RPCS3 continues advancing to truly nail-down the experience of playing classic PlayStation 3 games emulated on modern platforms and a fresh video shows lots of fun.
This new update includes various graphical glitch fixes for Uncharted 2 and 3, The Last of Us and multiple Ratchet & Clank games. Not only that, their team also worked on uncapping the framerates in Tools of Destruction, Quest for Booty, and A Crack in Time with other games in the Ratchet & Clank series being able to have no in-game limit as well.
Direct Link
From the video description:
Recently, kd-11 improved RPCS3's immediate mode rendering and linear cubemap decoding which fixed broken lighting in many Insomniac games, and fixed dynamic shadows in Naughty Dog games and a handful of other titles. Along with kd-11's work, patch guru @illusion has been busy creating patches to uncap the framerates in Tools of Destruction, Quest for Booty, and A Crack in Time. As for the rest of the Ratchet and Clank games, increasing VBlank will uncap the frame limit on it's own, so you can enjoy the whole series with no in-game frame limit! If you want to learn more about VBlank, check out this video: https://youtu.be/XucwGzH9bN4
Some truly exceptional work being done on RPCS3, especially when you take into account their previous announcement back in October about it now booting every game (not all playable though).
But, wouldn't it be cool if this were installed on the Steam Deck by default, Valve could get some of the developers of these games to put them up for sale on Steam (just ones that work pretty well), and the games kind-of-automatically used this the way Windows games use Proton, or at least it could be picked as an option like Boxtron? Maybe with a game-view option that would let you look through just PS3 games if you wanted?
Quoting: Purple Library GuyThis won't happen.
But, wouldn't it be cool if this were installed on the Steam Deck by default, Valve could get some of the developers of these games to put them up for sale on Steam (just ones that work pretty well), and the games kind-of-automatically used this the way Windows games use Proton, or at least it could be picked as an option like Boxtron? Maybe with a game-view option that would let you look through just PS3 games if you wanted?
Yeah, that would be cool. And you have to kind of think that Valve do have this idea at the back of their minds, since the "Force Compatibility Tool" lets you choose various options, such as Luxtorpeda. It would be great to see the older Uncharted games just sold normally, but behind the scenes, they're calling an RPCS3 back-end engine.
I suppose their biggest hurdle might be making this feasible on Windows. Or, as you suggest, making it a Steam Deck exclusive, which they are dead-set against.
Last edited by scaine on 1 December 2021 at 5:38 pm UTC
Quoting: scaineEhhh . . . it wouldn't be a Steam Deck exclusive. It's just, if you wanted to make things work in Windows, you'd have to do a bit more fiddling around than in Linux. You know, just because Linux is more user friendly.Quoting: Purple Library GuyThis won't happen.
But, wouldn't it be cool if this were installed on the Steam Deck by default, Valve could get some of the developers of these games to put them up for sale on Steam (just ones that work pretty well), and the games kind-of-automatically used this the way Windows games use Proton, or at least it could be picked as an option like Boxtron? Maybe with a game-view option that would let you look through just PS3 games if you wanted?
Yeah, that would be cool. And you have to kind of think that Valve do have this idea at the back of their minds, since the "Force Compatibility Tool" lets you choose various options, such as Luxtorpeda. It would be great to see the older Uncharted games just sold normally, but behind the scenes, they're calling an RPCS3 back-end engine.
I suppose their biggest hurdle might be making this feasible on Windows. Or, as you suggest, making it a Steam Deck exclusive, which they are dead-set against.
Quoting: Purple Library GuyThis won't happen.
But, wouldn't it be cool if this were installed on the Steam Deck by default, Valve could get some of the developers of these games to put them up for sale on Steam (just ones that work pretty well), and the games kind-of-automatically used this the way Windows games use Proton, or at least it could be picked as an option like Boxtron? Maybe with a game-view option that would let you look through just PS3 games if you wanted?
Doesn't RPCS3 require a copy of a real PS3 firmware/bios thingy like the PS1 and PS2 ones? That would be a huge show stopper right there.
PS3 emulation also requires a beastly processor. It isn't like the PS4, which is a similar CPU to the one in the Deck.
Quoting: slaapliedjePS3 games are rather huge... I have one of the few bluray drives that will read them. I am pretty sure Red Dead Redemption was like 45gb? I would have to look again. But they can be up to 50gb in size, which would eat up the Steam Deck's storage real fast! Though I suppose getting a 1 or 2tb microsd will fix that.Modern PC games aren't exactly small. RDR2 is 150 GB.
I'm not sure why they even bothered with the 64GB Deck version.
Quoting: F.UltraDoesn't RPCS3 require a copy of a real PS3 firmware/bios thingy like the PS1 and PS2 ones? That would be a huge show stopper right there.
It just requires firmware, which is provided freely by Sony on their website.
Quoting: whizseI'm not sure why they even bothered with the 64GB Deck version.$399 price point headlines & if you use it like a Switch 64 GB internal is plenty.
Quoting: CatKillerYeah, not to mention the Atari VCS came with only 32gb, and there are plenty of small Indy games perfect for both systems.Quoting: whizseI'm not sure why they even bothered with the 64GB Deck version.$399 price point headlines & if you use it like a Switch 64 GB internal is plenty.
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