Across various previous articles we've looked at how many games are supported on Linux and how many Windows games work with Steam Play Proton, so let's take a look at the current top 100.
The top 100 Steam games is a list that fluctuates quite a lot, so this is taken using a snapshot of what was available thanks to SteamDB going by the 24 hour player peak count. Seems like a pretty good sample to use since it shouldn't be drastically different any time soon, except for big new releases after the article goes live of course. So this is just a snapshot of how things look in early October 2021 ahead of the Steam Deck release.
Over time the compatibility is expected to increase thanks to native ports, more Windows-only games working with Steam Play Proton and now Easy Anti-Cheat and BattlEye have expanded their support.
Name | 24 Hr Peak | Linux Status |
New World | 790,682 | Proton Broken (Anti-Cheat) |
Counter-Strike: Global Offensive | 789,100 | Linux Native |
Dota 2 | 587,627 | Linux Native |
PUBG: BATTLEGROUNDS | 341,912 | Proton Broken (Anti-Cheat) |
Apex Legends | 220,593 | Proton Broken (Anti-Cheat) |
NARAKA: BLADEPOINT | 131,161 | Proton Broken (Anti-Cheat) |
Grand Theft Auto V | 103,932 | Works with Proton |
Team Fortress 2 | 89,491 | Linux Native |
Destiny 2 | 81,595 | Proton Broken (Anti-Cheat) |
Rust | 69,107 | Proton Broken (Anti-Cheat) |
Wallpaper Engine | 64,082 | Proton Broken |
Tom Clancy's Rainbow Six Siege | 64,048 | Proton Broken (Anti-Cheat) |
Warframe | 59,171 | Works with Proton |
Dead by Daylight | 56,988 | Proton Broken (Anti-Cheat) |
Rocket League | 54,039 | Works with Proton |
Battlefield V | 51,319 | Works with Proton |
Football Manager 2021 | 50,672 | Works with Proton |
ARK: Survival Evolved | 46,999 | Linux Native |
FIFA 22 | 46,847 | Works with Proton |
Cookie Clicker | 46,482 | Works with Proton |
Valheim | 46,423 | Linux Native |
MIR4 | 46,023 | Proton Broken |
PAYDAY 2 | 38,942 | Linux Native |
Sid Meier's Civilization VI | 37,433 | Linux Native |
Terraria | 36,815 | Linux Native |
Euro Truck Simulator 2 | 35,640 | Linux Native |
FINAL FANTASY XIV Online | 35,113 | Works with Proton GE |
DayZ | 34,126 | Proton Broken (Anti-Cheat) |
War Thunder | 32,164 | Linux Native |
World of Tanks Blitz | 31,939 | Works with Proton |
Hearts of Iron IV | 31,686 | Linux Native |
Unturned | 29,382 | Linux Native |
Garry's Mod | 28,931 | Linux Native |
Farming Simulator 19 | 28,141 | Works with Proton |
Monster Hunter: World | 28,126 | Works with Proton |
The Elder Scrolls Online | 25,690 | Works with Proton |
Don't Starve Together | 25,412 | Linux Native |
Total War: WARHAMMER II | 25,372 | Linux Native |
Stardew Valley | 24,900 | Linux Native |
Brawlhalla | 23,196 | Works with Proton |
雀魂麻将(MahjongSoul) | 23,028 | Works with Proton |
Left 4 Dead 2 | 22,208 | Linux Native |
The Elder Scrolls V: Skyrim Special Edition | 21,876 | Works with Proton GE |
Phasmophobia | 21,558 | Works with Proton |
Europa Universalis IV | 20,886 | Linux Native |
The Witcher 3: Wild Hunt | 20,084 | Works with Proton |
Sid Meier's Civilization V | 19,629 | Linux Native |
Age of Empires II: Definitive Edition | 19,578 | Works with Proton |
7 Days to Die | 19,320 | Linux Native |
RimWorld | 19,272 | Linux Native |
Black Desert | 18,719 | Proton Broken (Anti-Cheat) |
Red Dead Redemption 2 | 18,622 | Works with Proton |
Pathfinder: Wrath of the Righteous | 18,336 | Works with Proton |
Bloons TD 6 | 17,775 | Works with Proton |
VRChat | 17,705 | Unstable with Proton |
Bless Unleashed | 17,400 | Proton Broken (Anti-Cheat) |
The Binding of Isaac: Rebirth | 17,363 | Linux Native |
Fallout 4 | 17,208 | Works with Proton |
SMITE | 17,107 | Proton Broken (Anti-Cheat) |
Hunt: Showdown | 16,873 | Proton Broken (Anti-Cheat) |
SCUM | 16,750 | Proton Broken |
Factorio | 16,549 | Linux Native |
Stellaris | 16,463 | Linux Native |
Cities: Skylines | 16,238 | Linux Native |
Arma 3 | 16,060 | Partially works with Proton |
Conqueror's Blade | 15,251 | Proton Broken |
Mount & Blade II: Bannerlord | 14,638 | Works with Proton |
Battlefield 1 | 14,473 | Works with Proton |
Counter-Strike | 14,338 | Linux Native |
tModLoader | 14,225 | Linux Native |
No Man's Sky | 13,686 | Works with Proton |
Forza Horizon 4 | 13,465 | Works with Proton |
EA SPORTS FIFA 21 | 13,399 | Unstable with Proton |
Yu-Gi-Oh! Duel Links | 13,358 | Works with Proton |
eFootball PES 2021 SEASON UPDATE | 13,297 | Partially works with Proton |
NBA 2K22 | 12,848 | Works with Proton |
Crusader Kings III | 12,609 | Linux Native |
Nickelodeon All-Star Brawl | 12,494 | Proton Broken |
Sea of Thieves | 12,394 | Partially works with Proton |
Fall Guys: Ultimate Knockout | 12,266 | Proton Broken (Anti-Cheat) |
Football Manager 2020 | 11,991 | Works with Proton |
The Sims 4 | 11,627 | Works with Proton |
Soundpad | 11,571 | Proton Broken |
Path of Exile | 11,232 | Works with Proton |
Geometry Dash | 11,031 | Works with Proton |
Need for Speed Heat | 11,018 | Works with Proton |
Satisfactory | 10,788 | Works with Proton |
World of Warships | 10,775 | Works with Proton |
DARK SOULS III | 10,733 | Works with Proton |
Medieval Dynasty | 10,611 | Works with Proton GE |
Dying Light | 10,453 | Linux Native |
F1 2021 | 10,224 | Proton Broken |
Paladins | 10,144 | Proton Broken (Anti-Cheat) |
Cyberpunk 2077 | 9,952 | Works with Proton |
Tales of Arise | 9,686 | Works with Proton |
Eternal Return | 9,235 | Proton Broken |
Divinity: Original Sin 2 | 9,131 | Works with Proton |
BeamNG.drive | 9,123 | Works with Proton |
Timberborn | 8,775 | Works with Proton |
Among Us | 8,699 | Works with Proton |
Some notes:
- Proton GE refers to the community-built version of Proton. So while it requires adding it manually (which takes all of 5 minutes), it still works. This is sometimes needed for games where videos don't work with the official Proton. Valve is working on getting them all working out of the box with official Proton.
- We expect Rust to work at the launch of the Steam Deck or shortly after, given that Garry Newman of Facepunch already stated previously it was in progress to have their Easy Anti-Cheat supported in Proton.
- Age of Empires II: Definitive Edition works but online multiplayer can desync unless you do a small fix.
- Phasmophobia doesn't have in-game voice due to it needing Windows Cortana.
- The native port of ARK: Survival Evolved is pretty poor, and online with the Windows version in Proton is broken due to the BattlEye anti-cheat used.
- Rocket League was removed from Steam, however it does work with Wine (which Proton is built from) if you use something like the Heroic Games Launcher.
- Total War: WARHAMMER II has a native Linux port but the multiplayer is separated from Windows, it does also work with Proton.
- The Binding of Isaac: Rebirth has a native port but the latest DLC does not, so it needs Proton for that.
- Fallout 4 works but needs a small launch option fix for the audio.
- Arma 3 single-player can work with Proton but multiplayer does not, same for eFootball PES 2021 SEASON UPDATE.
- Sea of Thieves works but is missing in-game voice chat.
The takeaway here is that when blending together native Linux builds, those that run well with the official Valve Proton and Proton GE you can currently expect approximately 75% (minus 3 if you don't want to count Proton GE) of the top 100 to work on Linux / SteamOS and so hopefully the SteamOS Linux powered Steam Deck too.
It's never going to be an exact figure because PC gaming (both Windows and Linux) has so many possible configurations, there's a lot of wiggle room for games to work for one person and not another so as always take it with a grain of salt. How well they work within the constraints of the Steam Deck is another matter, many will need special tweaks.
When you think about those broken by anti-cheat, 15 might not sound like a lot but these are they absolute most popular games on Steam. Their absence will be felt if they aren't updated to work.
Considering there are over 52,000 games on Steam (with hundreds releasing each week), Valve has plenty of work to do with Proton to hit their marketing where they've said their aim is for all games to work. Hopefully a bunch more developers will also look to support Linux directly with either native builds or properly test against Proton to further increase compatibility.
Quoting: CFWhitmanThey really can't do this. They would be ridiculed for telling their customers to install Windows on the Steam DeckThey don't need to say this exactly, they can just keep saying as they says today "Sorry we don't have support for your platform" and let the users do the math.
Quoting: CFWhitmanunless some percentage approaching half of all Steam Deck users were already doing it anyway, and that is very highly unlikely.I don't think so, specially if this results in "more games being available to my console". Remember that not all Steam Deck buyers are Linux fans (most don't even care about which system they're running) so more games (specially the not support popular ones) are a great motivation for people to change (which was my first comment).
Imagine for example, if there was a (legal) way to run Nintendo games in the play station, where the procedure would involve just tweaking the system's console, even non technical users would have interest in doing this procedure because it would mean "more new games" as result.
Quoting: CFWhitmanThough Valve will not put up any obstacles to installing Windows, they have no intention of supporting Windows on the Steam Deck.Yep
Quoting: F.UltraDon't forget that the release of the Deck is a major event, so there will be adds, and promotions and perhaps even parties. As a game dev you want as much publicity / visibility as possible so they should be interested in being included in the upcoming Deck promotions.Indeed
This is one of the reasons why the big publishing houses never release a native linux build even though they obviously have one internally (for Stadia) -> that doing so won't get them inclusion on some big event and why they instead release on say the Switch since Nintendo will give them free air time.
So if Valve handles to release of the Deck properly then there should be huge interest to be on the hype train.
But if Steam Machines thought us anything is that keeping support is more important that just the initial support.
Of course I'm also expecting game developers to take a ride on the hype train, but we don't want them to get off after the first station :)
Quoting: BielFPsQuoting: ArtenYou've never done anything for any reason other than profit? Or are Valve shareholders of a different species than you? Maybe you'd be right if they were Ferengi.
Again, my point is some people (don't know if it's your case too) are thinking Valve is doing all of this in a "holy crusade of pushing Linux game for the greater good"
Let's pretend this was true, a very effective way would be for them to subsidize the development of Linux versions of the most popular games at the moment for example, but this wouldn't make them (Valve) profit more with sales than they already do with those games being windows only (again they profit in both cases)
Quoting: BeamboomSPEAK... With the ghosts?! 😮It's a feature of the game :)
I don't know why they do what they do, and I don't really care. The enemy of my enemy is my friend. In fact, even if they're only doing it for profit, I don't have the slightest problem with it. I'm just saying, there's no way to rule out other options.
Sponsoring popular games would not be an effective use of resources, regardless of the reason. Porting the game takes some time and you do not know if it will be popular even at the time of completion of the port. Besides, how many people play just popular games? How many games are you willing to give up just to jump on another platform? For this, making Linux a popular gaming platform seems to be the best way.
Quoting: dxmnWhat i say is that Valve doesn't need to add anything to implement (nor to implement anything).Quoting: kokoko3kQuoting: dxmnHopefully Valve adds an easy way to implement GE's Proton into the steam deck. There are already tools like protonup that automate the aforementioned 5 minute processWhy?
If Valve wants you to use ProtonGE, the straightforward way is to ship it by default alongside "vanilla" Proton.
Are there licensing issues i'm not aware of?
I feel that most people who buy the deck are looking for a simple handheld comparable to the switch or something alike, and wouldn't want to go as far as to open the shell or change to a desktop environment in order to use it, or wouldn't be confident that they wouldn't break something along the way.
All the implementation is already there; Valve just need to ship protonGE alongside Vanilla Proton.
Quoting: CatKillerBut it's definitely not primarily a hardware play (they aren't making anywhere near enough units, by several orders of magnitude)
Why so? I always tought it was a matter of offer and demand, in the hardware market... You want to have enough inventory to meet the demand, but not too much of it so as not to get stuck with it. If there is a demand, why wouldn' Valve try to ramp up the production of Steam Decks?
At this moment, it's pretty hard to have a clear idea of Valve's intentions, due to the chip shortage that's draining nearly all resources, but I doubt they wouldn't try to meet the demand. That's what I would do if I was launching a new product, at least.
The Steam Deck presale gave Valve a good insight of what's to come for the Steam Deck, imo. Let's wait and see, but it would be weird if they didn't decide to capitilize on the opportunity, imo.
Edit: I mean, it might not be primary now, but who knows, it might come to this, at some point.
Last edited by Mohandevir on 6 October 2021 at 2:30 pm UTC
Quoting: MohandevirTo make a credible console, you need to be aiming at sales of around 100 million units, and you need everyone to know that you're aiming for that kind of audience for your platform so that everyone buys in. Low sales breaks the entire model. Valve aren't making anything like that many. Nowhere near. You need to sell worldwide to normal people in normal shops. Valve aren't doing that, either.Quoting: CatKillerBut it's definitely not primarily a hardware play (they aren't making anywhere near enough units, by several orders of magnitude)
Why so? I always tought it was a matter of offer and demand, in the hardware market... You want to have enough inventory to meet the demand, but not too much of it so as not to get stuck with it. If there is a demand, why wouldn' Valve try to ramp up the production of Steam Decks?
As a demonstration device for Linux gaming, you only need to sell a few million devices; the important thing is to get people talking about it. That's perfectly in line with what we've seen about Valve's production capacity. As a demonstration device for Linux gaming, your primary audience is PC gamers. You need to already have a Steam account to buy a Steam Deck. For a console, having competitors making similar devices running the same OS and the same games would mean that you'd lost, and badly; as a demonstration device for Linux gaming, having competitors making similar devices running the same OS and the same games means that you've won, and someone else is doing your work for you. Valve have said that they want other companies to make similar devices.
I'm sure that Valve are very satisfied that there's lots of demand, and they'll scale up production to make as big a splash as they can. It's just not at the scale of a console and isn't doing console things. They've said themselves that it's an experiment, to gauge their assumptions about where they've got to.
Last edited by CatKiller on 6 October 2021 at 3:31 pm UTC
Quoting: ArtenI don't know why they do what they do, and I don't really care. The enemy of my enemy is my friend.The enemy of my enemy is my friend.
Spoiler, click me
It's okay to be ideological about this, I'm only stating that Valve isn't. It's just business.
Quoting: ArtenSponsoring popular games would not be an effective use of resources, regardless of the reason.
On the contrary, popular games can separate a company from being a big profitable one to bankruptcy. Take Nintendo for example, a multi millionaire multinational company which holds in 3 specific franchises: Mario, Zelda and Pokemon. It doesn't matter if they have less games that other platforms, or if the competition have more capable performance, because people are willing to buy their products in order to play those popular ones. And if for some reason they launch an console without those games, then it would fail for sure.
Quoting: ArtenPorting the game takes some time and you do not know if it will be popular even at the time of completion of the port.They still could do it by sponsoring already consolidated games (like the ones in this article for example). If Linux was the only platform that steam supported, then Valve would need to do this (like consoles do for example). Since Valve profits from both systems they don't have any reason to heavily push one of them.
Quoting: ArtenBesides, how many people play just popular games?A whole lot, and this article is the illustration of it. When you're a big company selling something quantities of sales matter (sometimes over quality unfortunately), 1 game played by thousands matter more than 100 games played by 10 people, you may don't agree with it but it's the reality.
Quoting: ArtenHow many games are you willing to give up just to jump on another platform?This is the main problem I stated in my first post, the fact that you have to "give up" on something in order to play on Linux. For average consumers (aka the majority of people who give money to game companies) if you have platform A that you can play 1 and 2 and Platform B that you can only play 2, then they tend to choose platform 1 because they don't need to "give up" on anything.
Quoting: ArtenFor this, making Linux a popular gaming platform seems to be the best way.In a long term? sure we both are aware of it, but talking about the current time "Linux" is the guy holding people to play their favorite games. Yes yes I'm aware this isn't the case, but for most of the people they see the in this way unfortunately.
Quoting: CatKillerTo make a credible console, you need to be aiming at sales of around 100 million units, and you need everyone to know that you're aiming for that kind of audience for your platform so that everyone buys in. Low sales breaks the entire model. Valve aren't making anything like that many. Nowhere near. You need to sell worldwide to normal people in normal shops. Valve aren't doing that, either.
As a demonstration device for Linux gaming...
I don't think it needs to be one of these two. You'd need to target dozens of millions if your console is competing with the big two, if it's not compatible with anything else and if it wants to fetch exclusive triple A games. None of this is true for Valve. I wouldn't know why they'd need to target so many.
But it can still be viable, without having to be something "special for Linux". As long as they can sell without loss (or maybe compensate little losses for the smallest Steam Deck with the big one(s)), they're fine. More hardware to sell games for, as that's their main business.
Quoting: ShabbyXQuoting: elmapulQuoting: ShabbyXQuoting: BielFPsQuoting: ShabbyXThey did this to take advantage of the Cortana's AI, despite the "Windows dependency" part, I think this was actually pretty smart of them.Quoting: BielFPs... that Phasmophobia requires Cortana to use the voice functions of the game, ...
Wow, that's so braindead.
That's a sure way of making sure your game is completely unplayable in 5 years is what that is.
at the worst case scenario, they disable this feature and the game do work.
you seem like someone who prefer an game to never exist than to exit for a few time.
Disclaimer, I know nothing about this game, if the feature is entirely optional, then sure, that's fine.
If it's a core part of the game, then making it depend on some tech existing and shipping by the operating system is braindead. API's change, technologies change, it's not like the Cortana API has been standardized. In a few years Cortana will change enough that the game would be borked.
Adding voice recognition to games is a smart idea, sure. Just the technology used to implement it was wrong. They could have used some third party library (open source preferable of course) they could ship and not worry about it changing.
Again, if the feature can be disabled and is entirely optional, then sure, go nuts.
I'm just really surprised how nobody mention that Cortana is a shit that spy on people...
Quoting: CyrilI'm just really surprised how nobody mention that Cortana is a shit that spy on people...
Same as Google, Siri, Alexa and such. Nothing new there that is worth mentioning. At least in a game it stops listening when you quit playing.
Quoting: CatKillerQuoting: MohandevirTo make a credible console, you need to be aiming at sales of around 100 million units, and you need everyone to know that you're aiming for that kind of audience for your platform so that everyone buys in. Low sales breaks the entire model. Valve aren't making anything like that many. Nowhere near. You need to sell worldwide to normal people in normal shops. Valve aren't doing that, either.Quoting: CatKillerBut it's definitely not primarily a hardware play (they aren't making anywhere near enough units, by several orders of magnitude)
Why so? I always tought it was a matter of offer and demand, in the hardware market... You want to have enough inventory to meet the demand, but not too much of it so as not to get stuck with it. If there is a demand, why wouldn' Valve try to ramp up the production of Steam Decks?
As a demonstration device for Linux gaming, you only need to sell a few million devices; the important thing is to get people talking about it. That's perfectly in line with what we've seen about Valve's production capacity. As a demonstration device for Linux gaming, your primary audience is PC gamers. You need to already have a Steam account to buy a Steam Deck. For a console, having competitors making similar devices running the same OS and the same games would mean that you'd lost, and badly; as a demonstration device for Linux gaming, having competitors making similar devices running the same OS and the same games means that you've won, and someone else is doing your work for you. Valve have said that they want other companies to make similar devices.
I'm sure that Valve are very satisfied that there's lots of demand, and they'll scale up production to make as big a splash as they can. It's just not at the scale of a console and isn't doing console things. They've said themselves that it's an experiment, to gauge their assumptions about where they've got to.
I get your point, but I see a "flaw" (might be too strong a word)... No other company will be able to challenge Steam Deck's pricing ranges. Valve was able to offer agressive pricing because they mainly sell games. Those that could challenge them are Sony or Microsoft, who knows how to undersale consoles and get the money invested back on game sales. DELL's potential UFO will never be able to challenge the Steam Deck on this aspect... Just like any other PC handheld that we've seen up to this date. The Steam Machines suffered from too high prices in the same way.
I'm quite sure that the Steam Deck will stay relevant for years, in this market and will be the leader of the segment. Let's hope Valve is aware of that and ready to face the challenge.
Quoting: EhvisQuoting: CyrilI'm just really surprised how nobody mention that Cortana is a shit that spy on people...
Same as Google, Siri, Alexa and such. Nothing new there that is worth mentioning. At least in a game it stops listening when you quit playing.
No it's not the same Cortana is installed by default on Windows and you can hardly disable it (majority of people won't anyway).
Yeah it stops listening in-game, but then continue listening back at your desktop, lol.
Quoting: ArtenQuoting: elmapulQuoting: ArtenQuoting: BielFPsYes that's why they can safely invest in a new concept like this one. Valve is in a unique position where they're consolidate as the top game store in the world and doesn't have shareholders to answer too, but this doesn't mean they don't want profit.
If for some reason investing on linux would result only in expenses they would never invest on it.
I didn't say they didn't want to profit from it. I wrote that we can't be sure why they're doing it, and I listed profit as one option.
You've never done anything for any reason other than profit? Or are Valve shareholders of a different species than you? Maybe you'd be right if they were Ferengi.
i certainly never wasted billion of dollars into something not expecting profits in return.
Do you have billion of dollars?
You think all the billionaires giving away their assets to charity are doing it for profit? Some of them do it for taxes, but part of it gives away so much that it doesn't make tax sense. They're doing it for something other than monetary gain. Some do it for a good feeling, someone else to be accepted back into the human race (Gates). Nobel, for example, created the Nobel Prize because he wanted to improve his reputation.
I keep saying valve can do it for profit (which I personally don't think is a bad thing), but they doesn't have to. They can count on losses to be acceptable or they can even guess that they might be profitable, but we don't have the information to say they're doing it for profit. Even that profit may end up being a side benefit of their efforts to do it for a different purpose.
you forgot to mention 2 things...
yes there is tax exemptions but there is also:
1)an free publicit for the company.
2)political influence (for example, if you government give up this idea of using linux/teaching how to use linux , to gain technologycal independence, then we will not remove our contributions to charity/jobs)
but yeah, you are right, if i was billionaire i would use part of my money for an good cause, i was just kidding.
the main issue is: most bilionaries made their profit in ethical questionable ways, so its a matter : the means justify the ends.
Quoting: ArtenYes. Bad example.Quoting: elmapulQuoting: ArtenQuoting: BielFPsYes that's why they can safely invest in a new concept like this one. Valve is in a unique position where they're consolidate as the top game store in the world and doesn't have shareholders to answer too, but this doesn't mean they don't want profit.
If for some reason investing on linux would result only in expenses they would never invest on it.
I didn't say they didn't want to profit from it. I wrote that we can't be sure why they're doing it, and I listed profit as one option.
You've never done anything for any reason other than profit? Or are Valve shareholders of a different species than you? Maybe you'd be right if they were Ferengi.
i certainly never wasted billion of dollars into something not expecting profits in return.
Do you have billion of dollars?
You think all the billionaires giving away their assets to charity are doing it for profit?
Mind you, in the very specific example of Valve and Gabe Newell + core team, I am not actually certain what their motivations are and am willing consider it plausible they could not just have but be acting on some relatively normal, human motivations. At a minimum, I'd want to say that the ways Valve pursue profit are seriously shaped by a certain style and set of beliefs and values--so for instance, they have a strategy of dealing with threats from Microsoft by pushing for open platforms in part because they like open platforms and want to think a strategy pushing them will work (I hope they're right). So I agree with you on your main point.
But this is a rare case. All those billionaires "giving away" tons of money are mostly doing it with the assistance of huge money-management companies like Price Waterhouse Cooper or whatever, and they don't actually give the money away. What they do, is dodges like putting the money into a "charitable trust", which is an organization theoretically dedicated to giving money to charity, which gets tax breaks because of this, but which they control and which has few rules about how much money actually gets given. And their press releases talk about this money in this trust which they control and which is still being invested for profit but paying less or no tax, as if they had just given all that money away. But they haven't, they've just shielded it from taxes. Billionaires do a lot of that stuff.
Last edited by Purple Library Guy on 6 October 2021 at 5:08 pm UTC
Quoting: ShabbyXQuoting: elmapulQuoting: ShabbyXQuoting: BielFPsQuoting: ShabbyXThey did this to take advantage of the Cortana's AI, despite the "Windows dependency" part, I think this was actually pretty smart of them.Quoting: BielFPs... that Phasmophobia requires Cortana to use the voice functions of the game, ...
Wow, that's so braindead.
That's a sure way of making sure your game is completely unplayable in 5 years is what that is.
at the worst case scenario, they disable this feature and the game do work.
you seem like someone who prefer an game to never exist than to exit for a few time.
Disclaimer, I know nothing about this game, if the feature is entirely optional, then sure, that's fine.
If it's a core part of the game, then making it depend on some tech existing and shipping by the operating system is braindead. API's change, technologies change, it's not like the Cortana API has been standardized. In a few years Cortana will change enough that the game would be borked.
Adding voice recognition to games is a smart idea, sure. Just the technology used to implement it was wrong. They could have used some third party library (open source preferable of course) they could ship and not worry about it changing.
Again, if the feature can be disabled and is entirely optional, then sure, go nuts.
many games are shipped with specific versions of directX for that reason, things break over time.
im not sure about speach rec/ia stuff, if its possible to ship with an specific version of it.
i was planing to make an game using speach recognition since the windows vista days, one of the reasons why i gave up was because its only avaliable for windows, but looking back it seems like an stupid idea to give up on the game due to it, and to blame microsoft for spending billions of dollars into making an feature then making it windows exclusive, its not their fault if the opens source comunity couldnt produce something but they could, then i rather see this feature and any derivative software that come as consequence to exist than to not.
one of the things people told me about it was:
"linux dont have niche features that no one uses"
but even computers for layman users was seen as an niche stuff before apple and microsoft proved that there is demand for this market, IBM lose the opportunity to make billions due to their lack of vision.
even stuff like GUI was an niche in the past.
if the open source comunity cant see that speach recognition is an platform rather than an gimmick, and join efforts to make an "minimum viable product" for developers who want an derivative product, instead of making tons of desktop enviroments that no one asked for to solve problems that could probably be solved by customizing KDE and fragmenting the developer efforts to support then all...
then we cant blame microsoft/google/apple for creating such tech.
honestly i tried to find an solution, but by the time that i found both an game engine and speach rec solution for linux, the speach rec tech was no longer free to use (google solution)
now im looking for an alternative, meanwhile working on other game ideas.
honestly using an open source library would be an priority if such thing existed, but it dont, and the main issue is: it need training data wich we refuse to do, telemetry if you will. or at least an public repository of voice samples, mozilla tried to create that one, and there are some projects of open source speach rec traning material and data somewhere but no where near an drop in replacement for the proprietary solutions.
Last edited by elmapul on 6 October 2021 at 4:53 pm UTC
Quoting: MohandevirI get your point, but I see a "flaw" (might be too strong a word)... No other company will be able to challenge Steam Deck's pricing ranges. Valve was able to offer agressive pricing because they mainly sell games. Those that could challenge them are Sony or Microsoft, who knows how to undersale consoles and get the money invested back on game sales. DELL's potential UFO will never be able to challenge the Steam Deck on this aspect... Just like any other PC handheld that we've seen up to this date. The Steam Machines suffered from too high prices in the same way.
I'm quite sure that the Steam Deck will stay relevant for years, in this market and will be the leader of the segment. Let's hope Valve is aware of that and ready to face the challenge.
It's that they're willing to let other companies make similar devices that shows that they aren't going for the sell loads of hardware to get locked in ecosystem sales console play. I agree (and have said in comments elsewhere previously) that other companies aren't really going to be able to.
Hardware companies don't have Steam to lean on, so they need to make profit on the hardware itself, and at the low end the aggressive pricing of the Deck shuts that out. At the premium end there could be profit, but for current and near-future technology the Deck has hit the optimum compromises so that a more expensive device would be a worse device: higher resolution screen means worse performance and worse battery life, a better battery means a heavier device, and so on. Maybe in a couple of tech generations there'll be space. I think it's naïve, maybe, certainly optimistic, for Valve to think that everyone's going to leap in and make SteamOS devices and solve their worldwide logistics things for them.
Microsoft, of course, does have a gaming software ecosystem to lean on for profits, and releasing an Xbox-branded handheld that plays Windows games could really put a spoke in the wheels of the Steam Deck.
Quoting: CatKillerMicrosoft, of course, does have a gaming software ecosystem to lean on for profits, and releasing an Xbox-branded handheld that plays Windows games could really put a spoke in the wheels of the Steam Deck.
But they said that the Steam Deck is an Xbox Handheld.
https://bgr.com/tech/phil-spencer-hints-that-the-steam-deck-could-be-the-portable-xbox-of-our-dreams/
Edit: This said, it feels like Valve is using the Steam Deck and SteamOS 3.0 to try and create something similar to Google and Android with many OEM jumping in the fray along with their own hardware and, who knows, custom SteamOS versions.
Last edited by Mohandevir on 6 October 2021 at 5:38 pm UTC
Quoting: BielFPsThey don't need to say this exactly, they can just keep saying as they says today "Sorry we don't have support for your platform" and let the users do the math.
They can do this as long as they don't care about missing out on any sales that would go to Steam Deck owners. In that case, they don't really have to say anything. How important this is to them depends on how many Steam Decks end up being sold.
Quoting: BielFPsI don't think so, specially if this results in "more games being available to my console". Remember that not all Steam Deck buyers are Linux fans (most don't even care about which system they're running) so more games (specially the not support popular ones) are a great motivation for people to change (which was my first comment).
Imagine for example, if there was a (legal) way to run Nintendo games in the play station, where the procedure would involve just tweaking the system's console, even non technical users would have interest in doing this procedure because it would mean "more new games" as result.
This seems out of touch with mainstream users.
If users could practically run Windows from the SD card, then there might be a more significant percentage to actually do that, but my experience with SD cards and with Windows suggests that would not be a terribly pleasant experience, assuming it's possible without messing up the existing operating system.
Changing the operating system to Windows is not something the majority of people will be interested in doing (especially not permanently).
Quoting: BielFPsYep
Yes, very much so. Valve making sure Windows will install is in no way the same thing as supporting it. The person writing that article makes an assumption. Nothing I have heard from Valve suggests they will be supporting Windows. Valve's "support" of Windows will consist of making sure there are no absolute roadblocks to using it as far as I have heard them say up to this point.
You seem assured that running Windows on the Steam Deck will be a very common thing. The only way that this will happen is if things don't work out the way Valve wants them to at all. If the Steam Deck were to flop once released, then Valve might consider actually supporting Windows installations to sell through the remaining units.
Most people don't replace the operating system on any device they buy. I say this as someone who is perfectly willing to do that myself, but is self-aware enough to know that I am in the minority.
Quoting: kokoko3kWhat i say is that Valve doesn't need to add anything to implement (nor to implement anything).
All the implementation is already there; Valve just need to ship protonGE alongside Vanilla Proton.
I suspect that there are legal obstacles to them shipping protonGE, or they would already make it available through Steam.
Quoting: CFWhitmanQuoting: kokoko3kWhat i say is that Valve doesn't need to add anything to implement (nor to implement anything).
All the implementation is already there; Valve just need to ship protonGE alongside Vanilla Proton.
I suspect that there are legal obstacles to them shipping protonGE, or they would already make it available through Steam.
Everytime that somebody suggest to install a WMF patch with a link included, Kisak delete it because is a "legally problematic workaround"
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