What initially seemed like a really promising idea, to give you gaming on any device and wherever you are has turned into something of a let-down overall.
This will no doubt get me some flak from Stadia stans, but let's keep in mind I was originally totally sold on the idea of Stadia. I have a Founders pack and I used it almost daily for quite some time. That time quickly lessened, and eventually became none at all. I can't imagine I am alone in that either.
At the two year point, what did Google do to celebrate Stadia? Close to nothing. On Reddit the Stadia team went over some numbers we already knew like the amount of games available and a few that added special Stadia features. There was also a sale on their store, along with a reasonable discount on the Stadia Premiere Edition (£19.99, down from £69.99), which you can easily put down to them wanting to get rid of stock since it comes with their older Chromecast Ultra. On the subject of the future, they only gave some vagueness:
- Continuing feature experiments with the goal of making it easier for players to get into games and try Stadia for themselves. We’re still learning from input provided by our community and appreciate all the constructive feedback we receive from you!
- Expanding all categories of games content - not just more games overall, but new types of games that we’ve heard players ask for, including genres like online action games, open world titles, plus free games, trials and demos.
- Bringing Stadia to more devices and making it easier to access, purchase, and play games by yourself or with friends.
No player numbers, no sales numbers, absolutely no show of strength.
Barely any effort to mark two years, unless you count talking very briefly to six (yes, a whole six) customers who picked up the Founders pack. Really pushing the boat out there!
It's hard to be excited or even just a bit interested in a service that Google don't seem to know what to do with. It reportedly missed all their user goals by hundreds of thousands, and they shut down Stadia Games & Entertainment before even giving it any time in the spotlight at all. We were supposed to get first-party games that took advantage of the cloud, to do things you couldn't really do locally and we're likely to never see anything like that on Stadia.
The huge problem is that NVIDIA GeForce NOW and Microsoft's Xbox Cloud Gaming both completely destroy it when it comes to price vs value. Even though GeForce NOW still feels a bit too disconnected, since it relies on whatever launchers games use and all the logins that come with it and Microsoft need to improve the latency / input quality of their offering, Stadia will basically never match up to either on overall value. You've also got Netflix expanding into cloud gaming, and Amazon with Luna. The sharks are circling and Stadia is bleeding in the middle.
When thinking on how Stadia operates, it just really doesn't make sense, especially now with the hot competition. Full price per-game to basically rent your games from Google, with an additional extra monthly sub on top to get 4K and access to a few games per month if you keep that subscription up, to completely disappear if they do shut down the consumer store side of things. When elsewhere you can either pay monthly to access your existing games (GeForce NOW), or pay monthly to access a big library (Xbox / Luna). At least with the other options, you either still have local access or you know you're paying for a more Netflix-like model.
Even Stadia as a service for bigger games has been left in the dust often, with some games leaving patches out for weeks and multiple games released locked to 30FPS. Even developers that are on it don't seem to care enough. Google don't even put Stadia at the front of anything they do, like how their newer Chromecast with Google TV took nearly a year to support Stadia.
Specifically when thinking about the Linux desktop, some original thoughts were that since Stadia was using Debian Linux and the Vulkan API, that we might see some cross-over of ports but that never really materialised either. The majority ended up just sticking to the Stadia ecosystem.
Where does Stadia go from here? Well, we already know they're marketing their tech as a white-label solution to studios outside of the Stadia Store, so that will likely pull in some companies but eventually I do expect the consumer side of Stadia itself to die-off.
Quoting: TheSHEEEPQuoting: MohandevirThe chip shortage is making cloud gaming attractive and there is no forseeable ending to it, yet.Not really.
If a lot of people picked that up, the cloud gaming providers would themselves have to scale up and would be the ones facing the shortage.
I didn't say it would solve the chip shortage problem. I said that it's an attractive and easy solution for gamers.
This said... Quite sure Nvidia is not paying 2000$ for RTX 3080s when they put them in their own GeForce Now services. Quite sure Google is not buying it's infrastructure parts from scalpers either.
Last edited by Mohandevir on 22 November 2021 at 7:42 pm UTC
Quoting: MohandevirIf you ever come by high-end hardware at a fair price, please let us know.
Casual != High-end
As I said, high-end gaming cannot be substituted by streaming anyway. These people buy dual RTX 3080s to squeeze the last bit of framerate out of their games - they certainly don't want to add unnecessary latency by streaming their game from a server two states away.
Last edited by Kimyrielle on 22 November 2021 at 7:45 pm UTC
Stadia Pro is still a good subscription to build up your Pro games library and I'm doing that every other month so I can claim two months of games with one subscription at a time.
I have greatly reduced my expectations for Stadia going forward and I basically used it a lot for Madden NFL 21 and Destiny 2.
I'm using my second Stadia controller as a wired gamepad for Android games on my Chromebook which is awesome so I know what uses my Stadia gamepads can have outside of playing Stadia games and perhaps it will have some use for Steam down the road.
A partnership with Valve might actually save Stadia.
Quoting: KimyrielleQuoting: MohandevirIf you ever come by high-end hardware at a fair price, please let us know.
Casual != High-end
As I said, high-end gaming cannot be substituted by streaming anyway. These people buy dual RTX 3080s to squeeze the last bit of framerate out of their games - they certainly don't want to add unnecessary latency by streaming their game from a server two states away.
Sorry... I put high-end hardware but I could have dismissed it and just put GPU. I'm a casual gamer and like my gaming PC... I'm usually looking for a mid range gpu, but it's just not realistic, at this point. Not by normal means. High-end, mid-end, low-end, we are all struck by this chip shortage and high-end gamers may be vocal, but they are a minority. So, the vast majority of us, who are not "high end" gamers, may find cloud gaming really attractive.
Dual RTX 3080... Where do you find that, these days?! 4k$ in GPUs... Just insane!
Edit:
I seriously consider the day when all I will have left is my Steam Deck (when I get my hands on it) and a cloud service to play the games that the Steam Deck can't run natively, if such an occurence happens. If it's a Valve solution, it would be the best case scenario.
Last edited by Mohandevir on 22 November 2021 at 8:15 pm UTC
Quoting: GuestThe sad thing is that Stadia still runs rings around the competition in terms of the technology and performance of the games. The UX is so much better than Geforce Now and Xbox Cloud Gaming too. The competition just wins on the games available.
I actually think what held it back from attracting game publishers is linux and vulkan. It probably would have had a better time attracting big publishers with a Windows based solution since the effort of putting games on the service would have been lower. I expect to get a lot of flak from linux stans for that opinion but it needs saying.
Devs that don't want to mess with Linux/Vulkan ports are using DXVK Native on stadia, so I don't think that is the real problem here. Also there were some dev talking how much money they got from Google to publish their game on Stadia, so they are even paid to do whatever they need to do to get their game running on Stadia...
So if there is no Vulkan port coming from Stadia to Steam, is just because they didn't make the port to Linux or Vulkan.
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