The big Hearth & Home update for the co-op survival game Valheim is out now and it's a big one. Touching on many aspects of the game to make it feel quite different overall.
Valheim is still mostly the same game but there's so many tweaks that you're going to need a fresh world to experience it all. Thankfully characters can move between worlds so it's not a big issue. However, once you use a character on a new world or play a new world you can't play it with an older version.
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Over the last few short videos that we covered Iron Gate has detailed plenty of what's new, however there's a lot they didn't detail until now. I'm pretty happy they've added a way to get rid of unwanted items with the Obliterator, that's going to make Valheim life much nicer.
To prevent too many spoilers, you can see the full changelog hidden below:
Spoiler changelog, click me
* Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
* Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
* Naming tamed creatures
* Gamepad sensitivity settings
* Auto-pickup toggle button added
* Graphics settings (Active point lights & Active point light shadows)
* Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
* Various other improvements and bugfixes
* Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
* Food GUI overhauled to work better with the rebalanced food
* Over 10 new things to eat (Actually 12)
* Tamed Lox now have a purpose
* Slimy locations & creatures added to plains
* New plantable seeds: Birch, Oak & Onions
* New weapons: Crystal battleaxe, Silver knife
* New shields: Bone tower shield, Iron buckler
* Butcher knife (Special weapon for butchering tamed animals)
* Thunder stone (Sold by trader)
* Lox accessory
* New Darkwood building pieces like shingle roofs, beams, decorations and more
* New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
* Crystal walls
* New types of stacks to show off your treasure and resources
* Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
* Cartography table (For sharing map-data with other players)
* Oven added (For baking bread and pie)
* Obliterator added (Items be gone)
* Iron cooking station (Required to cook some types of meat)
Buy Valheim on the Humble Store or Steam. Valheim is also on sale with 20% off until September 19.
Quoting: AnzaLooks like people have been waiting for the update. At the moment Valheim is back at top ten most played games right now. 77298 peak today, which is still far from Grand Theft Auto V which has had today peak of 123933.I've been waiting for it. Think I'll play it right now, actually.
Quoting: richipI can't find the menu item on steam to start a dedicated server on Linux.Can someone help?
Make sure you include "tools" in your library listing:
Then search for valheim:
Not installed it myself, but I imagine it "Just Works". If not, you may need to navigate to the download location in a terminal and run a script or binary from there.
EDIT: Enabling tools listing might not be required, it seems the search will include any category of result.
Last edited by WorMzy on 19 September 2021 at 3:05 pm UTC
heh-heh.
I looked at it in godmode, and have nary a clue how I'm gonna ...... in normal mode.
You'll see.
:D
Quoting: CanadianBlueBeerJust wait until you see the new thing in the Plains.
heh-heh.
I looked at it in godmode, and have nary a clue how I'm gonna ...... in normal mode.
You'll see.
:D
There have been hints what it is, but I might be able see it myself soon enough. Just have to remember few things from time when plains used to be dangerous. There are some things to do in order to prepare for new area with unknown dangers.
Usual way to prepare is to build either teleport or bed first. That will prevent the situation that after dying, you have no easy way to get back (been there, have several rafts next to plains as proof in the old world). Once that's done, it's good to build at least small outpost so you don't have to travel that much back and forth. New areas usually have some goodies that you need to gather in order to progress, so little bit of storage at least is good.
Of course you still have to get to your grave, so depending on area you need bit of spare potions and other things, just in case. Some biomes are fatal without proper protection.
Spoiler, click me
I should be somewhat prepared for the plains, problem is that I'll eventually run out of good food and need way to make it myself. Plains visit would be good for the black metal and eventually I need place to grow barley
Keeps the eels from eating the boat. (which I chop up, and stash the mats, rebuild the boat when time
to take all the iron home)
Plains: Make a normal base near the water and keep the boat. Teleporter again to bring stuff in.
Of course, gotta bring all the metal on the boat to make the base.
With the new cooking upgrades, that base design is gonna have to be a bit different.
Need room to upgrade/add.
Rocks. Need lots and lots of rocks for the plains base. Of course, by that time, have tons
from mining in other places.
Deathsquitos become needle delivery systems after a bit. (they are stupid easy to kill,
as long as you live through the first hit)
Oh, is funny watching the windmills chop'em up. heh.
But that new thing.... I honestly have no clue yet. (yes, I'm teasing y'all)
:)
Quoting: CanadianBlueBeerFor Swamp area, I build a base (with teleporter) nearby outside the swamp itself.
Keeps the eels from eating the boat. (which I chop up, and stash the mats, rebuild the boat when time
to take all the iron home)
Deconstructing the boat is handy as you need to make boat trip only with full load of iron, you can skip the part where you travel to the site with an empty boat.
Swamp has actually nice option as you can make a tree house. Especially if you don't need a huge base. In swamp there's only one enemy that flies high and they're relatively rare. The thing is that those big trees count as ground for the building stability. Branches will complicate building the stairs, but it should be still doable. I don't know how high you need to build to be out of range of arrows, but if the mobs can't see you, it shouldn't generally be a problem.
For the sunken crypts it's actually nice that you can build a teleport on top of them (most mobs can't reach it from there), so you can go quickly to your base to empty your inventory and have some storage for the iron at the crypt. You could even make a cart, though swamp (and most other terrains) is quite difficult terrain for a cart, so maybe get a boat as close as you can.
As in waves of them.
Still squishy enough, but 2 game days just fending them off while building the walls, and cleaning up the
mess they left behind.
Next round is to check if one of their spawn things is nearby. (from the numbers, there's probably 2 of them)
Upside, more than enough eyes for all the teleports I'll need for the next thousand years. ;p
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