma3 with rotolib (or be able to have all my controls available in take on helicopters) before i die.... currently one of the few things remaining not working on linux for me...
rustybroomhandle Aug 29, 2021
Initial version of a HID-based joystick backend.

So this means what? Is my Thrustmaster Pendular Rudder Pedals finally recognized in Wine games? If so, when will it show up in Proton? Any info on that?
If not... well, hopefully I'll be able to seriously use helicopters in Arma3 with rotolib (or be able to have all my controls available in take on helicopters) before i die.... currently one of the few things remaining not working on linux for me...

Current Proton Experimental is on wine 6.3 so it might take a while. Proton-GE should have it soon though.
whizse Aug 29, 2021
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Current Proton Experimental is on wine 6.3 so it might take a while. Proton-GE should have it soon though.
No. It's a work in progress (from the git commit message):

dinput: Introduce new HID joystick backend.
This adds a new joystick backend, implemented on top of HID and without
any host dependencies. This will be progressively implementated, and
it's not going to be usable until at least a few more patches.
Scratch what I wrote above. I was really young/stupid/drunk at the time. Also, my account was hacked.

It looks like it can be enabled along with the other backends so I assume it will end up in GE shortly, sorry!

Proton uses it's own SDL based joystick input system, different from Wine. But I'm guessing this one will supersede that one too in time?


Last edited by whizse on 29 August 2021 at 1:42 pm UTC
Termy Aug 29, 2021
So this means what? Is my Thrustmaster Pendular Rudder Pedals finally recognized in Wine games?

if i understand correctly, that should probably be the case, yes - several players of our SC-Org had missing axis that have been fixed by this - and for me, it even fixed that for the t16000, JS only registred the twist axis and EV was needed for the slider.
FinixFighter Aug 30, 2021
Waiting for playing Crossfire on Linux
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