Developer Voidpoint has put up a rather big patch to fix up and improve various parts of the retro shooter Ion Fury. This 2.0 update prepares the game for the Aftershock expansion releasing later in 2022.
A big update ready for new and returning players that enables powerups to be used on the go with a new inventory system, revamped controller support and big performance enhancements. On top of that the game has seen a rebalancing effort for weapons, like the Chain Gun now having more ammo and pushes you back more.
There's also lots of campaign bug fixes, your ammo will now be filled up by the cross-hair to help you keep track and there's even a bunch of new map features. Some of these new map bits include rotating sprite structures and remotely controlled viewscreens
“Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”
You can find Ion Fury on GOG and Steam.
If you missed it the expansion trailer is below:
Direct Link
If they'd give it modern graphics, I'd grab it. But this pixelated stuff is not something I like.You can have your own taste, but these graphics are hardly "pixelated". They are highly detailed sprites rather than models but that is nowhere near the same thing. I would agree that a lot of the games 3D Realms has been showing at Realms Deep do go overboard in their attempts to look retro but Ion Fury is not actually one of them.
As for me, well, I guess this gives me even more of an excuse to procrastinate on actually playing the game until the patch is released.
If they'd give it modern graphics, I'd grab it. But this pixelated stuff is not something I like.
It's kinda the point that it's built on an enhanced build engine. Personally I like the visual style but I am not a fan of the game because I play games for the story and this has none. Because I ve been gaming since the late 80s monster closet games do nothing for me same problem I had with painkiller series
Because I ve been gaming since the late 80s monster closet games do nothing for me same problem I had with painkiller seriesI would still draw a line between most Build Engine games and something like Serious Sam or Painkiller which just focus on throwing wave after wave of enemies after you in mostly simplistic arenas. Not that it makes them any more to your taste, which is fine, but lavish level design has always been a big part of the Build Engine's appeal.
Last edited by Hamish on 8 October 2021 at 11:41 pm UTC
If they'd give it modern graphics, I'd grab it. But this pixelated stuff is not something I like.You can have your own taste, but these graphics are hardly "pixelated". They are highly detailed sprites rather than models but that is nowhere near the same thing. I would agree that a lot of the games 3D Realms has been showing at Realms Deep do go overboard in their attempts to look retro but Ion Fury is not actually one of them.
As for me, well, I guess this gives me even more of an excuse to procrastinate on actually playing the game until the patch is released.
Well, I don't care if it's sprites, pixel art or whatever. As a player I'm only judging the visual appearance, not the technical stuff of the backend. And I rather prefer the modern, more realistic look. That's all I wanted to say.
WHAAAT!? You haven't played it yet? You must be joking, yes?I played the Ion Maiden preview campaign and Heskel's House of Horrors. Never got around to playing the final product and now I will just be waiting for the patch. Similar thing with Dusk.
It did not help that the performance for me was not stellar but I have upgraded my computer a bit since.
Last edited by Hamish on 9 October 2021 at 7:56 pm UTC
Well, I don't care if it's sprites, pixel art or whatever. As a player I'm only judging the visual appearance, not the technical stuff of the backend. And I rather prefer the modern, more realistic look. That's all I wanted to say.
I suspect that the confusion here is about the definition of "pixelated" as it relates to games.
The typical use of "pixelated" is that the visuals include oversize pixels so that the resolution of individual objects on screen is really low compared to screen resolution. This can happen with extreme scaling, especially with no anti-aliasing or resampling, or when someone decides to imitate older graphics for a retro game by imitating either low resolution images or the previously mentioned scaling.
Your comment here leads me to believe that when you said "pixelated" you just meant using pixel art, rather than seeing oversized pixels. This game does use pixel art (or bit-mapped) sprites rather than texture mapped polygons as most newer games do.
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