Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

NVIDIA continue their usual upgrades to their special NVIDIA Vulkan Beta driver with a fresh release out with version 470.62.02 now available to test.

Here's what's new:


Reminder: This special Vulkan beta driver is where all the shiny new stuff goes in before making its way into the stable release for everyone. Really, it's mostly aimed at developers and serious enthusiasts. Unless you need what's in them, it's generally best to use the stable drivers.

The newest stable versions of the main NVIDIA driver for Linux are at NVIDIA 470.63.01 released on July 19, 2021 from their "Production Branch" series or 465.31 released on April 29, 2020 from their "New Feature" series. Confused? It's a lot of numbers to remember but both Production and New Feature series are fine for normal use.

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
4 comments

aufkrawall Sep 8, 2021
Memory leak (or what would be the appropriate term) with VKD3D-Proton is finally fixed.
Leopard Sep 8, 2021
Quoting: aufkrawallMemory leak (or what would be the appropriate term) with VKD3D-Proton is finally fixed.

Vkd3d master has a workaround for it, so are you sure if driver really fixed it or it is just vkd3d workaround?

https://github.com/HansKristian-Work/vkd3d-proton/commit/403d1f97434b6dbbdb3c8ab9391d6903846fd8d6
aufkrawall Sep 8, 2021
Quoting: Leopard
Quoting: aufkrawallMemory leak (or what would be the appropriate term) with VKD3D-Proton is finally fixed.

Vkd3d master has a workaround for it, so are you sure if driver really fixed it or it is just vkd3d workaround?

https://github.com/HansKristian-Work/vkd3d-proton/commit/403d1f97434b6dbbdb3c8ab9391d6903846fd8d6
Good point, though RAM usage also stays low when using latest 2.4 release that doesn't include this commit.

According to vulkaninfo, this driver also includes VK_KHR_wayland_surface extension.
ShabbyX Sep 8, 2021
My babies have grown up and left the house

  • VK_EXT_load_store_op_none

  • VK_EXT_primitive_topology_list_restart



Last edited by ShabbyX on 8 September 2021 at 9:04 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.