Only a few days ago Proton Experimental saw an update to pull in NVIDIA DLSS support for DirectX 12 and as of today's update this has expanded to DirectX 11 titles too.
It's still currently disabled by default with you needing to make a small adjustment to turn it on. This can be added to individual games by setting PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%
in the launch options. Or you can try PROTON_ENABLE_NVAPI=1 %command%
with "dxgi.nvapiHack = False" in a DXVK config file.
There's also an update to newer DXVK that includes the latest development work and you should find that Monster Boy and the Cursed Kingdom is now playable with it. The Proton changelog can be found here.
Need to know how to actually use Proton Experimental? Here's a simple HOWTO (as it's not complicated!). Make sure it's installed by searching for it in your Steam Library, then select it from the Compatibility menu in the Properties section of a game. See our quick video below:
For an explainer in text form:
- Search for Proton Experimental and install if not already.
- Right click any game on Steam and go to Properties.
- Select the Compatibility menu on the right side.
- Ensure the "Force the use of a specific Steam Play compatibility tool" is ticked.
- From the dropdown box that appears select Proton Experimental.
Check out our full guide on Steam Play Proton for more.
By the way, what is DLSS ?https://en.wikipedia.org/wiki/Deep_learning_super_sampling
By the way, what is DLSS ?It's a weird new-ish graphics technology. Far as I can tell, it lets you run stuff at lower resolution and then kind of pretends they're higher resolution again, giving you the high-res level of detail, almost, but for much less processing cost, so you can get a better frame rate. It and another similar tech (one NVidia, one AMD) were kind of introduced to let computers run ray-tracing at faster than a crawl, but it has much broader applicability.
By the way, what is DLSS ?It's a weird new-ish graphics technology. Far as I can tell, it lets you run stuff at lower resolution and then kind of pretends they're higher resolution again, giving you the high-res level of detail, almost, but for much less processing cost, so you can get a better frame rate.
.. And what's not to like about THAT! :)
afaiu this technology should have the potential of seriously extend the life span of a graphics card. I so totally love this.
.. And what's not to like about THAT! :)
afaiu this technology should have the potential of seriously extend the life span of a graphics card. I so totally love this
Provided you have a newer card to begin with. Per the article it's only for 20xx and 30xx series cards.
I must jokingly admit, I'm a little jealous I didn't wait a year and got a 1070Ti instead, lol
By the way, what is DLSS ?It's a weird new-ish graphics technology. Far as I can tell, it lets you run stuff at lower resolution and then kind of pretends they're higher resolution again, giving you the high-res level of detail, almost, but for much less processing cost, so you can get a better frame rate.
.. And what's not to like about THAT! :)
afaiu this technology should have the potential of seriously extend the life span of a graphics card. I so totally love this.
I'm playing Cyberpunk right now, at 4K, at a stable 60fps, when I couldn't even get 60fps at 1080p before FSR (which is loosely/broadly AMD's "version" of DLSS). I go in-game, stick the resolution down to 1600x900, and FSR kicks it back up to 4K again. Yes, you lose the sharpness a fair bit - especially when you go below 1080p on a 4K screen... but c'mon! Cyberpunk at 4K at 60fps... even with the grain FSR introduces, it's just... stunning.
(Note that the video is captured in software, so does occasionally blip down to 55fps, but when not recording, it's smooth as butter - so satisfying).
My only annoyance that I only just found out about is that AMD cards do NOT support HDMI 2.1 due to HDMI driver being closed source. Hopefully AMD can release a closed driver as an add on, maybe? as I have a 55" TV that I cannot enable Freesync or VRR on. Anyone looking for a new GPU should be fully aware of this limitation and choose Nvidia if this feature is a must.
Cool, I don't think there are any DX11 games with DLSS though because on Windows it's only supported on DX12Wrong. DLSS supports DX11 https://developer.nvidia.com/dlss-getting-started
Provided you have a newer card to begin with. Per the article it's only for 20xx and 30xx series cards.
Yes of course but it gotta start somewhere. Not too long from now those generations are seen as old and outdated.
I have a spanking new card myself, costed me a kidney and a half, and knowing that this card will be usable for X additional years thanks to this technology really is a major relief.
Provided you have a newer card to begin with. Per the article it's only for 20xx and 30xx series cards.
Yes of course but it gotta start somewhere. Not too long from now those generations are seen as old and outdated.
That would be fair(-ish) if the current market wasn't completely f*.
Even "old" geforce 10xx series cards are still quite expensive in the used market.
I applaud AMD's effort to provide an open-source, accessible, vendor-agnotic, easy to implemenet tech, usable even by older graphics cards.
Last edited by whatever on 5 October 2021 at 11:12 am UTC
I'll have to save for a while. Last time I looked, I could sell my used 1070Ti at a profit compared to what I spent to buy it, lol
Any list for games that support this experimental feature? :)
https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling
Any list for games that support this experimental feature? :)
https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling
It's actually pretty depressing how many of these went for the proprietary option. I suppose it got a head start, but still.
Looks like this story is similar to CUDA vs OpenCL where we have two solutions but only one of them is really good but it's proprietary.Any list for games that support this experimental feature? :)
https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling
It's actually pretty depressing how many of these went for the proprietary option. I suppose it got a head start, but still.
Last edited by axredneck on 5 October 2021 at 5:41 pm UTC
Cool, I don't think there are any DX11 games with DLSS though because on Windows it's only supported on DX12Wrong. DLSS supports DX11 https://developer.nvidia.com/dlss-getting-started
oh ok cool
Looks like this story is similar to CUDA vs OpenCL where we have two solutions but only one of them is really good but it's proprietary.Any list for games that support this experimental feature? :)
https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling
It's actually pretty depressing how many of these went for the proprietary option. I suppose it got a head start, but still.
In this case though, FSR is superb. Apparently DLSS is "better" (they use very different methods, I think), but again, proprietary, and only works on Nvidia. Frustrating.
And isn't FSR sort of . . . more broadly applicable? 'Cause, like, doesn't DLSS have to be "trained" on a per game basis? Whereas, doesn't FSR not have to do that? So in theory, FSR would work with any game, whereas DLSS would work on (any game whose devs have made the effort to "train" DLSS on their game).Looks like this story is similar to CUDA vs OpenCL where we have two solutions but only one of them is really good but it's proprietary.Any list for games that support this experimental feature? :)
https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling
It's actually pretty depressing how many of these went for the proprietary option. I suppose it got a head start, but still.
In this case though, FSR is superb. Apparently DLSS is "better" (they use very different methods, I think), but again, proprietary, and only works on Nvidia. Frustrating.
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