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As more developers get their hands on a Steam Deck devkit, we're seeing plenty more show their games and now Capcom has taken a turn with Devil May Cry 5.

Unlike a lot of what we've seen previously via small clips or plain pictures on Twitter, Capcom went a tiny step further by making a video on their official Capcom USA YouTube Channel - that's quite a bit of extra advertisement power there for the Steam Deck.

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The video description notes the gameplay is being presented by the Lead Game Designer.

That looks like it runs very nicely too, very smooth action. Not totally unexpected though, since Devil May Cry 5 has worked well with Steam Play Proton for quite a while now. Since the Steam Deck resolution is only 1280 x 800px, most games should hopefully scale down quite well for it.

In case you missed it: Proton 6.3-8 was recently released. With more games working, DLSS for DirectX 11 and 12, CEG DRM support and more.

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jens Nov 27, 2021
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Quoting: GuestWhat I was more referring to was that the Deck won't replace anyone already using a laptop, or a desktop, and so it becomes viewed as another device alongside existing electronics - like the Switch, or PSP. Certainly very interesting from a geek toy perspective, but I don't see it driving GNU/Linux adoption on the desktop unless people actually start to use it day to day in desktop mode (which phones offered, but nobody took up).

Yeah I see your point. One effect (additional to the overall improvements to the Linux stack as you already mentioned) might be this: Playing with the Deck people might get interested in Linux and they even like it. At the same time some popular laptop vendors are offering Linux as the default OS installation on their to be sold unit. May be the Deck might help to get some people to go for a preinstalled Linux on their next model.
Not sure if this is far fetched, but I'm certain this is a long game and no single action will change things from one day to another.


Last edited by jens on 27 November 2021 at 9:40 am UTC
ElamanOpiskelija Nov 27, 2021
Now I want to give the counter-point: what if this has more impact on Linux users than anything else, at the end of the day?

After all, nobody's got the consumer Steam Deck in their hands yet. And there is a good chance that there's so much demand that Valve cannot fabricate enough consoles anyway. Hell, it's been difficult to meet demand even for niche stuff like the Aya Neo.
F.Ultra Nov 27, 2021
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Quoting: elmapul
Quoting: GuestIt's not GNU/Linux desktop, and they aren't going to magically make native games available.
as they say, when the service is free, you are the product.
why do you think companies in linux break backward compatibility all the time?
to force companies to pay for techinical support.
i hate to say that, but i think canonical and others are selling US.
want to reach those millions of ubuntu users? want to make sure that your app wont break in our next update? then pay us, because, you know, it would be a shame if anything break, right?

sorry if it sounds like conspiration theory, it is.

Yes it both sounds like and is a conspiracy theory because that is not how reality works. There are no companies that create apps from which the likes of Canonical can blackmail money from. Nor are enterprises paying Red Hat for support due to their systems breaking left and right.
F.Ultra Nov 27, 2021
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Quoting: ElamanOpiskelijaNow I want to give the counter-point: what if this has more impact on Linux users than anything else, at the end of the day?

After all, nobody's got the consumer Steam Deck in their hands yet. And there is a good chance that there's so much demand that Valve cannot fabricate enough consoles anyway. Hell, it's been difficult to meet demand even for niche stuff like the Aya Neo.

Well it should, if it works on the Deck it will work on your Linux. That is the difference with Stadia where the port could be (and was) locked away internally.
tuubi Nov 27, 2021
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Quoting: elmapulwe complained a lot about not being 100% an native port
Most of the complaints I saw about the Witcher 2 port were because it was released before it was anywhere near ready. It was more or less broken in many ways and performed like crap. There was lots of talk about VP's wrapper tech being the reason, but you wouldn't have seen a fraction of the backlash if the release wasn't so badly botched. You see exactly the same kind of response when a bad or broken console port is released on Windows.

Personally I was fine with the port and enjoyed the game after they fixed the most glaring problems, quite a while after release. The tech doesn't really matter that much to me as long as the release is properly supported on Linux. Emphasis on "support". I still don't really buy games that don't officially support Linux.



Quoting: elmapulsorry if it sounds like conspiration theory, it is.
It definitely is a conspiracy theory with very little technical understanding to back it up.

Quoting: elmapuli always thought that free software was made by people for people, and companies had an symbiotic relationship with us.
Some companies understand the long-term benefits and work with Linux and the community, but most take what they can and give nothing or very little back. It's naïve to expect anything else, when most business decisions are made by people who have very little interest or expertise in the technology or anything beyond short term profit.

Quoting: elmapulits harder and harder to believe that narrative, mint broke compatibility with snapes claiming that they were an proprietary form of distribution or that canonical was the only repo or something, but then, why they support steam?
They didn't break anything. You can just install snapd and go nuts, but Mint decided that flatpak was the more universal solution and better for their users, and went with that as the default instead. I don't think any distribution officially supports both out of the box.

Quoting: elmapulwe may demonize an proprietary codecs because they arent open source or compatible with open source, they are evil , etc.
we may demonize drm and anti cheat.
we may demonize everything for the sake of freedom, but at the end of the day, what we end up with?
Lots of demons?
elmapul Nov 27, 2021
sorry for my last posts i was a bit... in a bad mood lets say.

Quoting: tuubiMost of the complaints I saw about the Witcher 2 port were because it was released before it was anywhere near ready
ok, fair enough, it was so long ago that i forgot what was the main issue, or never knew, the polemic surrounding Virtual programing was so big that the true problem was burried, at least in my "news feed".








Quoting: tuubiSome companies understand the long-term benefits and work with Linux and the community, but most take what they can and give nothing or very little back. It's naïve to expect anything else, when most business decisions are made by people who have very little interest or expertise in the technology or anything beyond short term profit.
so canonical fit in what definition? i think they shoot thenselves in the foot by trying to make their own display server, desktop enviroment etc all at the same time.
then snaps...

Quoting: tuubiThey didn't break anything. You can just install snapd and go nuts, but Mint decided that flatpak was the more universal solution and better for their users, and went with that as the default instead. I don't think any distribution officially supports both out of the box.
if all distributions pick and chose what universal packages they will support, then those packages arent universal at all, we solve nothing by add'ing then, that is the issue.


Quoting: tuubiLots of demons?
[redacted]
elmapul Nov 27, 2021
Quoting: tuubiIt definitely is a conspiracy theory with very little technical understanding to back it up.
Probably, but i still cant understand why the web has an great backward compatibility (for good or for bad, regardless of consequences) and we break things so often in linux.


it helps nothing that i tried to develop myself and canonical ditched the apis they were creating (it was PWA before PWA was a thing and with more integration, i can understand why they ditched it, but it still was frustrating.

honestly as both an end user and developer, things breaking on updates pissed me of a lot, it improved a lot since i stop using non LTS ( for years no one told me that i should stay on LTS) and started keeping note on the apps that i install to better troubleshoot any problem (eg: if i install A,B,C it cause problem but if i stop at B it dont)
i would quote a few times things broke but i cant remember now, brian lunduke would give better examples than i can (im awake since yesterday)

its just frustrating to think that, we had some native games in the past, that no longer works, and we have to install the windows version of then.
if we didnt had windows? we were screwed.

now... i didnt wanted to say "companies definitely did this on purpose" because i know it sounds ridiculous
but if there is an cost of keeping backward compatibility, and an economic incentive in breaking, what is the most logical thing to do?

let quote some examples....

openSSL was not secure, big companies sundely realized that one critical piece of their infra structure (and used by many smaller companies too) was not properly funded...
then an fork was created, because of course it was, why fund the original project if you can fund an fork of it instead?

PoP!OS is creating their own desktop enviroment, they said gnome developers code like monkey or something akin to that...
so, why not fund gnome foundation and ask then to hire better developers?
well, because they can just create their own solution instead, paying developers at cost of production instead of cost of production+profit for the managers, and if anyone use their solution, they might be the ones geting paid for customization/improvments instead of paying someone else.
sigh.
i think Pop is going to do the same mistakes that canonical did, meanwhile there are so many things they could make beyond an Desktop Enviroment...
if they want to be an distro for content creators, why not create something like substance painter before substance painter was a thing?


Last edited by elmapul on 27 November 2021 at 11:52 am UTC
TheRiddick Nov 27, 2021
Quoting: KohlyKohlFor native Linux to take off, the number of gamers on Linux needs to go up first.

Still waiting for the wave of EAC support to happen from devs like SCUM/DUST etc..
mr-victory Nov 27, 2021
Quoting: MohandevirEdit2: Specialized? Please define... To me, it's still Arch Linux, with the same drivers and KDE desktop. Certainly it will have a minimal set of software pre-installed... I would have used the term "barebone". Which might be less scary for newcomers.



Looks like a standard KDE desktop to me...
Wait... Is that browser Google Chrome?!
EDIT: It looks like I can’t quote a picture...
https://www.gamingonlinux.com/2021/11/capcom-shows-off-official-video-of-devil-may-cry-5-steam-deck/comment_id=214993


Last edited by mr-victory on 27 November 2021 at 4:02 pm UTC
tuubi Nov 27, 2021
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Quoting: mr-victoryWait... Is that browser Google Chrome?!
Why is that surprising? It has officially supported Linux for more than a decade.
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