Seems that Blender isn't the only free and open source project pulling in attention from backers, with the Godot Engine team announcing today that Facebook / Meta have given them additional funding for VR / AR (XR) work.
This follows on from the grant the Godot team received around the same time in 2020, that saw developer Bastiaan Olij overhaul many parts of XR support in Godot including a mobile version of the Vulkan renderer, stereoscopic rendering support through Multiview and a rewrite of the core XR system in the upcoming Godot 4. On top of that, work was done to bring full OpenGL-based OpenXR support to Godot 3 and more.
Sounds like the work for 2022 that this grant will fund is exciting. Half the funds going towards overall improvements, supporting more devices and a bunch of new features. The other half though? They're going to be working on "bringing the Godot editing experience into XR", which sounds like it will be rather beneficial for game developers to properly get a feel for their XR experiences with less switching between desktop and headsets.
Godot 4 sure is sounding more exciting every time we hear what's going to be in it. It's quickly turning into one of the most powerful free and open source game engines.
See the announcement for more.
It's a shame the steam deck won't have a camera because I can imagine some pretty good AR games being made with that device. Perhaps some enterprising individuals will build an extension for it...
Quoting: cybikI still loathe meta for everything they do to screw over everyone else
Yeah apparently they've been buying up all A/V-R related resources like Lens fabs and talent early on in order to stranglehold competition. I won't ever be buying another one of their headsets again, I hope! (competition struggling and falling over)
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