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The Epic Games Store comes to the game manager Lutris, giving you an even better place to deal with your game library split across many different stores. On top of that it also supports Steam for Windows as a game source, for those titles you can't get working directly through Proton.

Now this means that Lutris can help you manage Epic Games Store, GOG, Humble Store, Steam (Linux/Windows), DOSBox, Emulators and more. Even more helpful is that Lutris games can be launched from Steam, you can disable 3rd party services you don't want, there's support now for DXVK-NVAPI and DLSS and VKD3D is now an option by itself.

Even more came with this release like the ability to use AMD FidelityFX Super Resolution (FSR) with compatible versions of Wine, gamescope is an option, Esync was enabled by default, Dolphin was added as a game source, installers for GOG were improved, an improved monitor for your Steam games and much more.

Sounds like this is one of the biggest releases of the open source app yet.

See more on the Lutris website and GitHub.

Article taken from GamingOnLinux.com.
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Pendragon Oct 12, 2021
Quoting: tuubiNote that this is only a problem if you're still on Mint 19. I'd expect that most Mint users have upgraded to Mint 20 at this point, seeing as it's been out since July 2020. Unless they can't due to the dropped 32bit release I guess.

Yep, it's only an issue because ubuntu 18.04 still only comes with older python ..

I disagree with expecting 'most Mint users have upgraded to Mint 20' though ... considering there were enough users running older *unsupported* versions of LM that Clem actually had to make a Blog post about it (!!!), but that's just my take
mrazster Oct 13, 2021
Quoting: dxmnIt’s a little disappointing to me that the method they used to implement this wasn’t a project like Legendary, but you have to download the proprietary launcher, run it through their custom patched Wine, etc. I’m not complaining as long as it works.

So, how does this work ?
When you try to launch the game from Lutris, does it then launch the proprietary launcher and the launches the game ?


Last edited by mrazster on 13 October 2021 at 1:41 am UTC
dxmn Oct 13, 2021
Quoting: mrazster
Quoting: dxmnIt’s a little disappointing to me that the method they used to implement this wasn’t a project like Legendary, but you have to download the proprietary launcher, run it through their custom patched Wine, etc. I’m not complaining as long as it works.

So, how does this work ?
When you try to launch the game from Lutris, does it then launch the proprietary launcher and the launches the game ?

It doesn't even work properly in practice from me, to be honest. You download games as you would on Windows, download the launcher from Epic and run it through Wine (launching games from the Epic launcher doesn't even work) but Lutris won't know if the game is installed until the launcher closes completely (with exit code 0), not just pressing the X button.

The run command in Lutris post-install calls the proprietary launcher to launch said game once it's shown as installed in Lutris. It's kind of a messy chain. I change the run command to the base .exe almost every time because it almost never works without changing it.
kokoko3k Oct 13, 2021
Quoting: rustybroomhandleWait, is there now an easy "Add to Steam" option, or does one still need to go through the process of manually adding a non-Steam app from within Steam?

EDIT: Nope, it's still this whole spiel.

Quote1. Make sure you're in Steam Desktop mode (not Big Picture Mode)
2. Select Games -> Add a non-Steam game to my Library
3. Click Browse, filter by file type of All Files, and the find the executable of lutris
4. Right click on the new "lutris" shortcut and select Properties
5. Rename the title to the name of the game you would like to add. For example: SuperTux
6. Set the launch options to lutris:rungame/supertux, where supertux is the slug of the game, found in the URL of the game on the Lutris website
7. Add an icon from either Steam Banners or TheGamesDB

A pity. This can be a one-click thing.

Untested:
https://github.com/podiki/steamtinkerlaunch/wiki/Add-Non-Steam-Game

Going to test right now :)

-EDIT-
Steem needs to be (re)started after using the command, steam doesn't need to be running while running the following (example):
stl addnonsteamgame --appname=MyEpicGame --exepath=/usr/bin/kwrite --iconpath=/usr/share/icons/hicolor/128x128/apps/emacs.png

One step closer, now we need something to list games installed in lutris and we can start scripting a loop for it, going to think about it...




Last edited by kokoko3k on 13 October 2021 at 11:08 am UTC
kokoko3k Oct 13, 2021
Just made lutris2steam.sh:

#!/bin/bash
for lutrisgame in $(lutris -l|awk -F '|' '{print $3}'); do
  while true; do
    read -p "$(echo "Do you want to add "$lutrisgame" to steam (y/n) ? ")" yn
    case $yn in
      [Yy]* ) stl addnonsteamgame --appname="Lutris-$lutrisgame" --exepath=/usr/bin/lutris --launchoptions="lutris:rungame/$lutrisgame" --iconpath=/usr/share/icons/lutris.png ; break;;
      [Nn]* ) echo "Skip."; break;;
      * ) print_error "Please answer y or n.";;
      esac
    done
    echo "---- NEXT ----"
done


Close steam, install something under lutris, start lutris2steam.sh.
For every installed lutris game, it will ask you if you want to add the game to steam; makes sense if you want to do an initial copy; for the subsequent ones, it is more convenient to use stl instead.
"Lutris" is prepended to the game name so that one can filter it in the steam library search box.
/usr/share/icons/lutris.png is selected as a generic icon for every game.

Do you want to add neverball to steam (y/n) ? y

mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - === Adding new non-steam game ===
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - AppID: '3772376587'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - App Name: 'Lutris-neverball'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Exe Path: '"/usr/bin/lutris"'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Start Dir: '"/usr/bin"'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Icon Path: '/usr/share/icons/lutris.png'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Launch options: 'lutris:rungame/neverball'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Is Hidden: '0'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Allow Desktop Config: '1'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Allow Overlay: '1'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - OpenVR: '0'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Tags: ''
---- NEXT ----


Tools needed:
bash,awk,steamtinkerlaunch.


Last edited by kokoko3k on 13 October 2021 at 11:24 am UTC
rustybroomhandle Oct 13, 2021
Quoting: kokoko3kJust made lutris2steam.sh:

#!/bin/bash
for lutrisgame in $(lutris -l|awk -F '|' '{print $3}'); do
  while true; do
    read -p "$(echo "Do you want to add "$lutrisgame" to steam (y/n) ? ")" yn
    case $yn in
      [Yy]* ) stl addnonsteamgame --appname="Lutris-$lutrisgame" --exepath=/usr/bin/lutris --launchoptions="lutris:rungame/$lutrisgame" --iconpath=/usr/share/icons/lutris.png ; break;;
      [Nn]* ) echo "Skip."; break;;
      * ) print_error "Please answer y or n.";;
      esac
    done
    echo "---- NEXT ----"
done


Close steam, install something under lutris, start lutris2steam.sh.
For every installed lutris game, it will ask you if you want to add the game to steam; makes sense if you want to do an initial copy; for the subsequent ones, it is more convenient to use stl instead.
"Lutris" is prepended to the game name so that one can filter it in the steam library search box.
/usr/share/icons/lutris.png is selected as a generic icon for every game.

Do you want to add neverball to steam (y/n) ? y

mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - === Adding new non-steam game ===
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - AppID: '3772376587'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - App Name: 'Lutris-neverball'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Exe Path: '"/usr/bin/lutris"'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Start Dir: '"/usr/bin"'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Icon Path: '/usr/share/icons/lutris.png'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Launch options: 'lutris:rungame/neverball'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Is Hidden: '0'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Allow Desktop Config: '1'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Allow Overlay: '1'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - OpenVR: '0'
mer 13 ott 2021, 13:17:21, CEST INFO - addNonSteamGame - Tags: ''
---- NEXT ----


Tools needed:
bash,awk,steamtinkerlaunch.

Nice! I was busy making a little Steam Deck helper app for newbies that could probably include this as functionality if the add non-steam game bit were stripped out of stl into its own script. Basically it's just an app with a web front end that can be used with Steam's upcoming "bookmarks" feature. It talks to a simple node server and a bunch of bash scripts as the back end. I'll probably post the thing on gitlab/hub at some point once I've removed some dependencies and clarified the purpose of the thing a bit better.
kokoko3k Oct 13, 2021
Quoting: rustybroomhandleif the add non-steam game bit were stripped out of stl into its own script. Basically it's just an app with a web front end that can be used with Steam's upcoming "bookmarks" feature. It talks to a simple node server and a bunch of bash scripts as the back end. I'll probably post the thing on gitlab/hub at some point once I've removed some dependencies and clarified the purpose of the thing a bit better.
koko@Gozer# file /usr/bin/stl
/usr/bin/stl: Bourne-Again shell script, ASCII text executable

From a first look, it seems definitely possible to extract that functionality alone.
mrazster Oct 13, 2021
Quoting: dxmnIt doesn't even work properly in practice from me, to be honest. You download games as you would on Windows, download the launcher from Epic and run it through Wine (launching games from the Epic launcher doesn't even work) but Lutris won't know if the game is installed until the launcher closes completely (with exit code 0), not just pressing the X button.

The run command in Lutris post-install calls the proprietary launcher to launch said game once it's shown as installed in Lutris. It's kind of a messy chain. I change the run command to the base .exe almost every time because it almost never works without changing it.

OK...sounds messy and unnecessarily complicated.
I'm playing FarCry5 through Lutris and the Epic launcher. So it first starts up the Epic launcher and then from there I start the game.
With the update I was hoping that it wouldn't need the Epic launcher, and could start the game directly from within Lutris.

But yeah, I might as well keep doing it the way I am atm.
dubigrasu Oct 14, 2021
The problem with Lutris's Epic support is that by the way is it structured and presented it lets the user to believe that is an automated process, while is still mostly a manual one.
You have to know what to do and when to do, you'll still figure it out easily, and once you do, it does work (almost) reliably.
But the initial experience is confusing, you stare at it wondering: "was that supposed to happen, did it got stuck, do I need to close this window, or the other one, is this black screen normal/etc, basically it needs some trial and error runs until is clear what to do.

It has also some quirks (you'll have to double click the game image in your library, and not use the Install button, otherwise it will complain that can't find the installer adding to the confusion) and the EGS client is always dragging its feet in the background with several annoying pop-ups, plus a Wine tray icon floating around needlessly.
Sometimes it fails to install some games leaving them in some zombie state, can't play them, can't uninstall or reinstall them. The only thing you can do is delete the corresponding .yml file.
Also the gamepad support (while working OK with other Lutris installed games) is absent or not working with EGS games.

There are some more, but all in all, the Epic support feel cobbled together and ready to burst at the seams anytime. There is still room for improvements.

I understand they went with EGS instead of Legendary because EGS still has available some features that Legendary doesn't, but when comparing the usability between Lutris and Heroic, Heroic is much more streamlined and easier to use, and a less (or rather not at all) confusing experience, and IMO those whatever features are not worth the hassle to deal with EGS.


Last edited by dubigrasu on 14 October 2021 at 12:50 pm UTC
Comandante Ñoñardo Oct 14, 2021
Quoting: dubigrasuplus a Wine tray icon floating around needlessly.

That specific thing depends on the desktop you use.... I use Cinnamon and I don't have that problem.
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