After three years of continuous development, the FOSS strategy classic has finally put out a new stable release.
The last time we covered the Battle for Wesnoth, the team was on the lookout for new contributors and regular members, as it prepared for a major release. On the 25th of October, the team finally announced the newest 1.16 stable build, hitting yet another milestone for the now 18 year old project.
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The amount of new features, tweaks, and fixes are too many to number, and include:
- Rebalanced factions
- Improved AI
- Improved multiplayer functions
- Improved mainline campaigns, including the rewriting and overhauling of various scenarios
- New unit sprites, portraits, and map tiles
A summary page explaining the major upgrades and changes in the new version can also be accessed here.
The game is freely available to download on the official website or via Steam. You can also help funding the project by downloading the game via itch.io and leaving a donation, Steam, or by becoming a patron via Liberapay.
The Battle for Wesnoth is a free and open source game project, with code under the GPLv2 license or later versions. All artwork for the game is licensed under the GPLv2 (or later) and CC-BY-SA 4.0.
Probably also why it can be so challenging. I'm also a horrible table to player, so that could be it too.
Last edited by 14 on 5 November 2021 at 1:15 pm UTC
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