Seems Paradox and Colossal Order aren't done with their city builder just yet, as the Cities: Skylines Airports DLC was just announced for release on January 25.
"Cities: Skylines Airports expansion DLC invites you onboard to experience the wonders and logistics of modern-day air travel. Please have your boarding pass ready as you start to place and design your airport. Fasten your seatbelts and connect your airport to the city through bus, metro, and train stations. Please place your items in the overhead compartments so that you can create cargo terminals connected to your airport complex while hauling in new goods and materials. We are now at the perfect altitude to begin enhancing your city's travel industry! Thank you for flying with us today!"
Direct Link
Features:
- Modular Airport Building: Place and design your airport, connecting its various buildings by using concourse networks
- Airport Progression: If your airport gets the approval of business travellers and tourists alike, you’ll be rewarded with expanded building options and bigger airplanes, creating a boon for the local travel industry.
- Public transport: Make life easier for would-be travellers by placing dedicated airport buildings, allowing you to connect your airport to the city through base game transport types like bus, metro, and train stations.
- Cargo Air Traffic: Tired of hiding your cargo terminals by themselves on the outskirts of your city? Create cargo terminals that are connected to the larger airport complex that fit in visually with other airport buildings, eliminating the need for older eyesores while hauling in new goods and materials.
You can pick up Cities: Skylines from Humble Store and Steam. This new DLC will be $12.99 at release.
Though, full disclosure, despite putting 84 hours into this game I've yet to develop a city large enough to unlock airports. But I'm really planning on sticking it out with the latest city I've been developing, I'm getting better at handling the public transport necessary to run larger cities instead of just having everything run on cars.
Although I might try it in the feature again, since Transport Fever is not quite the same kind of game.
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