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Warhorse Studios gave us a pretty good look at Kingdom Come: Deliverance running on the Steam Deck handheld in a recent video on YouTube.

"Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices."

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Sadly, this is a game that was supposed to offer up native Linux support years ago as a result of the Kickstarter crowdfunding campaign. When the release was coming up, the developer cancelled both Linux and macOS support for launch and then just never ported it. A huge shame but at least with Steam Play Proton around there is another option to play Windows versions on Linux through Steam.

Kingdom Come: Deliverance is available on Humble Store and Steam.

ICYMI: check out some things we learned about the Steam Deck recently.

Article taken from GamingOnLinux.com.
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Alm888 Nov 17, 2021
Quoting: scaine…I'm definitely native-first and big-sale-only otherwise.
Same here. There might be an occurrence of me buying a Windows-exclusive game, but it must satisfy a set of criteria: 1) be more than twelve years old; 2) have a "Platinum" rating on WINE's appdb (no, "protondb" won't do); 3) cost less than ₽100 (which means a discount most of the times) and most importantly 4) I must be really interested in it, more interested than any of the current Linux-native games at the time (not a small feat, considering point #1 -- this mandates a game to be a "Cult Classic", like "Fallout 2").
Of cource, one does not look into a gifted horse's mouth. I don't have any issues with (non-malware) freeware Windows-exclusive games like "Iji", "Cave Story" (played before Linux version came into existence), "Decker", "Orbiter", "Streets of Rage Remake" or great many others.

Quoting: scaineIt'll be interesting to see how SteamDeck changes the landscape, if at all. I'd like to see Linux (gaming) market share rise to around 5%, which I think is the point where you just can't really choose to ignore it as a platform, but a 5x increase is asking a lot, particularly in these post-COVID, silicon-starved times.
That's what Proton™ adopters are hopeful about. That increase in player base will persuade more developers to notice Linux. Personally I think there is a hole in this logic: why developers should take Linux into account if Linux gamers are demonstrating that releasing Windows-exclusive games is not only tolerated, but desirable (some say they'd rather have a Proton-compatible game than be left with unmaintained subpar "Linux port") action and the developers are not losing any money by doing so. But we shall see.

Meanwhile, we shall also see how "Warhorse Studios"'s PR department will bypass the fact that there was a Linux version promised previously and present us this Proton-compatible release as a great act of benevolence.
Felix Nov 17, 2021
"No Tux No Bux reeeeeeeee"
We have all seen what this approach has achieved over the years for linux adoption and we are seeing what Proton is doing for it in the Steam monthly reports. People seem surprised that the walls of their house keep collapsing when they are actively raging against anyone trying to build a foundation for it first.
slaapliedje Nov 17, 2021
Quoting: rustybroomhandle
Quoting: fearnflavio
Quoting: rustybroomhandleAgain, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.

Yes, totally true.
Still, even though is an unpopular opinion, let's also do not forget that Steam deck is a product that Valve is selling to get profit. Also, they get 30% for every game sold under Steam from any dev. So it's just business, not because they 'love' Linux. They need profit and Linux is the way to go.
Same with Android. Google 'loves' Linux, uses it everywhere, but because they can have their own platform based on it. Every company in the world wants the same.

Oh, absolutely. Not disputing that one bit. At least they are pretty good about keeping their efforts open source and not also not creating locked down systems.

A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.
Here's something that I think gets a little silly.
There are developers and there are publishers. Valve manages to do both, but also has a store for both. In the case of the big massive publishers (like Activision, Ubisoft, Electronic Arts) they pay developers whatever percentage they feel like. It's really 30% that Valve charges them, I would think. I'm betting it's something like 30% to Valve, 50% to publisher, 20% to dev studio who did all the work.
Eike Nov 17, 2021
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Quoting: Felix"No Tux No Bux reeeeeeeee"
We have all seen what this approach has achieved over the years for linux adoption and we are seeing what Proton is doing for it in the Steam monthly reports.

I looked - and it did nothing.
Proton is here for over three years, and the (little) rise for some months.
Purple Library Guy Nov 17, 2021
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product


Well I sure ain't gonna. Partly because this whole deal gives me a bad taste in my mouth about these developers. Partly because I only buy a non-native game if it's absolutely a max-essential game to me, because if it's anything else, well, I've already got a long wishlist of Linux native games I'll have to buy before I get around to non-native. And this, while it looks like it might be a good game, is not essential to me.

Note that this does not mean I'm against the existence of Proton. To the contrary, I think Proton is strategically important, especially in the context of something like the Steam Deck. But I think there are some misunderstandings about strategy on this.

Quoting: Felix"No Tux No Bux reeeeeeeee"
We have all seen what this approach has achieved over the years for linux adoption and we are seeing what Proton is doing for it in the Steam monthly reports. People seem surprised that the walls of their house keep collapsing when they are actively raging against anyone trying to build a foundation for it first.

First of all, at 1% it didn't matter what our strategy was--without some huge company having their own strategic interest in Linux gaming, and doing things like help juice up Wine to the point where it works much more reliably, persuade Unity and Real to make their engines do Linux, and release some kind of box that does Linux gaming and sells many units so the percentage increases, Linux gaming was going to remain toast no matter what the Linux gaming consumers did. Every single person who games on Linux could come to complete consensus about the best strategic approach and apply it religiously, and nothing much would happen no matter what that approach was, because 1% is barely noise. Luckily, we have such a company which is doing that stuff, so there's some point in even talking about it.

Second, the best approach is not for everyone to do the same thing. This is why the classic approach to getting prisoners to talk is not good cop/good cop or bad cop/bad cop. Just because Proton is a good thing does not mean the optimum approach is for everyone to use it. Proton is needed if new users are to be attracted to Linux, and those new users are needed for Linux gaming to become relevant. But if the long term goal is for Linux to be a fully equal platform that gets its own games, it's best to maintain some degree of preference for native games. So I don't think people who support Proton should be unhappy about passionate Linux people preferring native games--the strategic point of Proton is not to get existing Linux gamers to give up on native games.


Last edited by Purple Library Guy on 17 November 2021 at 6:36 pm UTC
Cyril Nov 17, 2021
Quoting: Alm888
Quoting: scaineSpeak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.
Ah, nice to meet a compatriot! I myself is a strict believer in "No Tux No Bucks" philosophy. But let's not kid ourselves. We are an insignificant minority of a (in)significant minority. And some "Linux users" like to ostracize us, calling us "zealots". And that is not to mention audacious "Works Great With Proton" crowd on Reddit (and even in this very thread).

Like I said, love it or hate it, Linux is irrelevant, and the moment this game drops on Steam Deck Linux users' money will flow into the developers' pockets.
Quoting: scaineAlso, I tend to remember developer's antics.
You do. I do. But newcomers don't. And they will get the game.

As a backer of the Kickstarter campaign for Kingdom Come, I'm with you.
And of course, I requested a refund years ago that got accepted.
TheRiddick Nov 18, 2021
Quoting: LeopardCry Engine Vulkan backend state is unknown; it is safe to assume both D3D12 and Vulkan backends in Cry Engine are not mature as D3D11.

Crytek released their Crysis Remastered versions with D3D11 also.

Crytek company announced a year or so back that their engine FULLY supports DX12 and Vulkan.. I don't know what the unknown part is. DX11 likely does not perform better, especially for this type of game which has way more entities then DX11 likes!
Phlebiac Nov 18, 2021
Quoting: rustybroomhandleA lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.

If only there was another store for them to sell on, and a way for users to sideload onto their devices. Oh wait...
Phlebiac Nov 18, 2021
Quoting: TheRiddickCrytek company announced a year or so back that their engine FULLY supports DX12 and Vulkan..

They have also announced that it supports Linux. I think the proof of all of the above is in shipped games...
Leopard Nov 18, 2021
Quoting: TheRiddick
Quoting: LeopardCry Engine Vulkan backend state is unknown; it is safe to assume both D3D12 and Vulkan backends in Cry Engine are not mature as D3D11.

Crytek released their Crysis Remastered versions with D3D11 also.

Crytek company announced a year or so back that their engine FULLY supports DX12 and Vulkan.. I don't know what the unknown part is. DX11 likely does not perform better, especially for this type of game which has way more entities then DX11 likes!

Slapping SUPPORTED on a feature doesn't make it eventually good.

For example; Unity and Unreal supported Vulkan for a long time. What was the result?

From their POV Vulkan is basically a mobile first backend, they don't consider it as a desktop target.

https://twitter.com/SebAaltonen/status/1393120226909302787?t=fMA7J7beEVMYP5Rjk0_C9A&s=19

So "supported" is not equal to "supported" tag of D3D11.
Frawo Nov 18, 2021
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Quoting: Alm888Personally I think there is a hole in this logic: why developers should take Linux into account if Linux gamers are demonstrating that releasing Windows-exclusive games is not only tolerated, but desirable (some say they'd rather have a Proton-compatible game than be left with unmaintained subpar "Linux port") action and the developers are not losing any money by doing so.
How would you demonstrate that by not buying the game? At the current numbers of gamers that only play native Linux games they won't even recognize you, and they certainly don't loose any money by doing so. For me, buying a windows game and playing it on Linux to make it count as a Linux sale would possibly help more.

But that is just my personal stance... In the end, I just want to play games on Linux, no matter if it is Windows or Linux native.
Alm888 Nov 18, 2021
Quoting: FrawoHow would you demonstrate that by not buying the game?
And why shall I demonstrate anything to them? They don't care about me, I don't care about them.
Quoting: FrawoAt the current numbers of gamers that only play native Linux games they won't even recognize you, and they certainly don't loose any money by doing so.
And by purchasing their Windows-exclusive game I would be definitely recognized… as a Windows customer. Ever tried to put out fires by splashing gasoline?
Quoting: FrawoFor me, buying a windows game and playing it on Linux to make it count as a Linux sale would possibly help more.
How so? It is a taming process. Think about positive and negative feedback. By giving developers food for their misbehavior you encourage them to continue doing so. Positive feedback, you see? They had released Windows-only game, you gave them your money. Corollary: they've done everything right.
It is not my protest that matters (you are sort of right here, but not quite), but your compliance.

On the contrary, I prefer to reward and encourage good behavior. Let's face it, I have a finite amount of money and, more importantly, a finite amount of time, attention and passion. And instead of wasting it on Windows-exclusive games I prefer to concentrate on Linux-native ones. Which means not only giving money to Linux-friendly devs, but submitting bug reports and being generally helpful as well.

IMO, we should care less about those devs who spit on us and more for those who show us support (despite all difficulties: admit it, working with Linux and around its quirks is not like a walk in the park).
Quoting: FrawoBut that is just my personal stance... In the end, I just want to play games on Linux, no matter if it is Windows or Linux native.
Which means they tamed you. :)
But I'm a wild beast and will not eat from their hand.
slaapliedje Nov 18, 2021
Quoting: Alm888
Quoting: FrawoHow would you demonstrate that by not buying the game?
And why shall I demonstrate anything to them? They don't care about me, I don't care about them.
Quoting: FrawoAt the current numbers of gamers that only play native Linux games they won't even recognize you, and they certainly don't loose any money by doing so.
And by purchasing their Windows-exclusive game I would be definitely recognized… as a Windows customer. Ever tried to put out fires by splashing gasoline?
Quoting: FrawoFor me, buying a windows game and playing it on Linux to make it count as a Linux sale would possibly help more.
How so? It is a taming process. Think about positive and negative feedback. By giving developers food for their misbehavior you encourage them to continue doing so. Positive feedback, you see? They had released Windows-only game, you gave them your money. Corollary: they've done everything right.
It is not my protest that matters (you are sort of right here, but not quite), but your compliance.

On the contrary, I prefer to reward and encourage good behavior. Let's face it, I have a finite amount of money and, more importantly, a finite amount of time, attention and passion. And instead of wasting it on Windows-exclusive games I prefer to concentrate on Linux-native ones. Which means not only giving money to Linux-friendly devs, but submitting bug reports and being generally helpful as well.

IMO, we should care less about those devs who spit on us and more for those who show us support (despite all difficulties: admit it, working with Linux and around its quirks is not like a walk in the park).
Quoting: FrawoBut that is just my personal stance... In the end, I just want to play games on Linux, no matter if it is Windows or Linux native.
Which means they tamed you. :)
But I'm a wild beast and will not eat from their hand.
What kind of sucks is the situations like with Aspyr. They have tried to support us in the past, but Civ6 is plagued with so many issues, a lot of people run the Windows version in Linux because the game is buggy, and the port is buggier.
It is also odd from the Steam side of things, since the purchase is multiplatform, how does it know if the cut should go to the porting house, or the publisher? Or did tgey just get a flat rate and it all goes to the publisher anyhow?
STiAT Nov 18, 2021
Quoting: kaiman
Quoting: mahagrKingdom Come works very well in Linux, I get 4K (FSR Ultra) / ~60 FPS with almost everything maxed out using RTX 3070 Ti.
Yeah, no doubt it'll run just fine on the Steam Deck. With Wine + DXVK I got 30 FPS on my GTX 950 on medium settings, and it still looked fantastic. Wondering about the controls, though ... I felt it was a game better played with keyboard and mouse. And that's perhaps a general concern ... it's one thing if games run without effort from the developer's side, but perhaps a bit of effort should be spent at least in optimizing the control scheme for the Deck.
Quoting: kaiman
Quoting: mahagrKingdom Come works very well in Linux, I get 4K (FSR Ultra) / ~60 FPS with almost everything maxed out using RTX 3070 Ti.
Yeah, no doubt it'll run just fine on the Steam Deck. With Wine + DXVK I got 30 FPS on my GTX 950 on medium settings, and it still looked fantastic. Wondering about the controls, though ... I felt it was a game better played with keyboard and mouse. And that's perhaps a general concern ... it's one thing if games run without effort from the developer's side, but perhaps a bit of effort should be spent at least in optimizing the control scheme for the Deck.

I guess the control scheme is what they are working on, we got a lot of some KB patches of KCD recently doing nothing more tan updating controller options and settings.

While I do agree that this kind of game is better played keyboard/mouse (most games are in my opinion), I played it with the steam controller through steam link, and it worked really nicely.
Frawo Nov 18, 2021
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Quoting: Alm888Which means they tamed you. :)
Yeah... kind of! ;)

While I agree with you for the most part, I wouldn't throw such harsh words at the developers. They still have to make a living out of what they do, so it is OK for me if they ensure proper Proton support (which is - in my experience - anyway better than most of the Linux Natives I have played so far).
LungDrago Nov 19, 2021
Quoting: Arten
Quoting: scaine
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product




Love it or hate it, such a world we are living in. Linux is irrelevant. This story will (I suppose) prove this developer's initial assertion of the market was spot-on. It is better to ignore Linux completely -- less hassle that way and no real monetary loss.

Speak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.

Also, I tend to remember developer's antics. I'm not buying from these guys - they promised Linux support, then dropped it like a hot potato once they were funded. Absolute fraud move. I have no time for them. They're up there with THQ Nordic for their 8chan "shout out to Mark" antics and Epic Games for their exclusivity bull.

Before KC:D is released I was at prague fest where one of the speakers was one of the founders of Warhorse. At the time of the questions, I asked him to support Linux. The situation was such that at a small event in Czech he could comment on it openly, unlike the company as a whole, which was bound by agreements with crytek. Cryengin's support for Linux was in a much more desperate state than they were told. They didn't have the strength to do what Cloud Imperium Games is doing now, which is rewrite the engine. I wouldn't call it an Absolute fraud move, not from warhorse.

Unfortunately as can be seen in this comment section, a number of Linux gamers are, uh, let's call them principled people and in the eyes of this part of the community Warhorse Studios is the devil incarnate in spite of the truth and the details around the situation.
I don't want to point any fingers around here, partly because I think we are all to blame for this in varying degrees, but I have the impression that a large reason for Linux support being as hard to get for games as it is now is due to the fact that we are simply put a tough crowd to please in general.
scaine Nov 19, 2021
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Quoting: LungDrago
Quoting: Arten
Quoting: scaine
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product




Love it or hate it, such a world we are living in. Linux is irrelevant. This story will (I suppose) prove this developer's initial assertion of the market was spot-on. It is better to ignore Linux completely -- less hassle that way and no real monetary loss.

Speak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.

Also, I tend to remember developer's antics. I'm not buying from these guys - they promised Linux support, then dropped it like a hot potato once they were funded. Absolute fraud move. I have no time for them. They're up there with THQ Nordic for their 8chan "shout out to Mark" antics and Epic Games for their exclusivity bull.

Before KC:D is released I was at prague fest where one of the speakers was one of the founders of Warhorse. At the time of the questions, I asked him to support Linux. The situation was such that at a small event in Czech he could comment on it openly, unlike the company as a whole, which was bound by agreements with crytek. Cryengin's support for Linux was in a much more desperate state than they were told. They didn't have the strength to do what Cloud Imperium Games is doing now, which is rewrite the engine. I wouldn't call it an Absolute fraud move, not from warhorse.

Unfortunately as can be seen in this comment section, a number of Linux gamers are, uh, let's call them principled people and in the eyes of this part of the community Warhorse Studios is the devil incarnate in spite of the truth and the details around the situation.
I don't want to point any fingers around here, partly because I think we are all to blame for this in varying degrees, but I have the impression that a large reason for Linux support being as hard to get for games as it is now is due to the fact that we are simply put a tough crowd to please in general.

I'd argue the opposite. Were incredibly easy to please. We just want what's promised and to be treated equally.

Every time the Linux "community" lashed out it's been because of either broken promises or appalling issues with a shoddy release. That's not high standards though, it's a basic requirement for respect.

We tend to be enthusiastically supportive if a developer gives us a perfomant native release. And we condemn developers who lie to us, or apply double standards to their products.

(Community is in quotes because Linux is still weirdly tribal and I'm not sure there's a huge sense of community that binds us together. Although, maybe I am positively influenced by the GOL community which is largely superb.)
Arten Nov 19, 2021
Quoting: scaine
Quoting: LungDrago
Quoting: Arten
Quoting: scaine
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product




Love it or hate it, such a world we are living in. Linux is irrelevant. This story will (I suppose) prove this developer's initial assertion of the market was spot-on. It is better to ignore Linux completely -- less hassle that way and no real monetary loss.

Speak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.

Also, I tend to remember developer's antics. I'm not buying from these guys - they promised Linux support, then dropped it like a hot potato once they were funded. Absolute fraud move. I have no time for them. They're up there with THQ Nordic for their 8chan "shout out to Mark" antics and Epic Games for their exclusivity bull.

Before KC:D is released I was at prague fest where one of the speakers was one of the founders of Warhorse. At the time of the questions, I asked him to support Linux. The situation was such that at a small event in Czech he could comment on it openly, unlike the company as a whole, which was bound by agreements with crytek. Cryengin's support for Linux was in a much more desperate state than they were told. They didn't have the strength to do what Cloud Imperium Games is doing now, which is rewrite the engine. I wouldn't call it an Absolute fraud move, not from warhorse.

Unfortunately as can be seen in this comment section, a number of Linux gamers are, uh, let's call them principled people and in the eyes of this part of the community Warhorse Studios is the devil incarnate in spite of the truth and the details around the situation.
I don't want to point any fingers around here, partly because I think we are all to blame for this in varying degrees, but I have the impression that a large reason for Linux support being as hard to get for games as it is now is due to the fact that we are simply put a tough crowd to please in general.

I'd argue the opposite. Were incredibly easy to please. We just want what's promised and to be treated equally.

Every time the Linux "community" lashed out it's been because of either broken promises or appalling issues with a shoddy release. That's not high standards though, it's a basic requirement for respect.

We tend to be enthusiastically supportive if a developer gives us a perfomant native release. And we condemn developers who lie to us, or apply double standards to their products.

(Community is in quotes because Linux is still weirdly tribal and I'm not sure there's a huge sense of community that binds us together. Although, maybe I am positively influenced by the GOL community which is largely superb.)

But the situation is that it is not always the game developer's turn to break the promise. You have a situation where crytek promises that their engine will be usable under Linux to the game developer. Based on this promise, the developer himself promises to support Linux.

Crytek then doesn't keep his promise, and what else does the developer have left? It's true that the Warhorses didn't keep their promise, but not through their own fault.

I don't think it's a coincidence that there's still none with native Linux support between cryengin games. I'm guessing star citizen will be the first, but they're rewriting the engine themselves.
Ehvis Nov 19, 2021
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Quoting: ArtenBut the situation is that it is not always the game developer's turn to break the promise. You have a situation where crytek promises that their engine will be usable under Linux to the game developer. Based on this promise, the developer himself promises to support Linux.

Crytek then doesn't keep his promise, and what else does the developer have left? It's true that the Warhorses didn't keep their promise, but not through their own fault.

IIRC, you could request a refund from Warhorse after they dropped it. Compared to others than simply gave the middle finger, Warhorse was pretty decent.
scaine Nov 19, 2021
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Quoting: Arten
Quoting: scaine
Quoting: LungDrago
Quoting: Arten
Quoting: scaine
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product




Love it or hate it, such a world we are living in. Linux is irrelevant. This story will (I suppose) prove this developer's initial assertion of the market was spot-on. It is better to ignore Linux completely -- less hassle that way and no real monetary loss.

Speak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.

Also, I tend to remember developer's antics. I'm not buying from these guys - they promised Linux support, then dropped it like a hot potato once they were funded. Absolute fraud move. I have no time for them. They're up there with THQ Nordic for their 8chan "shout out to Mark" antics and Epic Games for their exclusivity bull.

Before KC:D is released I was at prague fest where one of the speakers was one of the founders of Warhorse. At the time of the questions, I asked him to support Linux. The situation was such that at a small event in Czech he could comment on it openly, unlike the company as a whole, which was bound by agreements with crytek. Cryengin's support for Linux was in a much more desperate state than they were told. They didn't have the strength to do what Cloud Imperium Games is doing now, which is rewrite the engine. I wouldn't call it an Absolute fraud move, not from warhorse.

Unfortunately as can be seen in this comment section, a number of Linux gamers are, uh, let's call them principled people and in the eyes of this part of the community Warhorse Studios is the devil incarnate in spite of the truth and the details around the situation.
I don't want to point any fingers around here, partly because I think we are all to blame for this in varying degrees, but I have the impression that a large reason for Linux support being as hard to get for games as it is now is due to the fact that we are simply put a tough crowd to please in general.

I'd argue the opposite. Were incredibly easy to please. We just want what's promised and to be treated equally.

Every time the Linux "community" lashed out it's been because of either broken promises or appalling issues with a shoddy release. That's not high standards though, it's a basic requirement for respect.

We tend to be enthusiastically supportive if a developer gives us a perfomant native release. And we condemn developers who lie to us, or apply double standards to their products.

(Community is in quotes because Linux is still weirdly tribal and I'm not sure there's a huge sense of community that binds us together. Although, maybe I am positively influenced by the GOL community which is largely superb.)

But the situation is that it is not always the game developer's turn to break the promise. You have a situation where crytek promises that their engine will be usable under Linux to the game developer. Based on this promise, the developer himself promises to support Linux.

Crytek then doesn't keep his promise, and what else does the developer have left? It's true that the Warhorses didn't keep their promise, but not through their own fault.

I don't think it's a coincidence that there's still none with native Linux support between cryengin games. I'm guessing star citizen will be the first, but they're rewriting the engine themselves.

As a consumer, you don't tend to care about who's "fault" it is. Warhorse promised Linux support, and it never materialised. Was it Crytek's fault? Hmmm, according to Warhorse's Kickstarter FAQ:

QuoteAbout platforms: we are using proven technology (Cryengine by CryTek) that runs on both PS4 and Xbox One, as well as on Windows PC, Mac and Linux. While we are developing on PC, we definitely want to bring the game to other platforms. While there should be nothing but technical problems with Linux and Mac, on closed platforms we need to deal with the platform holders and we cannot prejudge their decision.

Doesn't sound like Crytek's fault. It's "proven" technology, apparently. Probably is though... but that's still a bad look for Warhorse, in my books, since it doesn't sound like they even bothered to look into the state of play before over-promising. My "total fraud move" comment is probably unjustified, though.

And at least, as Ehvis notes, they refunded (several confirmed as much on the Kickstart comments page).
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