Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Paradox only recently talked about a bunch of changes coming in the free 3.2 update and now they've announced Stellaris: Aquatics Species Pack as the latest DLC.

"Sail the intergalactic seas and uncover an all new expansion packed to the gills with new options for new and longtime players alike. The Aquatics Species Pack will rinse Stellaris with a rising tide of new content, including brand new origins, species traits, civics and a treasure trove of new cosmetics. Seafarers and landlubbers alike will agree that this is Stellaris’ most immersive species pack to date.

Just be careful, sailor…legends tell of dragons in these waters…"

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

When they give out more info on it we'll let you know. Just like the 3.2 "Herbert Update" there's no set date yet.

You can wishlist / follow on GOG and Steam.

Article taken from GamingOnLinux.com.
8 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
12 comments
Page: «2/2
  Go to:

Purple Library Guy Oct 20, 2021
Quoting: grumpytoad
Quoting: soulsourceIs Starnet fair? I mean, does it give the AI basically free ships and resources like the default AI does, or is it smart enough to actually build and rely on a working economy?

If you play on Ensign difficulty, the AI does not get buffed, and is relatively challenging because the AI will use optimal build orders and prefer tech to go to war within the first 30 years.
That actually sounds really annoying. I hate playing my 4X games as insta-wargames when I still have a bunch of exploration to do, much less development. Think I'll skip that mod.
(Plus, it always feels weirdly irrational. I'm thinking to the AI, like, don't you have a planet to colonize or something? Go get the real estate that's free for the taking, why are you bothering someone who will fight for it?! I mean, sure, if you happen to be next to a ravening horde, fair enough, but otherwise . . .)


Last edited by Purple Library Guy on 20 October 2021 at 4:15 pm UTC
Mal Oct 20, 2021
  • Supporter
https://steamcommunity.com/sharedfiles/filedetails/?id=2409578462

Anyone tried this already? It replaces pops abstraction with absolute numbers. And removes all performance issues in the process. I want to try it next time I start a game.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: