Ten years after release Star-Twine from SPARSE//GameDev (Spring Falls) has come to Linux thanks to work from game porter and FNA developer Ethan Lee. Created originally by Eric Billingsley, who was lead programmer on Cuphead and is currently level designer for the upcoming release TUNIC.
Writing on Twitter, Lee mentioned how "Despite its age, this game was a great help for fixing numerous XACT accuracy issues in FNA" and that the port was funded by GitHub Sponsors.
Direct Link
"Star-Twine is a real-time strategy game in which you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps where you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move.
Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge."
I might have to pick it up anyway!
See more from me