KeeperRL continues expanding as a mix of dungeon building, adventuring and RPG mechanics all blended together and now there's a playable Dwarves faction.
Over 7 years of development has gone into this game so far and it just keeps getting better. Alpha 33 adds in not just a whole new faction but it also overhauls some existing systems. Some of what's new includes a special storage system with custom storage furniture for various equipment types, a new fog effect, new z-level enemies with progressing difficulty, crossbows got added, a reworked flanking/parry mechanic with visual indicators and hints, combat experience is now based on the number of unique kills, a new 'swamp' biome for some villains that was officially added from a mod, fast travel between z-levels in the turned-based mode and so much more. There's even a new intro.
What does it offer? Feature Highlight:
- Dungeon management - You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.
- Roguelike mechanics - The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.
- Large, procedurally generated maps - In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.
- Online map sharing - Download dungeons made by other players and explore them as an adventurer.
You can buy it from Humble Store, itch.io and Steam. With the source code under the GPL on GitHub. There's also a free "demo" which is an ASCII text version on itch.
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