Staxel, created by developer Plukit (the founder is a former Starbound developer) and publisher Humble Games is a popular and highly rated creative farming and village life game. As of today along with a Nintendo Switch release it's also now available official on Linux.
"In Staxel you build your world block by block from the ground up, so everything is customizable - whether it’s your own farmhouse or a redesign of the village shop to fit your desired aesthetic. Experience the world from a first-person perspective to really immerse yourself in your ideal country life. Whether you want a cozy overgrown cottage or your own wizard tower, you can build it!"
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Since this game didn't work with Steam Play Proton, it's good to see it land on Linux with a native build.
According to their update notes this is what has been improved with the new Staxel CE version:
- System requirements for CE are much lower than the original! This version uses less than 4gb of RAM, and can maintain higher framerates on much weaker systems
- A revamped control scheme for controllers
- Multiplayer is snappier and more reliable. No need to have a fast connection either!
- Faster loading times
- A complete overhaul of the UI
- Save files are 100x smaller (1-4 mb per world compared to 100mb+ in the original PC version)
- And loads of other minor changes!
We've been told that it's also going on a Steam Daily Deal with a 25% discount, which would usually happen around 5PM UTC when Steam updates. You can of course buy it now on Humble Store or Steam.
According to their update notes this is what has been improved with the new Staxel CE version:What do they call this then, the "novel Workstation version"? The "visionary Mainframe" version? The "derived Supercomputer" version?
Save files are 100x smaller (1-4 mb per world compared to 100mb+ in the original PC version)
I'm probably supposed to be thankful that there even is a non-Windows version, but when they can't tell the difference between an operating system and a hardware platform, I'm more than slightly sceptical about their capability of supporting anything besides the "PC" version. Even if "it's just the marketing guy got it wrong", what good are they at marketing if they can't do the most basic research.
After a little bit of digging through FNA options, I found that adding the following launch options got the game to work perfectly for me:
%command% /gldevice:OpenGL /glprofile:core
EDIT: Appears to be working fine without launch options. i7-8700K, Manjaro KDE 21.1.x, 5700XT, Kernel 5.14.x Manjaro.
Last edited by StalePopcorn on 30 September 2021 at 7:47 am UTC
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