Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

While NVIDIA has had DLSS available for a while, it does depend on game support with a compatible NVIDIA GPU. So we saw AMD come along with FidelityFX Super Resolution that worked across both vendors and now NVIDIA has something of an answer with their own open source Image Scaler.

The announcement came as part of their release of DLSS 2.3 today, which has numerous rendering improvements to give an even clearer picture.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

On Windows, the NVIDIA control panel has an option for a driver-based spatial upscaler which sadly Linux lacks and this has been upgraded. Thankfully, we won't entirely miss out on it as the newer Image Scaling is now open source, so any developer can add it into their game with the NVIDIA Image Scaling SDK v1.0 now available on GitHub under the MIT license. Hopefully it can then end up fully cross-platform then too.

NVIDIA say it offers "best-in-class" image quality when compared with other tech. They also showed off a comparison with this explanation:

Here’s a comparison from Necromunda: Hired Gun, comparing three scaling techniques against the game’s native rendering at 4K. On the left, with the game’s built-in temporal anti-aliasing, the monitor’s text is somewhat legible. Using NVIDIA Image Scaling and other spatial upscalers, the resolution is decreased to 2955x1622 and the text becomes illegible, though performance does increase to far more playable levels.

In contrast, NVIDIA DLSS renders at 1920x1080, but through the magic of AI and GeForce RTX Tensor Cores, image quality is better than native 4K, the monitor’s text is clearer, and performance is more than doubled, giving players the definitive experience in Necromunda: Hired Gun.

Article taken from GamingOnLinux.com.
13 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
31 comments
Page: «4/4
  Go to:

F.Ultra Nov 18, 2021
View PC info
  • Supporter
Quoting: Eike
Quoting: F.UltraThey seem to run some edge-enhancement on the DLSS image and that can make some thing look better while in reality wildly distort the image. The technique was commonly used on low bitrate DVDs (and still used on some BR:s because why not) where it often resulted in ghosting)

IMHO this could only be done by the player, not by anything on the DVD...?

No it was done during the mastering process. I forgot to mention that what they usually did was to first apply a quite powerful filter to remove all fine details, spots and grain so that they could reduce the bitrate and then they applied edge-enhancement after to sharpen up the picture to fool your brain into thinking that there where more details on not less.

"Good" examples are the old DVD releases of Apollo 13 and Tombstone, if you have either on DVD then check them out. You will see small halos on characters left and right and if you study a still frame you will see that they have filtered out much of the details.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.